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rdquodomine |
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Gortle wrote:Classic fantasy deities can have very little to do with real world religions.Depends on the real world religion...
Heck, even something like Hinduism, which is soft polytheism and quite different, is a lot more similar to the religion in something like Pathfinder than Judaeo-Christian religion is.
Quick note, and I know you don't mean offense, but... Judeo-Christian isn't a thing. It's a common parlance used by Christians to describe Jewish roots of Christianity but the two are very different in multiple ways. A better term might be Abrahamaic religions, to include monotheism among Jews, Christians and Muslims, and their related or adjacent sects. Full disclosure: I'm Jewish.
To get back to the OP, I often find those who play clerics should reflect on how faith is a motivator for the character, rather than as a set of rules. One should but become a cleric of any god without inspiration to do what that god might want, but that part is internal. The god then recognizes both the drive and the magical talent and so blesses it. But that's a result of some initial belief. And the belief should grow with the character, as should its expression. And beliefs can and do change, so a change in belief might negate deity-specific power but not necessarily ability. So, if one cleric in a multifaith society changes faith, it doesn't change their magical ability / divine casting. But it might change the spells they're able to use and any powers granted specifically but the deity. However, even if they do change deities, the new one might hear an honest converts' prayer and recognize their talent and bestow appropriate powers, especially in time of need. I don't think that would apply for a character that changes deities like they change socks.