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AJAG wrote:

And yes I know Paladins are immune to fear at 3rd level, that can be ten sessions into a campaign. Too late in the instance that the OP's character is long dead!.

@questions R.I.P. to your character. :(

actually funny story, I read the Yeth hounds bio in hindsight and convinced the DM that the Yeth Hound wouldn't have followed us up the stairs because they are afraid of sunlight and the structure we were in was in the basement of a dungeon crudely created by goblins (That or it was an old abandoned keep with holes everywhere in the ceiling, the state of the ceiling wasn't really covered in depth by the DM because he didn't think it would matter, shows him I guess.) so there is all sorts of holes in the ceiling where sunlight peeks through on the first floor. So no one died apparently because the dogs would have been too afraid to follow their victims into sunlight; but we did all collapse the rope bridge that was at the start of the dungeon when we all ran across it in the panicked condition at the same time.

So no dead characters, but we lucked out big time...


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AJAG wrote:

What a nasty DM! I would have allowed you to shut that door.

Let me guess...Thistletop and Nualia's little Yeth friends?
I am with you "questions", the rules allow a DM to handwave anything, and IMO it makes sense that you would indeed try to shut that door, movies do not indicate how people behave in real life, anybody knows that! In this instance I would have let you try to close that door, maybe a Reflex DC 5 to 10 skill check??? (because there is that chance you freeze or fumble) and then moved on from there.
Sounds like the inexperienced DM is going to wear that TPK guilt for a while!? or not!

Ever since 1st Ed. S4 "The lost caverns of Tsojcanth" when I had a party of 7, of which all but 1 failed their saves vs. a Gorgimera's Flesh to Stone breath weapon, I always try to allow for an escape route or some way of recovery, the dice can just be so cruel sometimes! I decided not to allow blind luck to rule my campaigns from then on. If and when I feel there is a chance of a TPK (unless the group do something dumb) I always plan an escape or recovery, or a Plan "B". TPK's can quickly ruin not only the fun, but a DM's reputation.

Mantra: Never let the rules or dice get in the way of telling the story.

Enjoy! and better luck next time! :)

ya it was that place, he's been DMing for decades now though, he knew a TKP was coming, when we all got panicked at once he determined it took the group 3 rounds to reach the suspension bridge at the start of the dungeon and then he collapsed it once we got there so if the dogs didn't kill us the fall would have. After this event, I honestly am going to quit pathfinder, i put weeks of work into this character and because I failed one save he died in 3 rounds. I thought he was a good character, but with the saves or fail system in the game its so easy for a vindictive DM to just petrify a character or to disintegrate your character in one unlucky shot.