Lastwall Knights, All Right!

Friday, September 27, 2019

Those familiar with the nation of Lastwall will know of the Knights of Ozem, stalwart crusaders who took up the legacy of the Shining Crusade. In honor of all who had sacrificed themselves to defeat the Whispering Tyrant and seal him within the prison of Gallowspire, the Knights of Ozem swore themselves to keep vigil for all eternity, ensuring Tar-Baphon never threatened Golarion again. The nation of Lastwall drew warriors of good to its shining white walls, each one proud of their support of a righteous cause.

When Tar-Baphon rose once more, they didn’t even have the chance to fight.

Illustration by Rogier van de Beek

A magical blast of unfathomable power vaporized Lastwall’s capital of Vigil in an instant. By the time the survivors rallied, there was no victory to be found, only bitter efforts to evacuate civilians and desperate pleas to prevent comrades from throwing their lives away for a nation that was already dead. It was in the wake of utter failure—some of which was undoubtedly the fault of the knights themselves—that the Knights of Ozem proved their courage and character. They stood back up again and rallied once more, knowing they were doomed to fail again in countless battles to come, yet still holding faith that their efforts would make a difference.

Illustration by Will O’Brien

With the loss of Lastwall weighing on them, what remained of the Knights of Ozem fell apart. The fraction of knights that remained soon found themselves at a crossroads. Do they flee Lastwall, their ultimate mission a failure, or do they stand and fight once more? Well, if evil roams the world, it must be stopped. And with that, many of these knights discarded the formal structure they were once committed to and chose to put the fight against evil and the dedication to righteousness above all things. (Check out Liane Merciel’s fiction from a weeks ago for a stirring rendition of this dedication!)

Illustration by Sergio Cosmai

While the Knights of Lastwall are more decentralized than ever, lacking an official headquarters and official leaders, the knights still maintain a semblance of structure. The knights move in groups, mostly made up of anyone willing to fight the hordes of the Whispering Tyrant, with leadership falling to whomever among the group has earned the most respect or influence among their fellow knights. In large scale conflicts, some knights take on roles as strategic leaders, only to return to the status of an everyday knight once the battle is done.

Illustration by Emile Denis

Even in this more informal structure, the Knights of Lastwall break up into two large subfactions. The first are the Shining Sentinels, they are the crusaders and defenders of the knights, committed to the defense of innocents and stemming the spread of undeath. They are the heirs of Lastwall’s cause and are hoping to rally forces to a new Shining Crusade against the Whispering Tyrant. Characters who affiliate with the Shining Sentinels can take the Knight Vigilant archetype, a 6th-level dedication. The archetype is focused on defense, allowing you to provide cover to allies, increase your proficiency with heavy armor, and gain resistance against attacks from undead. The Knight Vigilant also gains access to the Aegis of Arnisant feat.

The other subfaction within the Knights of Lastwall are the Crimson Reclaimers. The Crimson Reclaimers are less concerned with defending the already protected bastions of civilization and instead seek to take the fight to the undead directly. If the Shining Sentinels are the shield that defends the innocent, the Crimson Reclaimers are the blade that cuts down the forces of evil. They travel directly into the Gravelands to fight toe to toe with the countless undead that roam the region, rescuing any civilians that may still be trapped beyond the front lines. In addition to their great skill at combat and infiltration, every Reclaimer swears the Crimson Oath, a mysterious rite that grants additional power against the horrors of the undead.

Illustration by Michele Esposito

Characters that wish to join the Knights of Lastwall, but aren’t necessarily dedicated to either the Shining Sentinels or the Crimson Reclaimers still have a number of options available to them. As many of the Knights of Lastwall are champions and fighters, the section offers a selection of feats for both of these classes, some of which grant new focus spells like the sun blade focus spell for champions. The spell allows champions to fire a ray of sunlight from their weapons, dealing fire damage, good damage, and positive damage to evil undead, and even grows more powerful when the sun is in the sky. Beyond that, the knights have access to a variety of equipment to aid in their fight against evil such as the armored skirt and the fauchard. The knights even make use of magical equipment like glorious plate, full plate armor that can blind a knight’s enemies, and the deadly serrating rune!

