Ilthuliak

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Spell Perfection:
Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.

Empower Spell:
All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls.

Intensified Spell:
An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat.

So if I apply Intensify Spell, Empower Spell and Spell Perfection to a spell, in what order do you apply the modifiers to the numeric effects?

Example, a Caster level 20 Fireball:
Empowered, Intensified, Perfection:
10d6 + 50% = 15d6; + 5d6 = 20d6; * 2 = 40d6

Intensified, Empowered, Perfection:
10d6 + 5d6 = 15d6; + 50% = 22.5d6; * 2 = 45d6
or
10d6 + 5d6 = 15d6; + 50% = 22d6; * 2 = 44d6

Perfection, Empowered, Intensified:
10d6 * 2 = 20d6; + 50% = 30d6; + 5d6 = 35d6

Intensified-Perfection, then Empowered-Perfection:
10d6 + (5d6 * 2) = 20d6; + (50% * 2) = 40d6

Empowered-Perfection, then Intensified-Perfection:
10d6 + (50% * 2) = 20d6; + (5d6 * 2) = 30d6

There are other scenarios, but this makes the point. Or perhaps I've misunderstood altogether.


What are some clever and interesting ways in which you have used, or have seen used, Heighten Spell?

Or, what are some effective uses you have heard of?


Has anyone ever run across tables for generating random encounters that help with determining what kind of encounter it is? Not what kind of creature it is, rather what is the creature up to: it's already a corpse, an ambush, it's travelling, it's hunting, it's fleeing. Basically I am looking for random tables to help me with flavoring the encounter--to spark the imagination, or at least lay a foundation I can build on.


I've got a player that wants to craft an intelligent item. The rules are all there to do so, but it is all just formulas and numbers. I'd like to add some flavor to it.

1. Do any of you have special materials or rituals or quests associated with crafting magic items in general?

2. Or even better, cool ideas for role-playing/questing/material-gathering for crafting an intelligent magic item?


I recently started looking into the rules for creating new races and I started thinking that some of the racial traits you can get for RP are a "better deal" than others. I realize that when creating a race there should be some balance, and of course the DM must approve, but let's lay that aside for a few moments. What are the best Racial Traits per Race Point Cost?

I'm still quite new at this but here's some initial thoughts:

  • Ability Score Modifiers: Advanced-+2 bonus to all of mental or physical scores, and a +4 bonus to one score and a –2 penalty to one score of the other type, 4RP
  • Resistance: Celestial Resistance-acid resistance 5, cold resistance 5, and electricity resistance 5, 3RP
  • Resistance: Spell Resistance, Greater-spell resistance equal to 11 + their character level, 3RP
  • Defense: Damage Reduction-DR 10/magic, 6RP


Hey, I'm still kinda new to PF and I am DMing a dungeon for my kids. We are doing a PF conversion of X2 (I'm sure many of you are familiar with it). In there is The Sword of Sylaire, and it has and Aura of strong necromancy. I've been searching trying to figure out what that is. Can someone please help?


Hey folks, I am still quite new to PF, but I have found the community here to be one of the most helpful that I've ever been involved with.

I've wanted to play a Paladin Wizard multiclass since I was about 12, back in the 80s, when I was playing D&D 1e and B/X. I never got to fulfill that fantasy then, and now I am back playing with my kids. I probably will only ever play home games, but I can't help but analyze, look up optimizations, and do research even if I decide not to use them.

I found this thread, and it concerned me that everyone there understood that a Paladin Wizard combo is generally a bad idea, which brings me to some questions:

1. What is it that is so obviously bad about a Paladin Wizard?
2. I intend to play one anyway, maybe 2/3 Paladin 1/3 Wizard (if that makes sense), and I am wondering if anyone has suggestions of ways to meld (coordinate? synergize? combine as happily as possible?) the two classes?


I am still pretty new to PF. I like to play with my kids. So my 9 year old son does research and comes to me with questions. His latest, "Dad, if I ever get a wish, can I wish for a second bloodline?" He is crazy about his elf sorcerer, absolutely loves the class and everything about it...and he wants a second bloodline.

So researching it I found Eldritch Heritage feats that give some of the bloodline powers. I don't think a wish would be worth 3 feats. Thoughts?

I found crossblooded archetype. I think it would be way beyond the power of a wish to grant the bonuses of both bloodlines (this is not how crossblooded works, I know). Would a wish be worth granting either/or choices of two bloodlines--essentially crossblooded without the penalties?

Maybe I should take a different approach altogether, just let him have it (powers from both bloodlines) if he ever gets a wish. He's 9. There is no optimization going on except for some coaching from me (and my knowledge is quite limited, I haven't even bothered to read the rules on AoO or flanking yet). Just let him have what he thinks is fun since that is what playing games is for.

I would appreciate some advice.


Whisper & Venom is a Boxed Set Adventure that has an option for a Pathfinder rules version. They have completed a bunch of stretch goals making the set a really, really good value, which includes gamebooks, poster maps, dice, and a bunch of 28 mm minis. There's still a half a day left if you are interested in getting in on it.


