rhino43grr's page

Organized Play Member. 31 posts (935 including aliases). No reviews. No lists. 1 wishlist. 2 Organized Play characters. 4 aliases.


Grand Lodge

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Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

"Blaaaaghaghgahaghghgahaghhh."

That's it. That's my turn.

Grand Lodge

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Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Completely understandable. Everyone I know who's been vaccinated has said the second shot pretty much wiped them out the following day.

Also, DiceBot isn't invited to my birthday. Apparently the guy who's supposed to be experienced at sneaking through the woods finding tracks and spotting stuff just wants to whistle to himself while he crashes carelessly through the brush, lost in thought.

Grand Lodge

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Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

I did actually move my token already for Round 2 once I saw that Merida and Corgrim's had been moved.

Grand Lodge

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Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

If I'm able to, Grigory will pull out his club in preparation for the next round.

Grand Lodge

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Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
GM Zin wrote:
Grigory Reinhold wrote:
"Let's get 'im up on dry ground. We can figure the rest out from there." Grigory says, attempting to help pull Kalkamedes back toward the shore.
Want to make a Combat maneuver roll to Aid Another along with that? I'm sure Leon would appreciate the +2

I missed a few of the posts in between so I edited mine accordingly.

Grand Lodge

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Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
GM Zin wrote:

Grigory, since this is a new PC and you are a (relatively) new player, I did a deep review of your PC. There are a few items that are incorrect. - As a half-orc, you don't get the human Bonus Feat, so you'll have to drop one feat

- Your class skills aren't quite correct
- Some items are miscalculated (both to your favor and your detriment)
- Some of your equipment isn't available in the CORE campaign
- You still have one more language to select

I quickly built your PC in HeroLab with CORE settings, and here is a statblock that you can use for reference (I kept Alertness for your feat here; you can of course keep Persuasive if you like that instead; that will change some of your skill bonuses).

** spoiler omitted **...

Thanks. It's still a work in progress converting things over from the old human Urban Ranger character sheet from a previous campaign. I keep tweaking things on paper before editing them on here. I haven't made it to changing the equipment quite yet.


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M Half-orc Unchained Barbarian 1

"When we leaving? Maybe if we take long enough, they'll run out of people to burn. Problem solved," Grognak grins at his own joke, then furrows his brow suddenly as another thought comes to him.

"I never seen a witch before," he mutters quietly, to no one in particular.


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We're still waiting on the halfling twins to submit their characters also, right?

Grand Lodge

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M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

I'm kinda waiting to find out from the GM whether my Perception check picked up any indication of activity inside and what we were able to loot from the bodies first. For all I know right now, there are 17 Super Mutant Behemoths crammed inside the shack just waiting for someone to touch the corpses.

"What happened to hand signals and stealthiness? I might as well stomp on in there with bells on my ankles whistling Dixie out my butt if you guys are going to keep jabbering away like this."

Grand Lodge

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M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

"Sounds good to me, Deidre," Gergg says of the suggestion to join forces. "Heck, I'd even forget about the 20 caps apiece they each owe us if they'd agree to that plan. The alternative, I guess, would be to have the lead heads and our meat head dispense with the pleasantries and see who's the toughest, but if that happens, I'm high-tailing it out of here and then probably coming back to loot the corpses. What?! Just being honest."

Grand Lodge

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M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

"Sounds good to me," Gergg whispers to Winter before they reach the bar. "You get those pills and I'll create a diversion," he says, slipping Winter a few caps to cover the necessary supplies.

After seeing Winter secure the transaction with Billy and give him a nod, Gergg sets to work.

"You fellas here for my Ghoulday shelebration, too?" Gergg asks the paladins, intentionally acting as though he'd had a bit too much to drink.
"Well why didn't you shay sho?" he shouts, barely waiting for the first syllable to escape their stunned lips. "Flenn, my man! A couple Nuka-Bombs for my guests and I. And make them doubles... No, triples! It's my Ghoulday, after all, no sense being shtingy!"
"Hey, Pope Winter!" he laughs. "Help Flenn out with those drinks, wouldya? Chop chop! And make one for yourshelf... I'm buyin!"

"I always tell everybody around here how lucky they are to have you Brotherhood of Shteel guys around, I do. You guys," he pauses mid-sentence to belch. "'Scuse me. What was I saying? Oh, yeah, my Ghoulday!"