Imrijka

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Organized Play Member. 406 posts (818 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 14 aliases.


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my city just screams


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I really like the feel of the new panache system. With the PF1 swashbuckler and gunslinger I tended to feel panache/grit was a resource I needed to horde and now I feel like its more like gathering power as a kineticist in the sense that the player is better encouraged to earn and expend panache more frequently in a given encounter.


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Cydeth wrote:
They will not be in the APG. According to a recent interview with Jason B, there isn't enough space to give a large enough firearm selection in the APG, and thus it won't be there. It was high on their priority list, though.

Shows what my spidey sense is worth :D


keftiu wrote:
That’s our third or fourth illustrated gun in 2e. When can we expect them back in the mechanics?

Would it be a reasonable guess that gunslingers in some form would come back with the APG since swashbucklers are in there? Gunslingers and swashbucklers have a lot of things in common and we've been told an iconic is getting replaced for the APG so my spidey senses say that would be a logical place for gunslingers to show up.


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damn, who's chopping onions in here?


The Lastwall Sentry archetype has a prerequisite of being a "member of the Knights of Lastwall." I don't see a background or anything that mechanically would make a character be a knight (the closest thing I know of is Lastwall Survivor) so I was wondering if there is a mechanical way to make a character a Lastwall knight or if the prereq for the archetype is just something you would include in the characters backstory.


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these are the kinds of stories that i really like. undead are my favorite bad guys, the atmosphere in the gravelands is great, and ive always been a sucker for that determination in the face of absolute desperation feeling that the knights have. id read a whole series about these two running missions in the gravelands.


Java Man wrote:
Well, I'm a chemist who used to teach martial arts and practice fencing. So alchemist/monk/swashbuckler? Or be honest and say expert?

Expert/Warrior at least


Neutral Human Expert Level 2


Lastwall Sentry seems like it would be a good match for a Warpriest. I also find it funny that the character shown for the Lastwall Sentry isn't using a shield considering the dedication grants Reactive Shield.


I don't know what would be appropriate questions for this so I'm just gonna throw a bunch of spaghetti at the wall and see what sticks.

Why did the Palantine Eye shift their focus from the Whispering Way to the Night Heralds? It seems like they're help is needed now more than ever.

What's the Church of Pharasma doing in response to the Whispering Tyrant returning (fingers crossed for planning a crusade)

For that matter, what's Ustalav doing in response?
(and how does the vampire population of Caliphas feel about a lich upturning the apple cart?)

How's Geb dealing with the whole situation?

How's Nex dealing with how Geb is dealing?

How's Alkenstar dealing with how Nex and Geb are dealing?

How's Alkenstar's economy dealing with the sudden lack of fabulously wealthy adventureres buying up all their guns?

Luis Loza said there would be more about the Firebrands in the Lost Omens Character Guide but could we get a little preview of what they're deal is and maybe about the archetype?

Could Cayden Cailean conjur a tankard of ale so big that even he couldn't drink it?

That's it. Thanks for making it this far :)


what do you call an elf sailor whose ship sank?

shore-lorn

<escapes out a different window even though the doors been open the whole time>


What do elves shave with?
Tree razors.

<escapes out the nearest window>


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Emeric Tusan wrote:
An order of the leaf druid that specializes in tree law.

While he may not be an expert in tree law, my cleric of Shelyn will go toe to toe with that druid on bird law


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The only limit is your imagination


I thought one of the iconics was getting replaced. Is that not happening or are they still just not telling us? (or was Mark Moreland teasing when he said we'd seen the replacement iconic after the swashbuckler was mistakenly referred to as Lirianne instead of Jirelle?)


One of my players has requested we do a "beach episode" for their birthday and since it seemed like a fun idea I said yes.
We're in the Trial of the Beast book of Carrion Crown now so my plan in broad strokes is a crazy sun cult trying to spread light and purity to the dark corners of cursed Ustalav. I'm now digging through the bestiary looking for beach themed monsters to throw at a level 5 party but I'm also looking for some of those less utilized more flavorful monsters to make the experience all the more memorable.
So what are yalls thoughts on some good beach episode monsters?


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DanyRay wrote:
Have a nice time with Rappan Athuk and go down the well!

Definitely second going down the well. One of my all time favorite character moments is from having done that.


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ya know what? i withdraw my kineticist recommendation and throw my support behind the hump monk.


You could roll a kineticist. They don't need a lot of feats, don't need any weapons, dont actually need much in the way of item support in general.
The only resource you need to manage is your nonlethal damage but you can always at least attack without having to worry about running out of ammo or spell slots. They're a very self contained and self sufficient class that can have a great deal of variety based on what elements you pick.
I dont know anythng about mythic stuff so i dont know how well they work with mythic levels, though.