If you want more information about the Knight of Lastwall or want to take up arms against the forces of the Whispering Tyrant, make sure to check out Isabelle Thorne’s entry in the Lost Omens Character Guide! The Knights of Lastwall aren’t the only ones trying to good in Avistan, however. In fact, the Knights of Lastwall sometimes fight alongside the scholars of the Magaambya Academy. If you’re interested in how you can use your magical acumen to improve the world, stay tuned for our preview of the Magaambya next week! However you decide to fight against evil, make sure to check out the Lost Omens Character Guide when it releases on October 16th!

Luis Loza
Developer

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Tags: Lost Omens Character Guide Pathfinder Roleplaying Game Pathfinder Second Edition
Silver Crusade

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Though the Last Wall has fallen, still we stand vigilant! OZEM FOR IOMEDAE!

Contributor

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I really like that shield feat!

Grand Lodge

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Huzzah! Loving the lastwall knights


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Holy Lastwall Chainsaw Zombie Massacre, Batman!


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That’s our third or fourth illustrated gun in 2e. When can we expect them back in the mechanics?


Also, what ancestry is the greatsword person after the dwarf?


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Looking good. Great art, and I feel like I'll like those 2 groups. Good to see people are still fighting in the land formerly known as Lastwall.

Chainswords and chainaxes incoming, nice, nice.

But, is the stance in fact not a stance ?
It doesn't seem to have the tag. I guess it could just be either a preview's approximation or entirely on purpose, but it's somewhat surprising.


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keftiu wrote:
Also, what ancestry is the greatsword person after the dwarf?

Looks like a dirty human casting a cleric spell.

That blog is awesome! I really like what they did with Last Wall knights in PF2, even if they had to destroy a complete nation for that... :S


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That guy casting a spell looks like she’s got mechanical plating on his legs.

The Crimson Oath...viscously seeking out Undead gaining powers through an odd occult ritual. *looks over at Arazni*

Wasn’t she known once as the armed Crusader?


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Ok, I really want to like this blog entry, but I can't. For some reason all the juicy bits are hidden for me. I am blind, so they aren't showing up like they did on the others. I'm assuming it is some kind of programming error somehow.

Silver Crusade

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Yus! Some non-shield-restricted stuff!

Crimson Reclaimers look sweet, moreso if Arazni is involved.

Also, MOTHERF!@*ING CHAINSAW MAGIC GREATSWORDS!

Silver Crusade

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VerBeeker wrote:

That guy casting a spell looks like she’s got mechanical plating on his legs.

The Crimson Oath...viscously seeking out Undead gaining powers through an odd occult ritual. *looks over at Arazni*

Wasn’t she known once as the armed Crusader?

A cleric of Brigh (check the holy symbol), from Alkenstar? They have to deal with Geb.

Wonder how that all plays in...

And yep, the Red Crusader.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Rysky wrote:
VerBeeker wrote:

That guy casting a spell looks like she’s got mechanical plating on his legs.

The Crimson Oath...viscously seeking out Undead gaining powers through an odd occult ritual. *looks over at Arazni*

Wasn’t she known once as the armed Crusader?

A cleric of Brigh (check the holy symbol), from Alkenstar? They have to deal with Geb.

Wonder how that all plays in...

And yep, the Red Crusader.

Could be from Ustalav? The World Guide mentions Lepidstadt making breakthroughs in clockwork and such, plus the art for the Ustalavic Academic background has a metal arm. Could be Brigh is more popular there now because of that.


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I've been eagerly awaiting this blog post, and now I'm 100% sold on this book.

So now my question is: gunslinging champion of Iomedae when?
(That art of the gunslinger lady is super rad)


Aegis of Arnisant seems really, really bad. It costs a 12th level feat slot to emulate a low level spellcaster ability (which spellcasters don't use, because it's cost inefficient and risky), with even more limited targeting, with obvious visual preparation that warns your opponents, and it can destroy your equipment. The most iconic thing an "absorb a spell with your shield" maneuver could do is shelter your friends from a fireball and that's not even a valid target for the ability!


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I'm still waiting to see the Wizard of Ozem . . . .

Silver Crusade

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Rysky wrote:
Also, MOTHERF@**ING CHAINSAW MAGIC GREATSWORDS!

"AAAH! CHAINSAW!! THE GREAT COMMUNICATOR!!!"


