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Got the book yesterday. It is so very beautiful, and a lot of things are nicely done. I love especially the simple template. Not so sure about Paizo not using a Level Adjustment system. Some omissions in the case of animals: Deer and Camel (especially the latter one) would have been useful. And what really irks me: a table of size and scale is missing in the complete coresystem. You have to look up real size of creatures in individual entries; but not all those give a real size. Dragons, for example, don't have their real size and weight mentioned. So, Pathfinder is up til now only a complete system if you copy the size and weight table from 3.5 and stick it into your Bestiary. If you have a 3.5 corebook at home. Would be nice if Paizo offered a size, scale and weight table for download. ![]()
meabolex wrote:
So it seems they really forgot to include a size and scale table ... That sucks, because when you are going to create your own monsters or try to figure out the size modifier of a 80 feet three-master for attacking it with your ballista, you have to do an awful lot of cross-referencing - or consulting 3.5 ... ![]()
I noticed a peculiarity in the PFRPG. There seems to be no table to show real sizes of creatures or objects of the various size categories. So, you only have large or huge or small or gargantuan or whatnot creatures and objects, but you are never told how big or small these are in feet or yards. So, without having the 3.5 core rulebooks, you will have a hard time in this regard. Another strange thing: According to the combat modifiers table 8-4, the biggest creatures or objects have a space of 30 ft. Is there no dragon or giant or ocean vessel in this game which is longer than five or six times a human being? Seems to be a problem of the Pathfinder genesis - probably the designers know the 3.5 rules set by heart and took several things for granted which newbies who come to Pathfinder without prior D&D-knowledge will have no way of knowing. ![]()
BPorter wrote:
I would like to contradict the basic assumption. I liked the inclusiveness of d20 Modern very much. I think it worked rather well for any kind of modern adventure (had a campaign running for years), and I am a HUGE fan of d20 Future, Past and Apocalypse. Especially d20 Future with the vast array of possibilities - with the d20 Future expansion, d20 Modern became the most inclusive and broad science fiction game ever seen on the market. There you had nanotech (never seen in Traveller), you had any form of android or robot (from funny iron boxes to fluid metal things like in Terminator 2), you had mutation and cyber enhancements - most single setting sci-fi games leave out one essential ingredient or the other. So, I would love a pathfinderisation of the whole range of d20 Modern, but would use a more limited approach only as a reference for a modified d20 Modern game. ![]()
I love this book! But on the tough side, there is something missing: a complete overview of character creation. You have to search for all the rules pertaining to character creation. It seems that there are no special skill rank allotments at first level, like there were in D&D 3.5. Am I right, or do I simply not find the pertinent ruling? First character level means maximum hitpoints, right? Well hidden, the hint. You can't chose to take half your hit die as new hit points on levelling up, can you? Or I don't find the rule. The system is great, as far as I read it, but organization of contents is tough. |