Backpack, Bedroll, Belt pouch, Clay mug, Dagger, 2 Fish hooks, Flint+Steel, Sewing Needle, Signal Whistle, 50ft String, 50ft Thread, Waterskin, 1 Week of rations, Whetstone,
Gold on hand: 20 Gold
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SPECIAL ABILITIES
-------------------- Favored Class (Ranger): +1 hit points
Racial Bonus Feat: Humans select one extra feat at 1st level.
Skills: Humans gain an additional skil rank at first level and one additional rank whenever they gain a level.
Suicidal: Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupying an adjacent square.
Armor Expert:Reduce your armor check penalty by 1
Quick Draw: You can draw a weapon as a free action instead of as a move action
Point Blank Shot: +1 bonus on attack and damage rolls using a ranged weapon at ranges up to 30'
Track +1: +1 to survival checks to track.
Wild Empathy +0: Improve the attitude of an animal, as if using Diplomacy.
Freebooter's Bane: As a move action, select a target; the freebooter and her allies gain a +1 bonus on weapon attack and damage rolls against the target. This ability applies only to allies who can see or hear the freebooter and who are within 30 feet of the freebooter at the time she activates this ability. The freebooter’s bane lasts until the target dies or the freebooter selects a new target.