I really like the feel of the new panache system. With the PF1 swashbuckler and gunslinger I tended to feel panache/grit was a resource I needed to horde and now I feel like its more like gathering power as a kineticist in the sense that the player is better encouraged to earn and expend panache more frequently in a given encounter.
keftiu wrote: That’s our third or fourth illustrated gun in 2e. When can we expect them back in the mechanics? Would it be a reasonable guess that gunslingers in some form would come back with the APG since swashbucklers are in there? Gunslingers and swashbucklers have a lot of things in common and we've been told an iconic is getting replaced for the APG so my spidey senses say that would be a logical place for gunslingers to show up.
The Lastwall Sentry archetype has a prerequisite of being a "member of the Knights of Lastwall." I don't see a background or anything that mechanically would make a character be a knight (the closest thing I know of is Lastwall Survivor) so I was wondering if there is a mechanical way to make a character a Lastwall knight or if the prereq for the archetype is just something you would include in the characters backstory.
these are the kinds of stories that i really like. undead are my favorite bad guys, the atmosphere in the gravelands is great, and ive always been a sucker for that determination in the face of absolute desperation feeling that the knights have. id read a whole series about these two running missions in the gravelands.
I don't know what would be appropriate questions for this so I'm just gonna throw a bunch of spaghetti at the wall and see what sticks. Why did the Palantine Eye shift their focus from the Whispering Way to the Night Heralds? It seems like they're help is needed now more than ever. What's the Church of Pharasma doing in response to the Whispering Tyrant returning (fingers crossed for planning a crusade) For that matter, what's Ustalav doing in response?
How's Geb dealing with the whole situation? How's Nex dealing with how Geb is dealing? How's Alkenstar dealing with how Nex and Geb are dealing? How's Alkenstar's economy dealing with the sudden lack of fabulously wealthy adventureres buying up all their guns? Luis Loza said there would be more about the Firebrands in the Lost Omens Character Guide but could we get a little preview of what they're deal is and maybe about the archetype? Could Cayden Cailean conjur a tankard of ale so big that even he couldn't drink it? That's it. Thanks for making it this far :)
One of my players has requested we do a "beach episode" for their birthday and since it seemed like a fun idea I said yes.
You could roll a kineticist. They don't need a lot of feats, don't need any weapons, dont actually need much in the way of item support in general.
I like air and aether, personally, because they allow for a whole lot of bullshit (technical term). Air can give you permanent flight, celerity, life bubble, and a ridiculously long reach on your blast. Aether can give you telekinetic maneuvers, invisibility, and telekinetic haul. Both can give you suffocate and some other cool things. Water wouldn't be the worst choice either since theres a lot of snow and ice for a hydrokineticist to manipulate for battlefield control. Earth might still be better than water just cause all that snow and ice is usually on the ground anyway. You've definitely got the right idea for picking a physical blast for you second one and i dont think the "core" elements really have a *bad* choice (though some synergize better than others). Dig through the list of utility talents and see what options beyond blasting tickles your fancy.
I haven't read through all these posts but I see mostly talk about summoning so I'll throw out an idea for a meatshield that you hopefully won't find boring.
it sounds like hero labs may be calculating the bonus from shroud of water as an enhancement bonus and therefore not applying the bonus on top of the shield/armors existing enhancement bonus since they dont stack. the base shroud of water increase doesnt require you to take burn, but increasing the bonus that requires you to accept burn specifically to increase the bonus and it lasts until burn is removed.
This is tricky, in most ways it seems like "as though you had thrown the object yourself" would mean that you would apply all the modifiers from your feats to the attack and get the 3d8 +5.
I went through the bestiary spreadsheet on d20pfsrd and the only good aligned creature that had a cold subtype that wasnt a silver dragon seems to be the third party Mimi
PossibleCabbage wrote: My first instinct for "when the fall should take place" is probably something like "the Paladin, once they realize what's going on, decides to slaughter everybody in Illmarsh and burn the town to the ground." Or something like that. Seems like a natural point for a righteous person to go "too far." Just reread that bit and yeah, that seems like a good climax to the arc and give me a good place to work backwards from and figure out some good threads to start laying out now. VoodistMonk wrote: Getting a Paladin of the Dawnflower to fall is kind of difficult. She is a fairly easy Deity to follow her Paladin code. Thats one of the reasons I recommended Sarenrae in the first place. I figure since the player wants to explore this and we're both going in with our eyes open I can be a little more lenient with making Sarenrae a little less lenient. And I think I can work in some Rova-spawn, Carrion Crown has each volume themed after different horror sub-genres so they should fit in nicely.
I'm running a Carrion Crown game with a group of almost all first timers including one player playing a paladin.
I'm currently playing RoW so I'll try to provide some advice without getting spoilery. Things to help move better and/or faster have been hugely helpful so far. The barb/cleric/fighter setup Slim Jim posted is real good for this. I'm playing an inquisitor with travel and a barb dip and my whole thing is sprint around drawing agro and AOOs for the rest of my party. A reach weapon with combat reflexes would be useful. You could start using a glaive and go for bladed brush to use it with or without reach, though you wouldn't be able to dip into a Kurgess cleric I guess. A Dragon Style charging build could be fun. Especially if you dip into cleric and barb for the +20 move speed. And definitely invest in a solid ranged weapon. A few javelins at least but may as well go for a big ol composite longbow when you get the chance. Oh... also jack your will save through the roof. Either that or keep it in the dirt so your spell casters can knock you out.
