
shadoweddancer |
The player cheats/misinterprets the rules, uses the parts of a rule that work for him and changes/ignores the rest. The GM allows this and even appears to defend these actions and then complains that the GM and the other players find this character OP and no fun in the group. No advise seems to be accepted, this is an unfixable problem due to the given GM/player mix.
If the build is right, and in the proper campaign setting, many characters can appear OP. Many people build characters in many ways, poor balance in home games comes up a lot. In these games the GM needs to be on top of the rules, how the characters level and even what gear is spread around the party. Jacking the encounters just to make it a challenge for that OP character just makes it less fun for the guys on the bottom of the curve.
Remember that the goal for the game is for the entire table to have a good time, and if it is not, fix it, don't complain that the game is unfair, you are a GM and in a home game you can just fix obvious problems.
Because we have a barb in the same party, I can tell you that it doesn't matter when your Kensai has an average initiative roll in the 30's. He still goes first, and kills the thing or leaves it standing with 10hp.
Yes - on paper, a barbarian has better damage. But he must make a full round attack to get to do all that damage.
For all of you commenting that this is an old thread, that's true. But I assume that there are others like me out there who haven't really run into this level of pure kill build before. I am not the GM of this campaign, but i can tell you, I will probably never allow this class, or at least this build of this class in any campaign I run.