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Crimson Reclaimers sounds like an Scottish Punk band

Silver Crusade

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I am pleasantly surprised by the Lastwall Knights, I didn't expect anything to be able to compete with the Firebrands for my attention ^^

Silver Crusade

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Aratrok wrote:
Aegis of Arnisant seems really, really bad. It costs a 12th level feat slot to emulate a low level spellcaster ability (which spellcasters don't use, because it's cost inefficient and risky), with even more limited targeting, with obvious visual preparation that warns your opponents, and it can destroy your equipment. The most iconic thing an "absorb a spell with your shield" maneuver could do is shelter your friends from a fireball and that's not even a valid target for the ability!

Counteracting is a lot more useful in P2, and the visual preparation is simply getting your shield ready, it doesn’t mention anything specific beyond that or other telltales.

I’ll follow up on the “target” line though.


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One thing about Aegis of Arnisant is that since it keys off of your religion modifier not your spellcasting, you stay ahead of the spellcasting modifier for a few levels.

Religion goes Master at 7 (you take the feat at 12) and Legendary at 15. Spellcasting goes Master at 15 and Legendary at 19. So you're 2 up (assuming the relevant attribute is the same) for all but levels 19 and 20, and you can get item bonuses to skill checks (but not class DC.)

So this is expensive in terms of actions, but you can give it a really good chance of success.

Liberty's Edge

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Aratrok wrote:
Aegis of Arnisant seems really, really bad. It costs a 12th level feat slot to emulate a low level spellcaster ability (which spellcasters don't use, because it's cost inefficient and risky), with even more limited targeting, with obvious visual preparation that warns your opponents, and it can destroy your equipment. The most iconic thing an "absorb a spell with your shield" maneuver could do is shelter your friends from a fireball and that's not even a valid target for the ability!

What do you mean 'low level'? Dispel Magic and Counterspell both necessitate using a spell of the same level as the one being counteracted.

Also, in some ways this is better than either of those because it's a Reaction (so it can prevent instant spells) and doesn't require you to have that specific spell prepared. It's on par with Clever Counterspell in many ways, and Clever Counterspell is a 12th level Wizard Feat. The action economy is certainly worse, but it doesn't use up spell slots so that's a definite up side.

And, as Rysky notes, counteracting something is better this edition. This is particularly true because, as PossibleCabbage notes, you counteract with Religion. If you've focused on Religion that's better than other Counteract effects at all levels between 12th and 18th, because you'll have better Proficiency by one category in your best Skills than in Spells...and it's even better than that due to Item Bonus, and that benefit remains even at level 19+.

And finally, there's no real risk of destroying equipment. At 13th level, assuming a sturdy Shield, you've got a shield with 120 HP (BT of 60) and are taking 28 at most from on-level spells. And you can math that out pretty easily. It certainly uses up a Shield Block you could've used on a mundane attack, but it's not wrecking equipment any more than doing that does.


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There is a ton of awesome herein! Also, love the gun-toting knight image!


PossibleCabbage wrote:
One thing about Aegis of Arnisant is that... you can get item bonuses to skill checks (but not class DC.)

My first impulse was actually that the shield item bonus might apply to this? You are using the shield, after all.

Seems more relevant than something that gives item bonus to Religion skill check to Recall Knowledge etc.
Honestly it doesn't make sense to me that some generic "item bonus to skill" item would give bonus to ANYTHING that happens to use skill.
If you're doing something totally out of bounds with skill, why would it be covered necessarily? Or why wouldn't another item be more appropriate?

Liberty's Edge

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Skill items give bonuses to all uses of the skill because they're magic, and should do so. Many of them would never give bonuses to any part of the skill were they not. They're also priced assuming they'll do this, which makes it a poor mechanics decision to restrict that.

And a shield never gives an item bonus to anything. They give a circumstance bonus to AC when raised, and that's it.


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Wow the details on the art. The holster of firearms has the symbol of Ioemedae

The Knights of Lastwall turned out to be pretty cool sure they got nuked and driven out but they are stilll fighting. Really like it.


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I was already sold on this book, but keep piling on the icing!

RPG Superstar Season 9 Top 16

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Magical chainsaw sword rune? O-oh my.


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I'm hoping Keren Rhinn, Zae, and Appleslayer weren't among the casualties of Vigil. :(

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Berselius wrote:
I'm hoping Keren Rhinn, Zae, and Appleslayer weren't among the casualties of Vigil. :(

Same.