I was originally gonna say you get a middle aged Orc cause you're pulling out the bit that helps keep the character young.
Bladed Brush wrote: When wielding a glaive, you can treat it as a one-handed piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon Slashing Grace wrote: Choose one kind of light or one-handed slashing weapon Bladed Brush makes the glaive count as a one handed slashing weapon for the purposes of feat prereqs and Slashing Grace is a feat that works on one handed slashing weapons. So yes, Bladed Brush lets a glaive work with Slashing Grace.
My unofficial understanding of how this should work is that its sort of like a bastard sword in that to use it in its special way requires EWP but it can be used in a more basic way without EWP. If the blade is spinning, it counts as the Ripsaw Blade and requires EWP to use it without penalty.
How "non-magical" do you want to keep this? This thread has a build using the Healer's Hands feat but its sort of kind of magic.
what about the (wait for it) Losechesters
Some real advice before I go, look up naming conventions for Varisia and/or Ustalav and pick something with that flavor
An important thing to note though: Even though it technically doesnt work, theres no reason you cant allow it to work in your game. Maybe even switch the restoring ki aspect to absorbing one point of burn instead As far as I know, kineticists dont have a lot of official item support. There's the kineticist diadem and overflowing rod but those are both out of the price range you listed. A conductive weapon could be a good prize as well to help deal with spell resistance (I think that works, if Im wrong someone will correct me). If fire resistance is coming up a lot in the campaign I could see a 9k item doing something like halving the damage on the blast in order to get through the energy resist. N Jollys guild has a solid breakdown of some magic items including 3rd party items if you want to use or adapt some of those.
In the game Im currently playing weve created healing arrows, basically arrows with syringes of clw potions. Its a ranged attack to hit, does 1 damage, then heals like a potion.
The short answer is no. The rules dont allow it and it doesnt really work with the way bows work.
I mean, Pathfinders just a system. What you do with it is up to you and the other people at your table.
The Realm of the Mammoth Lords sounds like a good place to start.
Irrisen and the Land of the Linorm Kings could also work but their mountains are to the south so the geography would have to change a bit. Iobaria fits geographically but less demographically and its not on Avistan so there's less written about it.
I reckon there are lots of reasons. Probably the most obvious one is trading suffering in the next world for power in this one. Theres probably a spectrum of "it cant get worse" to "ill be i can weasle out of this" on the list of reasons why for this. Then theres probably a bunch of people who think devils are superior to everyone else for one reason or another and opt in accepting that the torture is part of the entry fee for being an awesome devil. (everyone in this group probably assume they'll end up as a devil instead of being used as the mortar in the wall of some infernal city cause they "get it") Theres probably some group of people that figures Hell will win in the end anyway so might as well get the torture out of the way now to maybe get a shot at something not terrible at the end of eternity There's also supporting the absolute law and order side of things which probably appeals to a lot of people for security and safety and they accept that part of that stability is a little torture Also, none of those options are mutually exclusive so theres probably as many blends of those ideas and more as there are folks who worship Asmodeus. Also, I guess technically its the soul that was put in me getting tortured, not me specifically since my me-ness gets tossed when Pharasma sends me down the garbage chute so why do I care if some lump of soul stuff gets tortured for eternity? I wont be there to feel it.
It seems to me like the how of reloading is just fluff. Duct tape a musket to a construct and it doesn't matter how the reloading is described, just that it take a full round and requires both hands (or whatever appendages) free.
Off the top of my head:
My point is, it doesn't matter what the character is described as doing in the game, it just matters that it follows the prescribed rules. I say let the player strap whatever they want to the thing and make up the coolest sounding reload animation they can and then just say it take a move or full round or whatever.
Dasrak wrote: It's still a superb feat for making a glaive finessable, but it doesn't make it one-handed. But what does make it one handed is Spear Dancing Spiral and Quarterstaff Mastery. So for the low low price of (checks notes) 7 feats you can one handed finesse a glaive and take the 8th feat to slash some grace. Now, for the fun part. If you also get Amateur Gunslinger (or maybe just take a level of gunslinger, whichevers easier), weapon focus with a gun, Dazzling Display, Quickdraw, and Gun Twirling you can "dual wield" a glaive and a gun without getting bogged down in the TWF rules or the swashbucklers aversion to off handed shenanigans since you can draw and holster the gun as free actions.Granted thats another... 5 feats which means a human fighter could have all of this online at level 10 I think
I'll second going air and taking blizzard blast. As much fun as lightning is, having a physical blast on backup in case you run into something with high SR or immunity to your energy is probably a good idea. Plus celerity is something your whole party can enjoy while you enjoy flying forever and being able to be your own space suit.
Darkblood2442 wrote: But I haven't seen these orcs in particular do anything wrong. Investigate. See if someone can track from the last known raid to a specific camp. Send the rogue in to try to find loot that can be tied back to raids. Depending on how saucy you feel, walk right up and ask (there are probably ways to do that without being "lawful stupid").
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