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Hey guys, I have one question. If my players will discover early how to use a Star Stelae, they could teleport inside Iris Hill, if I understood correctly!?


chocobot wrote:
redondo15 wrote:

Besides, let's suppose I'd like to bind the Hierophant Spirit and I have a temple nearby. What do I do?! I perform the calling ritual inside or nearby this temple?! A 1 hour ceremony that can't be uninterrupted and requires concentration?! And the clerics of the temple or the inhabitants of the city would allow such ceremony!?

There are some obvious problems with the mechanics of the class because almost every favored location of every spirit brings a lot of problems. Sometimes you will bypass these problems (for example, a inn nearby the temple where you can perform the ritual quietly) but, often, you won't. So, you won't be able to use the Medium class features. It's like a Wizards who couldn't read his book or a cleric who couldn't pray for his spells. They would become useless.

It's true that, even without bonding to a spirit, the Medium would still have his 4th level spell casting but I don't think it would be enough.

I'd kind of been assuming that your ritual could (and even should) be something more or less indistinguishable from appropriate activity for the location - so prayer or meditation for temple, weapons kata for a training yard, study for a library, etc. Because you're inviting this spirit who dwells there and is tied to the ambiance of the place, it seems unlikely that you're going to have to do something considered offensive by the probably like-minded inhabitants. Unless they're actually your enemies, in which case I suppose you probably have to kill them first.

i suppose you could say that the ritual must look like evil bad magic with skull candelabras and curvy knives, but the way I see it you only do that when you're trying to get a spirit out of a necromancer's sanctum or a temple of asmodeus.

Yes, we can suppose that. Or we can suppose Seances often include rituals that are not allowed in a temple. I could even talk to the DM and house rule that the favorite locations are facoltative or something like that.

But, sadly, it would still be house ruling because the Medium is not clear enough: even the principal power need a better explanation, in my opinion. Furthemore, there are no feats, the seances aren't described, there are obviously problems with favorite locations and so on. That's why the class need an errata or FAQ, as soon as possibile.


Corlindale wrote:

Yeah, it's really depressing that there are almost no feats or items for the Medium. Something that could allow reduction of influence under a certain condition, for example - I think the "influence economy" is pretty harsh as it is. If we compare to the Binder, there were a TON of feats that modified that class in 3.5.

As for locations, I'd probably houserule that bit away as a GM. Or turn it into some kind of optional bonus instead, so you don't have to find the locations to make the spirit work at all.

My opinion (pure speculation :-D) is that the designers have rewritten the class entirely at the last moment (after all, it's completly different from the playtest). It's the only explanation I have for the totally lack of Medium feats.

Let's hope in future errata and new books. :-D


Besides, let's suppose I'd like to bind the Hierophant Spirit and I have a temple nearby. What do I do?! I perform the calling ritual inside or nearby this temple?! A 1 hour ceremony that can't be uninterrupted and requires concentration?! And the clerics of the temple or the inhabitants of the city would allow such ceremony!?

There are some obvious problems with the mechanics of the class because almost every favored location of every spirit brings a lot of problems. Sometimes you will bypass these problems (for example, a inn nearby the temple where you can perform the ritual quietly) but, often, you won't. So, you won't be able to use the Medium class features. It's like a Wizards who couldn't read his book or a cleric who couldn't pray for his spells. They would become useless.

It's true that, even without bonding to a spirit, the Medium would still have his 4th level spell casting but I don't think it would be enough.


Milo v3 wrote:
Why don't you just bond with spirits in a natural environment? The locations listed are just part of the potential locations. A desert might have a legend of a monk who survived in it for years eating only once a year, by talking in the spirit of that legend you gain the benefits of the Guardian.

Maybe yes, maybe not. My point is that the class is really DM dependent. He decides what kind of spirits inhabit a certain kind of place. As a player, I don't have any control on this.

And, still, if a location is inhabited by a Guardian spirit but my Medium needs the Archmage spirit? My Medium become kind of useless, in my opinion. Honestly I can accept this condition at low levels, where all the classes are limited but the Medium need to reach the 15th level, to obtain an adequate versatility.


The Medium is a wonderful class in terms of flavour. The idea of the six mythic paths is excellent. I really loved the Binder in 3.5 and, so, I was anxiously awaiting for the Pathfinder version (or something similar).

Although, I'm struggling with the rule forcing the Medium to bond with spirits only in certain "places". For example, I'm actually playing Kingmaker Adventure Path. How can I only think to bond with a spirit in the wilderness?! How can I find a library in a little village to bond to the archmage spirit or where I can find walls or forts or gates when I'm exploring a forest or climbing a mountain!?

My point is that if you are playing an urban campaign, the Medium is enjoyable. But away from the civilization there are obviously difficulties to bond with any kind of spirit. It kind of bothers me because the class is a "generalist", it can fulfill any role but if I can't contact spirits in most occasions, the Medium become almost pointless.

At the top of this, there are no dedicated feats except "Spirit Focus" and this make me think that the class was quickly rewritten with no attention to little details that make the difference.

Maybe I'm Wrong, maybe the Medium was intended only for an urban campaign. I just wanted to offer my point of view and constructive criticism. :-D

Sorry for my poor english!!!


The Medium is a wonderful class in terms of flavour. The idea of the six mythic paths is excellent. I really loved the Binder in 3.5 and, so, I was anxiously awaiting for the Pathfinder version (or something similar).

Although, I'm struggling with the rule forcing the Medium to bond with spirits only in certain "places". For example, I'm actually playing Kingmaker Adventure Path. How can I only think to bond with a spirit in the wilderness?! How can I find a library or school in a little village to bond to the archmage spirit or where I can find walls or forts or gates when I'm exploring a forest or climbing a mountain!?

My point is that if you are playing an urban campaign, the Medium is enjoyable. But away from the civilization there are obviously difficulties to bond with any kind of spirit. It kind of bothers me because the class is a "generalist", it can fulfill any role but if I can't contact the necessary spirits in most occasions, the Medium becomes almost pointless.

At the top of this, there are no dedicated feats except "Spirit Focus" and this make me think that the class was quickly rewritten with no attention to little details that make the difference.

Maybe I'm Wrong, maybe the Medium was intended only for an urban campaign. I just wanted to offer my point of view and constructive criticism. :-D

Sorry for my poor english!!!


Not so sure. Actually, you have the "Revelations of the past" feature that grants you some revelations. But you don't have the "Revelation" class feature.