I like air and aether, personally, because they allow for a whole lot of bullshit (technical term).

Air can give you permanent flight, celerity, life bubble, and a ridiculously long reach on your blast.

Aether can give you telekinetic maneuvers, invisibility, and telekinetic haul.

Both can give you suffocate and some other cool things.

Water wouldn't be the worst choice either since theres a lot of snow and ice for a hydrokineticist to manipulate for battlefield control.

Earth might still be better than water just cause all that snow and ice is usually on the ground anyway.

You've definitely got the right idea for picking a physical blast for you second one and i dont think the "core" elements really have a *bad* choice (though some synergize better than others). Dig through the list of utility talents and see what options beyond blasting tickles your fancy.


I haven't read through all these posts but I see mostly talk about summoning so I'll throw out an idea for a meatshield that you hopefully won't find boring.
The Kinetic Knight trades out much of the kineticists ranged options for heavy armor and and easier time taking advantage of the melee focused abilities. Personally, I like to combine air and aether elements so at level 6 you can fly and going past level 7 you can start using the aether talents to bypass some of the archetypes ranged restrictions to help a little bit with battlefield control.
I've got a build that's probably at least mostly right and shows just how beefy of a lad you can make if you're interested.


If you're already going with Bladed Brush and Spear Dancing Spiral, you could take Weapon Focus (Quarterstaff) and then Quarterstaff Master so you can use the glaive one handed.


it sounds like hero labs may be calculating the bonus from shroud of water as an enhancement bonus and therefore not applying the bonus on top of the shield/armors existing enhancement bonus since they dont stack.

the base shroud of water increase doesnt require you to take burn, but increasing the bonus that requires you to accept burn specifically to increase the bonus and it lasts until burn is removed.


This is tricky, in most ways it seems like "as though you had thrown the object yourself" would mean that you would apply all the modifiers from your feats to the attack and get the 3d8 +5.
The only thing that gives me pause is the proficiency requirements, and that boils down to how pedantic we want to be about Improvised Focus saying "You are considered proficient with the improvised weapon and are considered to have Weapon Focus with improvised weapons for the purpose of meeting the prerequisites of feats that specifically select a weapon, such as Weapon Specialization."
Does the use of "and" in that sentence mean that you are only considered proficient for feats that require proficiency or can we read that sentence instead instead as two: "You are considered proficient with the improvised weapon." and also "You are considered to have Weapon Focus with improvised weapons for the purpose of meeting the prerequisites of feats that specifically select a weapon, such as Weapon Specialization."
My personal ruling would be that Improvised Focus makes you count as proficient and you are free to throw all the shovels you want, especially considering how feat intensive it is to get to where this build is.
I would say flurry of blasts would also work as long as you have all the shovels already drawn.


I went through the bestiary spreadsheet on d20pfsrd and the only good aligned creature that had a cold subtype that wasnt a silver dragon seems to be the third party Mimi


PossibleCabbage wrote:
My first instinct for "when the fall should take place" is probably something like "the Paladin, once they realize what's going on, decides to slaughter everybody in Illmarsh and burn the town to the ground." Or something like that. Seems like a natural point for a righteous person to go "too far."

Just reread that bit and yeah, that seems like a good climax to the arc and give me a good place to work backwards from and figure out some good threads to start laying out now.

VoodistMonk wrote:
Getting a Paladin of the Dawnflower to fall is kind of difficult. She is a fairly easy Deity to follow her Paladin code.

Thats one of the reasons I recommended Sarenrae in the first place. I figure since the player wants to explore this and we're both going in with our eyes open I can be a little more lenient with making Sarenrae a little less lenient.

And I think I can work in some Rova-spawn, Carrion Crown has each volume themed after different horror sub-genres so they should fit in nicely.


PossibleCabbage wrote:
do you know what his character plans to do after he falls? Seek Atonement, retrain as a different class, become a vindictive bastard?

Haven't got that far in the discussion yet, though I now realize that's a very important thing to consider


I'm running a Carrion Crown game with a group of almost all first timers including one player playing a paladin.
The other day, this player tells me he's been reading up on paladins and thinks it would be interesting to explore in game the gray area around which a paladin could fall. I agree with him that it could lead to some compelling story creation but here's the problem... I'm not the best story teller.
I've been playing for years and have run the occasional one shot where we just dick around, but this is the first time I've run a real campaign. I could use some advice on how I could start weaving this story into the larger campaign.
The player is a paladin of sarenrae and the party is currently investigating the beast of lepidstadt which seems to be a pretty good place to start introducing a plot line to lead a paladin to the edge of acceptable behavior.
Also he's a lit major so I'm probably gonna need a lot of help to keep up with him :)


If you are threatening with improved unarmed strike or armor spike though, if someone provoked an aoo could you then free action quickdraw as part of the aoo and use the weapon to attack?


