shadow_of_doom's page

Organized Play Member. 40 posts (41 including aliases). 2 reviews. No lists. 1 wishlist. 1 Organized Play character.




Hi, I know this order was from a while ago, but I've been a bit busy and this has been slipping my mind. In the order was a Gargantuan Blue Dragon figure. However when it arrived in the cardboard shipping box, the figure was floating about in packing peanuts with one wing unattached, the rest of it was assembled. I'm wondering if there would be any way to acquire the box for the figure.


Hi, for starters my order number is 3099026

I ordered my products on thursday and as far as i could tell none of the items were on back order. But when reviewing the order today, I saw this:

Line item not ready for shipping: ("Insufficient quantity in stock.")

I have no idea what this means, it would seem that the items are on backorder. I am also aware of the fact that this is the weekend so it may take a while. So, if someone could tell me what this means, that would be helpful.

Silver Crusade

Hi, I've finally been able to get a PF group set up and with summer around the corner, we'll be playing much more often. I was wondering which books I should get and also what order preferably. I will get a Hardback CRB soon, but with amazon's shipping discount, it's logical to pick up another book to get over $35 and qualify. I'm bit torn on whether I should get the Advanced Player's Guide or Ultimate Magic first. Mainly because the two players who I'm certain will show up almost every session are a cleric/ranger and a wizard who probably won't multiclass. However I am leaning towards the APG since it will just provide more options to all the players.

So, which should I get first?
Also, are Ultimate Combat and Mythic Adventures worth picking up at all, any other books worth getting?

P.S. I will be running the Shattered Star adventure path and currently have PDFs of the CRB and B1 as well as the pawn set for B1.


Hey, I'm starting up a PF group with some friends. I was wondering what I should get to enhance the experience. I currently have PDFs of the Core RB and Bestiary, I also have the beginner box so pawns and maps are covered. I was wondering if I should by some modules or scenarios or advanced rulebooks. I'm really unsure on the whole idea of what to get next.


So, I was reading the Dragon Disciple stats and such and was wondering how his spells per day on certain levels work?

1. So if I'm a level 10 Sorcerer and then hit level 2 of DD, my spells per day for a Sorcerer would be those of a level 11(but my other sorc stats are the same), right?
2. So if I'm Sorc 10, DD 2. I level Sorcerer again to 11, would my spells per day on sorcerer be those of a level 11 or of a level 12 from the DD bonus?

I'm still really new to this, so sorry. Also I'm not all too sure how good Sorcerer and DD are anyways.


I'm a bit new to this, and I'm curious as to how the monk's flurry of blows works. So I looked over it and I'm wondering if this is how it works at level 1(assuming I have proper equips and such)
I can use flurry to do two attacks at -1/-1 OR
I can use flurry and an additional attack for -3/-3/-2
Then at level 8 it would be
flurry +6/+6/+1/+1
flurry and extra attacks +4/+4/+4/+1/+1/+1

Please let me know if I'm right, since it took me like 15 min to grasp the additional attacks part.


Hey, I'm planning on starting a Pathfinder group with some friends in a week or so. I currently have the Beginner Box, PDF Core RB, PDF Bestiary, and any free resources. I am confident in my ability to run free modules and maps. However I am curious on how I should be running character creation GMing and other things using the PDFs. I do have a touch screen laptop and a large enough table to accommodate such things.

The main reason I have the PDFs is that I'm a high-schooler so my financial resources are limited. I am in search of a job however, so i'll have money for resources. My gaming group will probably be a 3-4 times a month on Saturday thing.

I currently intend to purchase the following once I can afford them and if the first session goes well.
1. Bestiary Box
2. Cheap modules or Adventure path sets(likely RotRL or Skulls and Shackles)
3. Pawn set for said Adventure path

If anyone has suggestions to make PDF navigation easier that would help. Also any good ideas for early adventures would be nice as well.


Hey, I was looking about in the Bonus Bestiary and when I got to the Axe Beak page, I noticed that its bite attack was listed as 1d6+1-1/2 STR or something along those lines. I'm not super-familiar with tabletop RPGs and to me it sounds like you...
1.Roll a D6
2.Add 1 to the roll
3.Subtract half of your strength from that
Am I doing this wrong, because to me it sounds like your strength is weakening your damage. Any help with this would be nice.


I have not played RotRL, but am planning on getting it, i am curious if you fight a rune giant towards the end of the game. I'd like to know because i might need the Figure from WizKids


In my previous thread i mentioned that the BSA campout where ill bring the BB is right before my Birthday. So ithought i might send my adventurers on a quest to make a cake and get cool custom items.

1. I need to have a list of ingredients obtainable from monsters

2. I need a dungeon plan(not a map just ideas for rooms.)

3. I need ideas for a boss which will be the cake(this is an immediate followup for the Blackfang dungeon)

4. I need ideas for weapons as a reward(for every class), for the wizard a spell might be a better idea.

5. I need a reason for them to go on the quest


So my Boy Scout troop has a campout every month and i thought it might be cool to bring the beginner box on a campout and let a few people play it while I DM. At the campouts we'll usually run no-material RPGs which pretty much turn into a weird puzzle, and it gets really effed up when one of the younger kids tries to DM(i dont mean like 5th grade young, i mean any kids who joined the troop after me). I think that we might be able to run the entire adventure in one campout considering my two friends made characters and beat it in about two 2.5-hour sessions. I mentioned it to a friend in the troop and he thought it was an amazing idea. One kid in my troop is a well-seasoned RPG player and another is a slightly seasoned DM so if they're present the game should be able to run smoothly. This would be great since the other players need to learn a proper RPG, plus the lack of a tavern prevents them from banging every chick in sight. I think that at least one of the players would be competent, but i know one or two will probably have to be dragged through the dungeon.

I would like to know several things.

1.should i bring BB on a campout.

2.If so how many should play(i was thinking 3-5 not counting myself).

3.Should i use pregens or not.

4.Should i use the downloadable extras or not since i'm not sure if i want varying characters or quickly made ones

5.Should i do the downloadable mine adventure

6.Should i quickly make another adventure when they finish the first.


I am going to make an adventure to follow up the one in BB, i was wondering what a suitable boss would be for two level 2 characters(since you level up if u do everything right in the first adventure). I was thinking of making a wolf based dungeon, with the boss being a hellhound, or maybe a werewolf, any suggestions.


I was comparing the bestiary in this box to the cardboard characters and noticed the city guard doesn't have a cardboard counterpart, i really didn't care since they're so populous i'd just use pennies. However i did see that the goblin dog cardboard didn't have an entry in the beastiary, i was wondering if anyone could provide me with the entry from the beastiary book or something else if that violates copyright or whatever.

P.S. is there a place where i can find and post adventures that are custom made.


I was wondering if the fighter pawn would be a suitable substitue since there aren't any barbarian pawns.


Hey, i was planning on getting this box and playing over the summer with my friend and my brother. I am going to DM/GM and was wondering if it would be appropriate to play as the pre-included cleric to assist my players for the first few quests, just so they don't die. Also if there are any tips you could give me, I would appreciate that.