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I have recently started running this module and I'm starting to feel my players are going a little overboard. Some things to keep in mind while I describe some of the events that have happened -- at this point the players are aware of very few survivors of the initial attack on Kenabres (have not made it to the Inn yet) so the thought of having prisoners likely not something they want to consider. I'm thinking I likely want to remind them of the redemption section in the players guide.

The group consists of:
CN - cleric of Calistria
CG - ranger of Sarenrae
CG - wizard/cleric of Irori
LG - paladin of Iomedae

There were 2 acts I'd like to get opinions on -- the first I don't really see much issue with as I'll describe

-- The group was set upon by 5 worshipers of Baphomet. The fight itself was quite difficult and during the fight the wizard put a couple of the enemies to sleep and spend the next couple rounds coup de gracing the sleeping foes. In this instance I do not see much issue with the coup de grace -- they party with is a life-or-death situation where one of the sleeping guys waking up could very well of tipped the battle in the enemies favour.

-- The group rescued the librarians at Blackwing and Chaleb surrendered as he was low health. I can't say for sure if the group accepted his surrender -- he dropped his weapon and fell to his knees -- but I do know the group killed him. Believe the two speaking for it mostly were the paladin and ranger. The reasons being he planned on burning those people alive, so at the very least was attempted murder. At this point I have done nothing regarding this but I think at the very least a reminder of the redemption section of the player's guide would be helpful and if that doesn't help I guess modify it so enemies will not surrender -- why would they if they are going to be killed anyway?

Any thoughts would be greatly appreciated.


I have been running this for a bit and after the players were having a lot of difficulties during the Hook Mountain Massacre module with the ogres I calculated how much gold/items they had. At that point they had 85,000 gp worth of equipment split between 5 players at 9th level. A 9th level character should have around 46,000 gp - so the group was short about 145,000 gp.

I decided to fix that discrepancy and raised their item level to inline with their character levels and have kept an eye on the gold they are attaining to make sure they don't fall so far behind again. What I'm wondering is if the module is designed with the expectation that players are going to be low on magic as I'm finding the battles appear to be almost too easy for the players now. They are still having fun so I'm not worried about that but I am curious if other GMs have increased the treasure in the game or left it as is and how it worked out.