rkr1970's page

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The bonus a puffin familiar provides its master (p.191) says it grants a +2 on Stealth checks, but this seems inconsistent for several reasons.

1) Skill bonuses granted by familiars are almost always a +3, not +2
2) Puffins have no particular facility at stealth (in-game or IRL!)
3) The puffin from the Reign of Winter Player's Guide shows them to grant a +3 to swim, which given the change from Weapon Finesse in RoW-PG to Skill Focus (Swim) now granted by UW seems an even stronger argument for a +3 to swim.

Granted, many familiars from earlier books have been retooled, but this feels more like a typo than a retooling. Can someone clarify this, please?


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So what kind of coral is the CORAL HIPPOCAMPUS FIGURINE OF WONDROUS POWER made of if, as a tiny statuette, it weighs 400 lbs!?!?!?


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DungeonmasterCal wrote:
If I had a laptop or tablet I'd use more .pdfs. But I don't, so hardcover books and d20pfsrd.com are it for me.

You can enlarge most web pages, and there are even "web page magnifiers" you could use.


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I'm sure at some time someone has requested this, but nothing I can find recently. With the CRB, APG, UM, ACG, and OA, we're now up to 27 spellcasting classes (counting the adept), 20 of which have unique spell lists. With the "everyday" spells spread out between the "Core Four", and even more spells spread out through all the adventure paths, companions, "non-core" rules additions (ARG,ACG,etc.), blog posts, and Nethys knows what else, it gets confusing, even annoying, to manage one's spells.

Can we get a compilation book? One with the spells from the "Core Four" and the other "non-core" rule books, with a decent selection of the better spells from other sources, as well as some never-before-seen goodies rescued from the editing room bin or culled from the RPG Superstar competitions? I'm sure it would quickly become one of the most often referenced books, like Ultimate Equipment, at many a game. My group uses the CRB and UE so much we always have at least 2 copies of each floating around the table, and I would be surprised if this weren't that way as well!

As a logical follow up, a Campaign Setting expansion would be quite useful as well. And I'm sure folks would love a Companion that focused on getting more out the spells they already have....


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Yes, it IS clear that they catch fire an hour after falling asleep. It is ALSO clear that the rules about catching on fire come into play. What takes a sideways jog is that the rule on 444 of the CRB says "If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round", whereas the spell reads "Furthermore, it catches on fire, taking 2d6 points of fire damage per round at the end of its turn each round until the creature dies".

What's NOT immediately clear is that the 1d6 of burning hair and clothes and the 1d6 of failing the save are necessarily the same 2d6 the spell was referencing. If, after "until the creature dies", you added "or the flames are extinguished" would clear up the less-than-crystal-clear intent of the spell and give one pause to re-examine the wording of rule and spell. I realize it's just a matter of style, but it would be far more in line with the style most other spells are written in. It's the style we players have trained ourselves to read and interpret!