sarokcat's page

***** Pathfinder Society GM. Starfinder Society GM. 141 posts (196 including aliases). No reviews. No lists. No wishlists. 37 Organized Play characters. 1 alias.


Sczarni

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Once this releases, the organized play tables will all be goblins... and I am ok with this.

Sczarni 4/5

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Kalindlara wrote:
Prepping this for next Friday, in a convention's 6-10:30. The comments here are not giving me much confidence...

It's rough, part of it is that all three names are pronounced pretty much the same(technically jax and jacks ARE pronounced the same). so when speaking the scenario instead of reading it, confusion WILL run rampant. I'd suggest little cards with their spelling on it so you can hold them up, and emphasize little differences in each name. Also there is almost too much to do in town and too long for them to do it before stuff starts happening, stretching the first part out, where it is actually impossible for them to actually accomplish anything other then raising the awareness, isn't very fun.

I would suggest a gather information roll right after they get out into town to learn the 'important locations' where the people they are looking for frequent. (perhaps playing up the names a bit here... oh JACKS! I thought you meant JAX! sorry he hangs out more at...) Also either a Cheat sheet for the locations and who hangs out there, or encouraging the players to write it down themselves will be VERY helpful for this module. And if I were going to do this one again, I would DEFINITELY make cheat sheets for the factions for the players to refer to during the module.

This one will need a lot of prep, and be prepared for your players to be confused and or lost on what to do next more then a little bit, so I hope it goes well for you.

Sczarni

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I want to play this so bad...

Sczarni 4/5

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oneplus999 wrote:
Mark L. Crowell wrote:
the other location was temp closed easily enough.. ok that was easy.
Would have been in a great spot if you hadn't temp closed!

Indeed, none of us realized right away just how hard this was going to be with timing, and once we got the first one down we did manage to find the other villian actually... only to realize we couldn't kill her until we cleared the location.

This one is going to be very hard if you aren't familiar with the twist and the villians, and I definitely imagine this will see a lot of people not succeeding the first couple times through. However it is definitely the fastest farm for deck upgrades we have ever had! Had some bad luck with the Sea troll in an annoying spot as well versus the person without fire or acid damage making it impossible for them to empty the location for the Queen.

Really think this one is going to take a lot more planning than normal in order to succeed, and I actually kind of love that, it is definitely different and fun.

Sczarni 4/5

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Woran wrote:
roll4initiative wrote:
Just double up the available ones.
Just tell the players with the double characters that one of them is the evil twin ;)

I have actually told the players in this scenario before that one of the duplicates was the GOOD twin... and they each competed furiously to prove it wasn't them...

Lantern Lodge 4/5

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Gunslingers, Especially recently I have seen gunslingers just destroy not only several scenarios, but the rest of the tables fun as well. Especially considering how powerful some of the guns actually are. (not to mention the fact it is a whole extra section of special rules for guns that just feels tacked on both in flavor and execution)

scenario spoilers:
Weapon in the rift. Gunslinger with touch ac attack and x4 d12 +something crit on one barrel, followed up by a bunch of hits. Big bad flavorful beast goes down in the second round... everyone agreed it just felt wrong.

Traitors lodge- Decide to wait around for 'the evil' Big creature appears (trying to be as spoiler free as possible) give them one round to realize how screwed they are as it appears... gunslinger decides to attack... and the evil is down before it can do much of anything.

Hellknights feast- Final fight, Gunslinger... one shot crit the boss, followed by reload and shot to kill the other obvious combatant. After all the buildup it just felt sad.

Hall of drunken Heroes- Gunslinger basically soloing without any real threat the Giant evil that was all in our heads..

Basically, It just feels like more times then not, when a gunslinger is at the table, everyone else is getting walked through the adventure, just let the gunslinger do the work. And while he may have to pay for bullets (I have seen several abundant ammunition ioun stones of spell storing.) It often seems to be a ridiculously easy table with a gunslinger build, especially for everyone else at the table. Honestly I think 90% of the problems though come from the whole touch ac thing, as I have heard gunslingers laughing at archers, and not even buying precise shot as they can just hit touch ac.