PossibleCabbage wrote:
I agree and had a really long discussion about that exact thing on reddit. Whether rooms are attended, if you attend by standing on stuff how many hundred pairs of gloves before you aren't attending your weapon(i'd drop it at 3), whether bacteria exist and can attend things, all kinds of silly stuff.It was... unhelpful.
Alderic wrote:
Good point, but I'm pretty sure whatever object you coat in aether explicitly does take damage. It says so in the description of the blast that the blade is a form infusion of. Telekinetic Blast wrote:
So, regardless of whether it's a full blast dice or thrown damage, your weapon and whatever you're hitting should take the same number of dice(not sure if you have to roll them seperately, i probably wouldn't bother personally, but it would add to verisimilitude that your weapon could break before or after it does X damage rather than having rull parity, which in turn is fairer, if less realistic) Also, OP actually wanted the blade to take damage, so while your advice is good, it only helps those of us who don't. And while this most likely(wouldn't know, never read it a second time) extends to telekinetic fist(which i personally believe is entirely useless for everyone, not just aether) and make it worse, i kind of like it that way. There aren't too many ways in this game to break all your fingers by punching someone too hard. Which isn't an unlikely thing to happen in a fistfight to the death.
(To be honest a sorcerer being used as a bat by a fighter-kineticist SHOULD be getting hurt just as bad as the person being used as a ball. That's why you never use YOUR sorcerer)
Alderic wrote:
That is freakin' brilliant. I've thought about snapping off weapon sized pieces of solids or gathering rocks & sand in a weapon shape, but i never considered hardening malleable substances like a rope or water. So much awesome stuff can be made from this.
Catfolk have this ability: Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions This is shared by certain types of Kitsune
Since it doesn't say whether it applies to base speed or running/charging/withdrawing speed, would the bonus apply before or after being multiplied by the actions that it affects? (Would it cause a flat 10 foot increase in total, or a 20 to 40 or 50 ft increase?) |