Didn't they move to Absalom in one of the novels?

Liberty's Edge

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Berselius wrote:
I'm hoping Keren Rhinn, Zae, and Appleslayer weren't among the casualties of Vigil. :(

Last we saw they were still in Absalom and looked to be staying there for a while, so it seems likely they're fine.


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Cyrad wrote:
Magical chainsaw sword rune? O-oh my.

there's no way the action to activate it isn't going to be like pulling an engine cord.


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Friendly reminder; whips are slashing, you can now have chainsaw whips

Dark Archive

Janie's got a gun,
Janie's got a gun,
Her whole world's come undone,
From lookin' straight at the sun

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keftiu wrote:
That’s our third or fourth illustrated gun in 2e. When can we expect them back in the mechanics?

There are already mechanics for a blunderbuss in the 2nd AP book...

Dark Archive

NightTrace wrote:
There are already mechanics for a blunderbuss in the 2nd AP book...

Which book?

Liberty's Edge

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Zero the Nothing wrote:
NightTrace wrote:
There are already mechanics for a blunderbuss in the 2nd AP book...
Which book?

Age of Ashes Book 2, Cult of Cinders. One of the NPCs happens to have a blunderbuss they carry.


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NightTrace wrote:
keftiu wrote:
That’s our third or fourth illustrated gun in 2e. When can we expect them back in the mechanics?
There are already mechanics for a blunderbuss in the 2nd AP book...

“Blows up unless you crit succeed on a skill check” isn’t what I think player-facing firearms will be in 2e.


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keftiu wrote:
NightTrace wrote:
keftiu wrote:
That’s our third or fourth illustrated gun in 2e. When can we expect them back in the mechanics?
There are already mechanics for a blunderbuss in the 2nd AP book...
“Blows up unless you crit succeed on a skill check” isn’t what I think player-facing firearms will be in 2e.

To be fair, it's described as a "Shoddy Blunderbuss." Other firearms may be more reliable.


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New archetypes? Check.
New class feats? Check.
New ways for martials to counter spells? Check.
New weapon runes? Check.
New chainsaw swords? All the freaking checks. I'm all checked out.


keftiu wrote:
That’s our third or fourth illustrated gun in 2e. When can we expect them back in the mechanics?

Would it be a reasonable guess that gunslingers in some form would come back with the APG since swashbucklers are in there? Gunslingers and swashbucklers have a lot of things in common and we've been told an iconic is getting replaced for the APG so my spidey senses say that would be a logical place for gunslingers to show up.

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pocsaclypse wrote:


Would it be a reasonable guess that gunslingers in some form would come back with the APG since swashbucklers are in there? Gunslingers and swashbucklers have a lot of things in common and we've been told an iconic is getting replaced for the APG so my spidey senses say that would be a logical place for gunslingers to show up.

They will not be in the APG. According to a recent interview with Jason B, there isn't enough space to give a large enough firearm selection in the APG, and thus it won't be there. It was high on their priority list, though.


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Cydeth wrote:
They will not be in the APG. According to a recent interview with Jason B, there isn't enough space to give a large enough firearm selection in the APG, and thus it won't be there. It was high on their priority list, though.

Shows what my spidey sense is worth :D


pocsaclypse wrote:
keftiu wrote:
That’s our third or fourth illustrated gun in 2e. When can we expect them back in the mechanics?
Would it be a reasonable guess that gunslingers in some form would come back with the APG since swashbucklers are in there? Gunslingers and swashbucklers have a lot of things in common and we've been told an iconic is getting replaced for the APG so my spidey senses say that would be a logical place for gunslingers to show up.

It’s a running theory on the forums and one I’m personally hoping for.


I'm actually wondering if pistols, cannons, steam tanks, and personal (yet archaic) flamethrowers will become a thing in Pathfinder now (like they are in Fantasy Warhammer)?


Deadmanwalking wrote:
Berselius wrote:
I'm hoping Keren Rhinn, Zae, and Appleslayer weren't among the casualties of Vigil. :(
Last we saw they were still in Absalom and looked to be staying there for a while, so it seems likely they're fine.

Good, I hope Keren and Zae continue their adventures! Maybe venturing back to Lastwall to aid in the relief effort?

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