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No, I do not allow it in my games. I prefer magic items be found or rewarded.


sunshadow21 wrote:
Personally I would take it more as a sign that at this point, no one really knows what WOTC plans on doing with 4e, or a possible 5th edition.

Right. As stated, the thread in question was about speculation. THIS thread, is meant to be humorous more than anything.


Chelendra wrote:
I did not like 4e at all, not my style. Broken glass might be a bit exaggerated... Paizo has my support 150% with Pathfinder though. And it would break my heart to see it alter in a detrimental way.

While I dislike 4e more than I like it, I still have fun playing it with friends. Pathfinder is my favorite system though. Having played 4e and 3.5, you can definitely tell there are some influences from both versions. I like that Pathfinder is simple like 4e, but flavorful like 3.5.


Abraham spalding wrote:
However as stated paizo can't move towards 4e since 4e is non-OGL

I think you're missing the point.

PS. I play 4th, too, but I would NEVER want to see PF become 4e-like.


Michael Landis wrote:
I can't tell if you're making a snarky comment suggesting 5th edition is coming much much sooner than WotC would want us to believe, or if you're just a silly silly person. :D

Might want to reread OP because I'M not saying anything.


Scipion del Ferro wrote:
Since 4th edition is non-OGL and very much owned by WoTC that would likely never happen.

Well, yes, though I think he meant more so that Paizo might alter the rules to be more 4e-ish.


On the official WotC forums for D&D today, I saw a thread about 5th edition speculation and someone had this to say...

"I think I will put it this way. There is a better chance that Pathfinder will change over to 4th edition version sooner than the release of 5th edition."

!!!!

Tell me this will never happen, Paizo! Tell me everything is going to be alright!


So the settlement modifier only applies to the citizens of the settlement then? If someone in a low crime city WAS attempting to lie to a player, I wouldn't suspect giving THEM a penalty just for trying to figure out if an NPC is lying to them.


"Crime: Crime is a measure of a settlement's lawlessness. A settlement with a low crime modifier is relatively safe, with violent crimes being rare or even unknown, while a settlement with a high crime modifier is likely to have a powerful thieves' guild and a significant problem with violence. The atmosphere generated by a settlement's crime level applies as a modifier on Sense Motive checks to avoid being bluffed and to Sleight of Hand checks made to pick pockets."

I don't quite get it...If you have a low modifier like -5, if you're subtracting 5 from a player's sense motive check, doesn't that HURT the player? How does that make sense?


I'm also curious about creating NPCs...let's look at the sample Guard NPC provided in the GMG. 3d10+3 HP. Where is the +3 coming from? His con modifier is +1 and as far as I can tell, he's not wearing any magical items.


I'm a little confused about city stat blocks. Crime +4? Economy +6?

When do these types of things come in to play exactly? Specifically, the spellcasting and crime stats...I'm also a little confused about the magic items stat block as well...A sample city from the Gamemastery Guide shows a town with 4d4 minor magic items...So, do you roll 4d4 to determine exactly how many items are offered in that town or what?


Looking to get a small group together for 4e. Have a small group now, but I am the most experienced player (which isn't very much). Will DM and host if need be.

Richmond, Chester(field), Colonial Heights, Hopewell, etc. Let me know.