A boxed set that will include a Pathfinder version of the module for "The Straight Thop" (and higher) pledge levels, located here.

Still half a day left and they are including a ton of miniatures in the box set if you pledge "The Straight Thop" level or higher. Lots of value if you're interested.


So I am still learning this game, and I just learned that wizards have spellbooks and have to keep track of which spells are in there. So I am wondering if anyone knows of a comprehensive list of wizards spells organized in alphabetical order or by level or both in a checklist style that one can print out and use to keep track of which spells are in the spellbook.


...how would you do it?

I saw this:

Darksol the Painbringer wrote:
As far as a house-ruling is concerned, I would like to think that Toughness would be an amazing Character Trait to take instead of an actual Feat, of which you can spend to obtain so much more than just a hit point per level.

...and it got me thinking.

How about:
+5 hit points, and +4 hp for every 3 character levels
or
+5 hit points, and +3 hp for every 2 character levels

or maybe you think Toughness is just fine.


I am NOT talking about a new edition of PF.

I mean a revision of the current rulebook that clears up RAPW (rules as poorly written), and has better organization.

Just Wondering,
rev

P.S. This is not a complaint about the game, it's great, I really am just wondering if there is a revision in store.


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xanthemann wrote:
Personal Speed is Dex mod plus Con mod divided by 2 then added to your base movement. More simply put...the average of Dex and Con mods added to you base rate.

I saw this over here and got to thinking about it. The change affects running the most.

Why average DEX and CON, why not average STR, DEX, and CON?

Or what if you averaged the highest two of STR, DEX, and CON?
A STR & CON runner would be a bruiser full-back type runner.
A STR & DEX runner would be more like a sprinter.
A DEX & CON runner would be like a...something else.

Thoughts?


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I was reading this thread and feeling the pain.

Then I thought it would be nice to have a collection of positive stories.

We get a lot of cool in-game stories in the forums, try to focus your answers on events that happened in real life (using in-game events to facilitate if necessary).

I'll start.

I was just playing with my kids. They met a drow and I spent 45 min role playing the drow recounting general drow life, culture, and society as it connected with her back story. They were spell-bound. Before they went to bed they were both saying things like, "Dad, that was the best game ever," and "Man, I want to dream about this tonight!" Days later when their cousins came for a visit I overheard them recounting the game with great drama to them. It was all very rewarding.


Back when I played Everquest I was a paladin and I needed a healer to follow me around (I was boxing—playing two accounts at once). So of course I chose a female cleric, and the best looking EQ females were dark elves. (What big burly paladin wouldn’t want a hot little cleric following him around 24/7?)

So now I’ve got a PF paladin and I need a drow cleric to follow him around—not as a healer (at least not like EQ does it), I am recreating beloved characters, not beloved mechanics. I do want the cleric to be able to heal and likely be the primary healer, but my take on combat is: kill the monster first and fast and then heal after (not during, like in EQ).

DM said to use a drow noble (great, I’ll take it) because of her back story. Her deity is Erastil so her favored weapon is a longbow. The only real rogue-iness the party needs is Disable Device, Disguise, Stealth, and possibly Sleight of Hand and Bluff. It'd be nice to try and work these in if possible.

In combat she will mostly stay in the background and use her bow and cleric spells. The other party members are: paladin, fighter, and wizard.

So I am looking for suggestions on pretty much anything: domains, feats, spells, traits, skills, and even fluff if you feel so inclined.


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First off, Hello I kinda new here.
Secondly, I know how to read the rules, and I am reading them. Finding details about the differences between these two classes is easy enough.

What eludes me is the practical application of the class, what roles they can fill, and etc. If several of you with some Pathfinder experience could please chime in and help I would be grateful.

What I am looking for:
1. High level or abstract differences between Wizards and Sorcerers. Why would one choose to play one over the other?
2. Perhaps details about the differences that are not apparent, or rather, things that most people don't know about the difference between Wizards and Sorcerers.
3. Offering your opinion on your preferred class (Wizard or Sorcerer) but PLEASE if you do, contrast that with the other class. Why do you like what you like over the other class?
4. Any other helpful comparisons or contrasts between Wizards and Sorcerers.

Again it's easy enough to look up differences in the RAW but what's hard (at least for me) is seeing the implications of those rules.

I looked at some old threads on this and they helped a little, but they were old (there's been new material added since then), and unfortunately digressed quickly...one of them into a flame war (unusual for these forums from what I have seen).

Thanks,
rev


Hey, I pretty new around here. I am currently playing through the Beginner's Box with my kids and nephews and we having a blast.

Eventually we will get to creating our own characters (using pregens now of course), and I am wondering if anyone knows of a chart or spreadsheet (or webpage) that lists all the classes and then summarizes class distinctions in columns (I realize that not all class differences can be summed up in a column, but many things could be) or something like that. Anyone know?

Thanks. And from what I have seen in these forums over the last week or so is that this community's friendliness is an internet anomaly--I literally have not seen one flame. There is the occasional sarcasm (which I can appreciate), but almost always friendly and helpful (complete opposite of most forums as you well know). Makes be glad to be here.