sciencerob |
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sciencerob wrote:I like everything in this except..... retraining feats....
I don't know.... it just feels so MMO-ish.
So what?
I mean... I'd understand you don't like retraining feats, for whatever reasons. But "it feels mmo-ish" isn't a reason.You know... I can say I don't like mexican food, because it's too spicey. But saying I don't like it because it's too mexican-ish isn't really a reason.
So yes, retraining is used in videogames (which goes beyond MMO, by the way. A ton of single player videogames use it too). So what? sure, you might not like it because... it doesn't feel simulationist for you. Or maybe because it does allow for more min-maxed builds. Or because of the oppossite (it also allow for more organic "let's try this" builds). But "because it's used in some other entertaiment" isn't a reason per se
I said it feels MMO-ish because it is in fact derived from MMO gamestyle. Why should you suddenly be able to retrain a feat? You suddenly gain expertise with a bastard sword instead of a long sword that you have been using for 15 levels! [Switching weapon focus]
This has no place in a tabletop and shreds verisimilitude. So yes, feeling MMO is in fact a valid criticism. But if you want to be pleased the real reason I don't like it is a lack of verismilitude. It won't feel real, merely contrived.
Also I hate min-maxers. I'm not using that word lightly. They usually ruin games I run because most people I run with are not min-maxers. Just giving them more tools in their arsenal to ruin games. I think I would take a rules-lawyer over a min-maxer.