sciencerob's page

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I ran into an issue with a campaign and the full-effects of illusion. I find this typically happens when a GM and player don't see illusions in the same light.

So what exactly are illusions?
Do they have "substance"?
Do constructs see illusions?
Should a construct ever make a saving throw against an illusion?

Fleshing out the first question: Is it a mind altering effect which causes you to believe you see something?

Are the illusions actually there and the saving throw just decided whether or not you believe it is "real"?

Finally are there any sources beyond core that go more in-depth into this?


http://imgur.com/a/6fWn7#XQs6Np6

What do you think? Advice? Tips on painting the eyes( no damn idea how to get them to look good)?


Hi there.

I have a couple questions.

1) can someone break down the Crafting DC for a level 3 Oracle to make bracers of armor+1? I just don't have a strong grasp on crafting in general.

2) Suppose a wizard casts silent image. An enemy sees and it and believes it. Wizard make it run into teh trees beyond his sight.

What happens to the image once its out of his line of sight?
Does the enemy get will saves every round (I'm imagining that this image is running through trees since the wizard can't see the trees)?
Can he make it go up a tree?
Would the enemy get a will save again when it tries to do something that it knows is impossible?


Just curious on what you think the CR rating is for a particular encounter. I gave out XP but upon reflection... I'm not sure I did it right.

The combat:

Skeleton Champion CR 2[3 Cleric Levels] (giving it a CR 5)
Skeleton Champion CR 2[3 Warrior levels] (same as above
Spriggan CR 3[2 Barbarian levels] (Total CR 5)

Thats what I went with but I just realized I didn't take into account the magic items... the cleric had a +1 chain shirt and teh warrior had two +1 dwarven waraxes...

I really don't know how to take magic weapons into account for the CR.


A skeleton champion retains its intelligent and even keeps its class HD (Best 1). Looking at the example they provided it even has plenty of feats (looks like 3).

I understood that skeletons lost all their class features but this has me wondering if a Skeleton Champion keeps any class abilities (IE could a Cleric Skeleton Champion cast?)


How does this work out?


I ordered on Jan 14... still pending.... is this a usual thing? I'm so sick and tired of refreshing everyday hoping for a "shipped" status.

*Note: First time ordering directly from Paizo*


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So I DM and I'm not terribly experienced (I've ran about 20 sessions total. Crafting leaves me with a headache...

First off...

1) where does arcana magic come from? Divine power is from the gods... Where does Arcana come from?

2) Why does the DC only increase by 5 for a prerequisite not obtained? How does it make any sense to imbue an item with magic that you are simply not capable of?

3) Why is the DC so low? 5+caster level of item? This means by putting a a few points into a craft magic item there is little chance of failure [Example Wizard Int 18:, 3rd level = 3+3+4= 7, meaning very little chance of failure for anything they are capable of making and very little chance of failure for missing one requirement)]

4) What is the rationale for making magic items so easy to create? One feat and BAM a wizard has a 50% discount and is his/her own magic item shop (I don't think one or two feats will impact a wizard very much anyway).

I don't know... crafting just makes me think wtf? How does it make sense for a divine caster to make a arcane piece of gear when they don't cast any arcane spells?

Why is it so easy to make these items in the first place? If every blasted wizard is popping off making gear wouldn't there be an over abundance of gear, making it cheap as a winter-blanket?

I'm not trying to start any flamewars here (I know power gamers get testy on these forums when someone touches their favorite feats) but I'm just looking for a solid explanation and reasoning as to why I should follow the RAW when I think they make little sense


So I made an encounter and I'm not quite sure what the best way to judge CR is.

Scenario I created: The party enters a very large room filled with Sarcophagus. They see two CR 3 Spriggans drive a spike into the ground that awakens the nearby tombs. 5 Skeleton Dwarves rise up, they do this again one more time before they are stopped so a total of 11 Dwarven skeletons and two spriggans. Now I gave the dwarves a d8 weapon and an extra AC plus an extra +1 to hit.

The party members were 4 level 3s. Now I'm just trying to rationalize what the CR of that encounter was.


"Defensive Abilities: A blighted fey gains DR 10/cold iron and good; immunity to disease, paralysis, poison, and polymorph; and resistance to cold 10 and electricity 10. A blighted fey also gains spell resistance equal to 11 + its newly adjusted CR."

I understand overcoming spell resistance is a caster level check(I think) but what about the resistance to cold? If it is a CR 5(thus SR 16) and someone casts cone of cold does that mean he has to overcome a SR of 26?


So I just had a few question about a character concept I have. I am making a Kitsune Bard who will eventually multiclass into rogue. My primary idea for him is that through a troubled past with bad interactions with others he has gotten an idea to collect a male and female of every species and "stuff them" like a hunter would stuff a deer. He goal is to create a museum of every race in the world. (A bit grim I know, I will do something a little less gruesome if my DM objects).

Now for his change shape ability I plan on having him change into a human female (he has 19 Charisma if you get where I am going with this). Now part of the eventual idea I have is to get an insane diplomacy/bluff/intimidate and lure away people to capture for eventual "stuffing" (or find a way to permanently freeze time around them if my DM won't let me).

My question is: Is there any items that are "use items" that will boost those skill points temporarily while I am luring them away?


So I recently switched over to PF from 3.5. I was DM'ing(GMing) my players through the carrion set (Halloween and all) and the druid decided to go scavenging by himself and two zombies found him. Did I mention that I misread the beastiary and gave the zombies 22 AC instead of 12?

Well somehow he ran to the party and they managed to kill them through spells. I told my players I would tell them through our facebook group how much xp they earned. I am at a loss for how much XP to give them for the 3 zombies (they fought the dead professor later on).

So 4 LvL 1's... vs a CR 1/3 except I misread it giving it 10 extra AC... not sure if I should bump the zombies up to 1 CR at least? Maybe more? I see that CR 8 zombies have 23 armor or so but they also have a lot of other stats.... help please.