rswhisper |
From the Renegade Wizard's Spellbook comes the spell Conjure (Specific Creature). This spell reads as follows:
"Conjure (specific creature)
Conjuration (Summoning)
Level: Brd, Sor/Wiz (varies, see spell effect)
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2levels)
Effect: Summons one specified creature
Duration: 1 hour/level (D)
Saving Throw: none
Spell Resistance: No
Conjure (specific creature) is not a single spell; rather it is a series of individual spells that share the same characteristics. Each version of this spell must be learned and prepared individually. Conjure (rabbit) for example, must be prepared separately from conjure (unicorn). Conjure (rabbit) would then occupy a single 0-level spell slot, while conjure (unicorn) would occupy one 2nd level slot. Knowing one variant of the spell does not grant access to any other versions – a wizard who learns conjure (light horse) would not automatically know conjure (solar), but would have to locate and learn the higher level version separately. The various versions of the spell are identical only in so far as they share similar mechanics – otherwise, they are treated as entirely different spells. The spell’s level is always ½ the specified creature’s CR. Versions that conjure creatures of CR 1 or less are always 0th level.
This spell causes creatures to appear in exactly the same manner as the summon monster and summon nature’s ally spell, save that the spell’s duration is 1 hour/caster level.
Summoned creatures are always awake and at full strength, with all normal equipment, spells and abilities available to them. Creatures that require items or weapons to be considered at full strength are always summoned fully equipped. For example, a satyr could never be summoned without his pipes. An orc would probably arrive in armour and bearing a weapon of some sort. Creatures summoned in this manner are also very typical representatives of their species and are rarely exceptional in any way (i.e., summoned creatures never arrive with magic items).
Material Components: A small bit of organic material from the type of animal being summoned such as a tuft of fur, a feather or a snake’s shed skin. Components from common creatures are usually available for free, while components from especially rare or dangerous creatures may be harder and more expensive to obtain."
My question here is - would the individual spells thus only be able to chose from those creatures listed in Summon Monster / Summon Nature's Ally, or any creatures from Beastiary I/II, or any creatures from said books of specific types?