I'm currently playing RoW so I'll try to provide some advice without getting spoilery.

Things to help move better and/or faster have been hugely helpful so far. The barb/cleric/fighter setup Slim Jim posted is real good for this. I'm playing an inquisitor with travel and a barb dip and my whole thing is sprint around drawing agro and AOOs for the rest of my party.

A reach weapon with combat reflexes would be useful. You could start using a glaive and go for bladed brush to use it with or without reach, though you wouldn't be able to dip into a Kurgess cleric I guess.

A Dragon Style charging build could be fun. Especially if you dip into cleric and barb for the +20 move speed.

And definitely invest in a solid ranged weapon. A few javelins at least but may as well go for a big ol composite longbow when you get the chance.

Oh... also jack your will save through the roof. Either that or keep it in the dirt so your spell casters can knock you out.


Right now I'm playing in a Reign of Winter game and running a Carrion Crown game and would recommend both.


I was originally gonna say you get a middle aged Orc cause you're pulling out the bit that helps keep the character young.
However, having thought that through a little more I kinda feel like you should adjust the effective age of the character to the last year of young adult.
I can't quite put it into text effectively but I figure it would keep you in the same physical state as when the spell would be cast (a young adult biology) but its also removing the part that preserved that physical state so you would immediately start... degrading (for lack of a better term). So the next time the character gets cut or sick or whatever, it heals like a middle aged orc since the biology was changed. That slow degradation to the new normal gets represented mechanically by the characters next birthday ticking them over to middle aged.


Bladed Brush wrote:
When wielding a glaive, you can treat it as a one-handed piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon
Slashing Grace wrote:
Choose one kind of light or one-handed slashing weapon

Bladed Brush makes the glaive count as a one handed slashing weapon for the purposes of feat prereqs and Slashing Grace is a feat that works on one handed slashing weapons.

So yes, Bladed Brush lets a glaive work with Slashing Grace.


My unofficial understanding of how this should work is that its sort of like a bastard sword in that to use it in its special way requires EWP but it can be used in a more basic way without EWP.

If the blade is spinning, it counts as the Ripsaw Blade and requires EWP to use it without penalty.
If the blade isnt spinning, it counts as a glaive and doesn't require EWP.


How "non-magical" do you want to keep this? This thread has a build using the Healer's Hands feat but its sort of kind of magic.


what about the (wait for it) Losechesters
ill see my self out

Some real advice before I go, look up naming conventions for Varisia and/or Ustalav and pick something with that flavor


Alphavoltario wrote:
For an unchained Barbarian, no, as their rage directly influences attack and damage rolls.

But the bonus from rage in the unchained barbarian is untyped so it can still stack with heroism


An important thing to note though: Even though it technically doesnt work, theres no reason you cant allow it to work in your game. Maybe even switch the restoring ki aspect to absorbing one point of burn instead

As far as I know, kineticists dont have a lot of official item support. There's the kineticist diadem and overflowing rod but those are both out of the price range you listed.

A conductive weapon could be a good prize as well to help deal with spell resistance (I think that works, if Im wrong someone will correct me).

If fire resistance is coming up a lot in the campaign I could see a 9k item doing something like halving the damage on the blast in order to get through the energy resist.

N Jollys guild has a solid breakdown of some magic items including 3rd party items if you want to use or adapt some of those.


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In the game Im currently playing weve created healing arrows, basically arrows with syringes of clw potions. Its a ranged attack to hit, does 1 damage, then heals like a potion.
Alternatively you could make an oil of clw and just smash it over his head.
Or you could get a cursed item, like a bracelet or whatever, that has some enticing effect like +1 ac but also cant be removed and allows you to cast heal spells through a companion item you wear to him without needing to touch him.


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Broad strokes? Sure, why not? This game is supposed to be fun so if it would be fun to add it to your game then go nuts.
If its for a player or their familiar/animal companion then I'd say make the critter take a feat and its good to go.


The short answer is no. The rules dont allow it and it doesnt really work with the way bows work.
The longer answer is, if your player just wants a bow made out of adamantine for shits and giggles than sure. I'd even give it the +1 to attack for being masterworked but nothing more (it wouldnt grant arrows fired from it the ability to bypass dr/adamantine for example).
I dont have any more advice without knowing the context.


