| shadedmagus |
Kazaan wrote:
Just as with the Myrmidarch, most people misunderstand the concept of the Skirnir. It breaks the normal paradigm of "high crit range weapon + shocking grasp" and has a much stronger emphasis on buff or disabling spells.
That's actually what I did with my skirnir; it's how our party managed to survive a couple of Kingmaker encounters we stumbled into that were above our CR. Cast Frostbite and touch the troll's foot while prone, and it debuffed him just enough to be taken down.
Kazaan wrote:
You're also intended to use only the shield up until you get Shielded Spell Combat, in which case you can pick up a supplementary weapon and use the shield hand itself as your casting hand. For instance, instead of the normal pattern of Spell Combat>Shocking Grasp>Attack w/ Scimitar, you might cast Touch of Idiocy and deliver it with a Heavy Shield wielded in two hands. So, whereas a standard Magus is much more of a Hammer in the Forge model and can go for either Arm or Anvil as his minor role, a Skirnir is an Anvil or Arm primarily (based on how he builds) and the other as his minor role.
That's an interesting perspective, and was kind of how I was taking the skirnir I was playing: a buff/debuff caster who just happened to have a throwing shield. The "Captain America" build was just something I was toying with, but using the shield only, with no other weapons, is the way I want to play it.
Could you clarify on the Hammer in the Forge/Arm/Anvil statements? I'm not quite sure what you're referring to.