About Crest, The Wave TerrorLink to Full Planning Document
Class & Alignment:
Triple Gestalt: U.Rogue 4 / U.Monk 4 / Shaman 4 // Stalker (Soul Hunter) 1 Favored Class: Unchained Monk Lawful Neutral (Leaning towards Good):
Background:
Crest spent his life before Goodwin trying his best to embody the ideals he barely understood. Born curious, but impatient, Crest spent less time studying the Brackish Emperor, Kelizandri, than did many of his peers, and instead spent his time trying to live the ideals-- Destruction, Evil, and Fear-- which generally resulted in Crest spending much of his time above the waves rather than below them. Here, he would torment the coastal cities and their ship traffic, often resulting in some sort of damage and destruction, but always beginning and ending with Crest exercising his considerable talents for fear and terror. At a certain point, the human communities reached a breaking point, and decided to take action against Crest. It didn't take long after their decision until Crest was in a trap by the humans. During the 3 days alone in a dark holding tank en route to shore, Crest had much time to think, and started questioning Kelizandri himself. Was he about to pay for his transgressions with his life? Was it worth it? What had he accomplished, really? His prison tank was offloaded almost immediately upon arrival and was opened carefully. Shamefully aware that he'd been bested, Crest stood still as his hands were shackled to each other, then tied to a short line looped around his tail, preventing him from gettting far even if he could somehow make it through the crowd that had gathered and get into the water. In short order Crest was hustled off to a warehouse, accompanied by only a handful of assistants and a few sailors. As Crest peered through the door, he made eye contact with a powerful-looking man, only to immediately look away, embarrassed. "Yes," he heard the man say, "this is the one. Thank you, all." Accompanying the man he later learned was named Goodwin, Crest spent much of the next decade of his life finding inner peace, most notably by turning away from the teachings of Kelizandri. Goodwin encouraged Crest to develop more socially-acceptable means of interaction, and Crest spent much of his time nurturing his diplomatic skills, and though he never abandoned or forgot his talents for fear and intimidation, he grew to prefer them as a last resort, rather than a first option. In time, Crest developed a talent for magic, communing with the spirits of the water itself, and found himself wanting to learn more. After realizing that even Goodwin's library held little information on Kelizandri's defeated rival Lysianassa, or at the least that Goodwin wanted Crest to discover the path for himself, Crest committed to doing just that, and has made it a personal goal to find out more about the Empress of the Torrent.
Race:
Merfolk (12 RP) Additional RP Qualities: Strongtail (2RP) Advanced WIS (4RP) Advanced DEX (4RP) Carrion Sense (1RP) Scavenger (2RP) Darkvision 120 (3 RP) Deepsight (Water) (2RP) Theme:
Fear: Crest spent his 'previous' life terrorizing humans traversing the sea before getting captured by those he'd tormented, and ultimately rescued and rehabilitated by Goodwin. While he notably incorporates fear into his combat style, he has also spent time learning to be persuasive in far less violent, diplomatic ways. Crest himself is fearful, however, and is worried that he'll ultimately be unable to distinguish between the unsavory things he does for good reasons and the trials of his old life. Appearance:
While deep, dark blue scales cover Crest's tail, from the waist up his body appears to be that of an attractive, lithe, male human with some streamlined, elven features. Shoulder length dark hair, perpetually kept weet, frames his face, which often bears a sly smile. When out of the water, he curls his long tail underneath himself and propels himself forward, assisting with his arms when necessary, allowing for deceptively quick movements that most merfolk will find themselves unable to replicate. The effect is somewhere between serpentine and simian. Age:26