I mean, Pathfinders just a system. What you do with it is up to you and the other people at your table.
The guys at my table are all mild to moderate weebs so we have a tendency to add some anime flair to our games but I've also played at tables that preferred to play it more "straight" for lack of a better term.
If you and yours wanna crank the anime up to 11 then no power on this board can or should stop you.
If youre looking for a game that really leans in to the anime flavor though, I highly recommend Anima: Beyond Fantasy. That game starts with level 1 characters being able to fly, walk through walls, and punch peoples heads clean off and it only gets more bonkers from there.


The Realm of the Mammoth Lords sounds like a good place to start.
It's up north so you have the crown of the world for your frozen northern mountains.
It's bordered by the World Wound (full of demons), the Hold of Belkzen (full of Orcs), and Irrisen (full of witches), and is close enough to Ustalav that some undead bullshit probably isn't unheard of.
It's got a big old mountain range running through it so you can plop your campaign down on the east side so the mountains are on the west.
You may need to do a bit of reflavoring to get the marquess and city of intrigue to work though.

Irrisen and the Land of the Linorm Kings could also work but their mountains are to the south so the geography would have to change a bit.

Iobaria fits geographically but less demographically and its not on Avistan so there's less written about it.


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I can't think of a single reason why it couldnt be whatever color the caster wanted it to be each time they cast it. Plain white seems like the easiest to default to unless something else is specified.


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I reckon there are lots of reasons.

Probably the most obvious one is trading suffering in the next world for power in this one. Theres probably a spectrum of "it cant get worse" to "ill be i can weasle out of this" on the list of reasons why for this.

Then theres probably a bunch of people who think devils are superior to everyone else for one reason or another and opt in accepting that the torture is part of the entry fee for being an awesome devil. (everyone in this group probably assume they'll end up as a devil instead of being used as the mortar in the wall of some infernal city cause they "get it")

Theres probably some group of people that figures Hell will win in the end anyway so might as well get the torture out of the way now to maybe get a shot at something not terrible at the end of eternity

There's also supporting the absolute law and order side of things which probably appeals to a lot of people for security and safety and they accept that part of that stability is a little torture

Also, none of those options are mutually exclusive so theres probably as many blends of those ideas and more as there are folks who worship Asmodeus.

Also, I guess technically its the soul that was put in me getting tortured, not me specifically since my me-ness gets tossed when Pharasma sends me down the garbage chute so why do I care if some lump of soul stuff gets tortured for eternity? I wont be there to feel it.


It seems to me like the how of reloading is just fluff. Duct tape a musket to a construct and it doesn't matter how the reloading is described, just that it take a full round and requires both hands (or whatever appendages) free.
The ammo hopper or magazine or whatever is the same as whatever bag and powderhorn a regular character would use just built in to the bot or bolted on, but again its just fluff.

Off the top of my head:
A bot that fires a musket out of his hand like megaman or something. After each shot it has to unhinge its hand and reloads like a normal muzzleloader then close its hand
One that shoots pistol rounds from an arm attachment like megatron and after each shot it removed the tube and replaces it with a fresh one but its still a move action because it doesnt have any feats (which can just be refluffed as an upgrade)
One that has a culverine in its chest that cranks a handle for three rounds to move grapeshot and gunpowder up from magazines in its legs to reload

My point is, it doesn't matter what the character is described as doing in the game, it just matters that it follows the prescribed rules. I say let the player strap whatever they want to the thing and make up the coolest sounding reload animation they can and then just say it take a move or full round or whatever.


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Dasrak wrote:
It's still a superb feat for making a glaive finessable, but it doesn't make it one-handed.

But what does make it one handed is Spear Dancing Spiral and Quarterstaff Mastery. So for the low low price of (checks notes) 7 feats you can one handed finesse a glaive and take the 8th feat to slash some grace.

Now, for the fun part. If you also get Amateur Gunslinger (or maybe just take a level of gunslinger, whichevers easier), weapon focus with a gun, Dazzling Display, Quickdraw, and Gun Twirling you can "dual wield" a glaive and a gun without getting bogged down in the TWF rules or the swashbucklers aversion to off handed shenanigans since you can draw and holster the gun as free actions.

Granted thats another... 5 feats which means a human fighter could have all of this online at level 10 I think


I'll second going air and taking blizzard blast. As much fun as lightning is, having a physical blast on backup in case you run into something with high SR or immunity to your energy is probably a good idea. Plus celerity is something your whole party can enjoy while you enjoy flying forever and being able to be your own space suit.


Darkblood2442 wrote:
But I haven't seen these orcs in particular do anything wrong.

Investigate.

See if someone can track from the last known raid to a specific camp. Send the rogue in to try to find loot that can be tied back to raids. Depending on how saucy you feel, walk right up and ask (there are probably ways to do that without being "lawful stupid").

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