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Chris Mortika wrote:
ral8158 wrote:

Just thought I'd share my tier 'fix':

Players are allowed to play the following classes:
...
'Support':
Bard
Factotum
Totemist
Incarnate (with a few adjustments)

I'm surprised to see the Rogue missing there. What are your adjustments to the Incarnate, if you don't mind my asking.

I generally steer people clear of the rogue unless they're looking to qualify for a specific PrC. It's not a newb friendly class to build for, in my opinion, because if you don't know what you're doing, you won't have enough options in or out of combat. (Focusing entirely on trying to get a lot of sneak attacks is a pretty one-note combat strategy to have to rely on from level 1 to 20.)

Incarnate adjustments: 4+int skill points, add monk skill list, give them 3/4 BAB.


Just thought I'd share my tier 'fix':

Players are allowed to play the following classes:
Melee:
Barbarian
Wild-Shape variant Ranger (or regular Ranger, if they desire)
Warblade
Crusader
Swordsage
Duskblade
Psychic Warrior

'Support':
Bard
Factotum
Totemist
Incarnate (with a few adjustments)

Arcane Magic:
Warlock
Beguiler
Warmage
Dread Necromancer

Divine Magic:
Favored Soul
(There's a hole here, and I'm hoping to fill it with the d20r cleric)

Other:
Binder
Psion

A range of tier 2s to tier 4s. That's just off the top of my head, I might have missed one or two. For me, this has worked out wonderfully--gamists ('power gamers'?) can make really diverse and interesting characters without overshadowing the rest of their team, and it's generally hard to mess up a character build from this class list. I can't say I'm a fan of the Pathfinder class fixes, but I use many other things in it.