
serakk |
I have recently started running this module and I'm starting to feel my players are going a little overboard. Some things to keep in mind while I describe some of the events that have happened -- at this point the players are aware of very few survivors of the initial attack on Kenabres (have not made it to the Inn yet) so the thought of having prisoners likely not something they want to consider. I'm thinking I likely want to remind them of the redemption section in the players guide.
The group consists of:
CN - cleric of Calistria
CG - ranger of Sarenrae
CG - wizard/cleric of Irori
LG - paladin of Iomedae
There were 2 acts I'd like to get opinions on -- the first I don't really see much issue with as I'll describe
-- The group was set upon by 5 worshipers of Baphomet. The fight itself was quite difficult and during the fight the wizard put a couple of the enemies to sleep and spend the next couple rounds coup de gracing the sleeping foes. In this instance I do not see much issue with the coup de grace -- they party with is a life-or-death situation where one of the sleeping guys waking up could very well of tipped the battle in the enemies favour.
-- The group rescued the librarians at Blackwing and Chaleb surrendered as he was low health. I can't say for sure if the group accepted his surrender -- he dropped his weapon and fell to his knees -- but I do know the group killed him. Believe the two speaking for it mostly were the paladin and ranger. The reasons being he planned on burning those people alive, so at the very least was attempted murder. At this point I have done nothing regarding this but I think at the very least a reminder of the redemption section of the player's guide would be helpful and if that doesn't help I guess modify it so enemies will not surrender -- why would they if they are going to be killed anyway?
Any thoughts would be greatly appreciated.