I don't mean to clutter the board up with a Synthesist thread, as I'm sure they make their appearance daily. However, I tried using the search feature but I wasn't able to find anything easily enough so I decided to just make a post myself. I've just joined a Way of the Wicked group, which is something I'm very excited about, and I've decided to play a Half-Elf Synthesist. I have a few questions/concerns regarding some things and I'm hoping that you fine people might be able to help me. I posted on reddit asking for help but I'm getting more or less no response there.
1) The age old debate of natural weapons vs a two-handed weapon. Has anyone come to a solid conclusion on which is going to end up being better? I feel like they're both kind of lackluster options because of they both have fairly significant "problems". A two-handed weapon would be great but I feel like it ends up falling behind due to a lack of feats and class features to support it. Natural attacks are supported a bit better with the evolutions, and their lack of scaling iteratives is mitigated a bit, but I can't help but feel like creatures with a decent amount of DR will render my character all but useless. I could take power attack but being a 3/4 BAB class, and using natural attacks, seems like it won't benefit me very much. I'm not expecting to keep pace with a raging Barbarian but not feeling like I'm completely worthless against mobs with decent DR would be great.
2) What feats do you recommend? As I mentioned above I'm currently thinking of going Half-Elf for the favored class bonus. I'm also going to be taking Extra Evolution at every opportunity. I'm a little concerned that I might end up feeling like I've got too many evolution points and that maybe I should use those feats on other stuff. The DM okay'd me to take Rending Fury at 9 and Improved Rending Fury at 13 even though I, as the Summoner, don't actually have a rend attack so I am definitely going to be taking those feats. I'm also taking Leadership at 7 to get a magic item crafting cohort. I'm open to any and all suggestions in regards to feats so I'd love to get some suggestions on what I should take.
3) How do the size increases work? Does your character actually become that size? Someone on reddit has said that you stay medium sized while your eidolon takes up space equivalent to whatever size they are. He seems to be implying that because that's how it works that you don't have to worry about the logistical problems that come up when you're sized large or larger. Is that really how it works? My instinct is to say that it isn't because it feels like it creates more questions than it answers. If that is how it's done however, that would definitely change things for how I was planning to play my character.
I can't really think of anything else right now but thanks for reading and I look forward to your responses!