retired summoner's page

No posts. Organized Play character for Josh Windeknecht.



Shadow Lodge

I'm trying to build a few characters from the Tenchi Muyo anime for PFS and I'm stuck. I'm specifically trying to build Tenchi, Ryoko, and Washu. I think that Ryoko may end up a Black Blade Magus, and I'm completely stuck on what to do about Tenchi. For Washu I was thinking about an Alchemist of some flavor. Any suggestions you have would be very much appreciated

Shadow Lodge

I could use some advice for building Harley Quinn for PFS. Here's what I've come up with so far.
Unchained Rogue (Acrobat) would be my primary class, then I would throw in a couple levels of Brawler or Unchained Barbaian for some muscle. Her stats are:

STR 16
DEX 14
CON 14
INT 13
WIS 10
CHA 12

For her weapon, I'm thinking a club (baseball bat) or morningstar (spiked baseball bat).

Shadow Lodge

I'd like to build Harley Quinn for PFS, and eventually the rest of the Squad, but I have no idea where to even begin. I'd like people's input on building these characters.

Shadow Lodge

I threw this investigator together for PFS play, please give me advice on ways to make it better. Sorry if this thread is in the wrong place.

Half-Elf Investigator (Empiricist) 1
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee rapier +2 (1d6+2/18-20)
Ranged sling +2 (1d4+2)
Investigator (Empiricist) Spells Prepared (CL 1st; concentration +4):
1st—keen senses{super}APG{/super} (DC 14), shield
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Statistics
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Str 14, Dex 14, Con 13, Int 16, Wis 12, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Sharp Senses[APG], Skill Focus (Disable Device)
Traits elven reflexes, resilient
Skills Bluff +4, Craft (alchemy) +7 (+8 to create alchemical items), Diplomacy +4, Disable Device +9, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (religion) +7, Perception +9, Sense Motive +5; Racial Modifiers +4 Perception
Languages Common, Elven, Jistka, Osiriani, Varisian
SQ alchemy, elf blood, inspiration, trapfinding +1
Combat Gear sharpstone sling bullets (10); Other Gear studded leather, rapier, sling, sling bullets (10), backpack, bedroll, belt pouch, flint and steel, formula book, ink, black, inkpen, mess kit, parchment (10), pot, scroll case, sealing wax, soap, thieves' tools, torch (10), trail rations (5), waterskin, 29 gp, 9 sp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Sczarni

I'm wondering if the Eat Sin ability can be used on any creature the group kills, or just what the inquisitor kills? This was something that I was wondering about while I was playing a session today, what I ended up doing was only eating sin from creatures that I damaged, regardless of whether or not I struck the killing blow.

Shadow Lodge

2 people marked this as FAQ candidate. Staff response: no reply required.

Will there be any guidelines for changing existing PFS character's faction, or is that something that just won't be allowed. If there are already guidelines for this, could someone please let me know where they can be found. Thanks

Shadow Lodge

I'm making a halfling fighter for PFS play, and I was wondering if the halfling warslinger racial trait could also be used for a sling staff. If this will not work, what about the ammo drop and juggle load feats? I

Shadow Lodge

Can anybody tell me the starting HP and HP per level for an eidolon. I cant find this info anywhere and I'd like to know.