Peruhain of Brithondy wrote: --A possible solution if you don't want to play this adventure: eliminate the teleport-paintings from Tenser/Manzorian's castle and design a travel adventure to get to Kuluth-Mar. I'm working up such an adventure right now, as half my party is at 12th level due to being raised once and skipping a significant number of the encounters in AGOW. Briefly, all Tenser knows is that Bucknard went south to examine the records of the Matreyus expedition in Gradsul. (Matreyus was a famed Amedio Jungle explorer). The party will take ship from Hardby, have a couple of encounters along the way (pirate ship, sea monster) to Gradsul. At the Matreyus manor, they encounter a rival, a necromancer type who is after the same records they are. Defeating him, they discover Bucknard went to Kuluth-Mar, then have to journey there by sea and through the jungle, possibly assisting in an assault on a small Scarlet Brotherhood stronghold on the way. Hi Peruhain, you have more details about this idea? rol-oeste :-)
Xanthanon wrote:
Look at OJ #11 : Ruins of the Mistmarsh Maps. Sergio :-)
Jason Bulmahn wrote:
Hi, im searching for a sequel to Key to the Grave. In my table Kolta fleed and the players have interest in chase him. Any ideas? Sergio :-)
Kurukami wrote:
Please post more flyers. Sergio :-) |