Offense:
BAB: 4 Speed: 25' base | 50' swim CMB:+6 (+2 STR, +4 BAB) Size: Medium | Reach: 5 ft Init: +6 (DEX) Standard Melee:
Attack Pattern:
Defense:
HD: 4d10 [40+16 (CON) + 4 (TOUGHNESS) + 4 (FCB-U.Monk)] HP: 64/64 AC: 24 T:22 FF:18 [10 + 6 (DEX) + 5 (WIS) +2 Natural +1 Monk] CMD:22 (10, +2 STR, +6 DEX, +4 BAB) Fort:+8 (+4 CON, +4 class, ) | Reflex:+10 (+6 DEX, +4 class) | Will:+9 (+5 WIS, +4 class ) NOTE:+2 additional vs Enchantment Statistics & Senses:
Abilities: STR: 14 | DEX: 22 | CON: 18 | INT: 13 | WIS:20 | CHA: 16 rolls Senses:
Perception: +10* (see below in 'Skills' section for conditionals) Feats & Traits:
Feats: 1-Power Attack 1-Persuasive 1-Enforcer 1-Sap Adept 1-Tenebrous Spell 1Bonus-Toughness 1Monk-Combat Reflexes 1Monk-Stunning Fist 1Monk-Improved Unarmed Strike 1Rogue-Weapon Finesse 2-Skill Focus (Intimidate)
3-Nightmare Fist 4-Nighmare Weaver NOTE: See Item for Bonus Item Feats
Skills:
9+INT Mod = 40 ranks at Level 4: +12(+2 in magical darkness) Acrobatics: +6 DEX, +3 ranks, +3 class
Languages:
Common, Aquan, Aboleth Special Qualities::
Evasion, Finesse Training (Unarmed Strike), Sneak Attack +2d6, Flurry of Blows, Spellcasting, Spirit Animal, Spirit Magic, Spirit Ability (Wave Strike), Minor Magic (Drench), Danger Sense +1, Fast Movement, Ki Pool, Ki Strike, Legless, Amphibious, Uncanny Dodge, Soul Claiming, Soul Burning, Wandering Spirit, Critical Edge Rogue Talents::
Minor Magic (Drench) 3/3 day Gloom Magic 2/2 day Spellcasting::
0: ∞/4 [Create Water, Detect Magic, Stabilize, Read Magic] 1: 4/4 [Endure Elements, Comprehend Languages, Protection from Evil, Chill Touch] 2: 3/3 [Tenebrous Umbral Arcane Mark, Raven's Flight, Barkskin] Spirit Magic:
Hexes & Spirits::
Water Sight Fluid Magic Main Spirit:
Current Wandering Spirit:
Ki::
10/10 Ki Points Ki Powers:
Stalker Arts:
Critical Edge Martial Maneuvers::
Known: Offensive Roll **Inner Sense** **Dimensional Strike** Shards of Iron Strike **Hunting Serpent Blow** **Flurry Strike** Stances: Body of the Night **Readied**
Hero Points:
3/3 Gear and Loads:
Crest's Amulet of Might Fins (1 lb) Spell Component Pouch (2 lb) backpack (2 lb)
Current: 23.5 lb
Spirit Animal:
Tide the Peacock: The pattern depicted in this bird's magnificent tail feathers is constantly in motion, like waves on the ocean, and slowly moves in an almost erie way. N Small animal
DEFENSE
OFFENSE
STATISTICS
Skills:
SPECIAL ABILITIES
Signature Item, Crest's Amulet of Mighty Fins:
Item name: Crest's Amulet of Mighty Fins Description: This necklace appears to be made of some scaly rope-like material, which matches the color of Crest's own lower-half. A pendant depicting a massive wave hangs from it. Slot: Neck (Amulet) Feats Granted (and level): 2-Umbral Spell | 3-Weapon Focus (Unarmed Strike) | 4-Combat Expertise Magic Creation Pool (4000 spent/ 6000 total): Cruel Amulet of Mighty Fins Flexible Power Pool (0 spent/2 total): Goals/Notes:
Mechanics: See Full Planning link for more or less the full build, but I eventually plan on growing Crest into a mobile fear/intimidate machine so I can use Shatter Defenses on my shaken/feared/panicked targets to proc sneak attacks often. Rogue's Edge (Intimidate) should help with that, and debuffs in general (by upping shaken to Frightened or Panicked), as will Debilitating Injury, and I'll have Feint abilities for things that are immune to fear and whatnot if I need to proc Sneak Attacks. I'll probably pick up Stalker as a first Cheese Dip to grab the Body of the Night Stance for that awesome +4 attack bonuses to flat-footed or no-Dex things, and I'm looking at Dread for Twin Mind, eventually. I haven't taken Kn. Religion or Planes, assuming that since there's no information about Lysianassa available, Crest wouldn't have bothered. If there's something to learn eventually, he'll consider investing the ranks. Fluff:
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