Uzbin Parault

Dr. Tonic's page

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I'm rather certain that I am reading this correctly but, in the hopes that I am not I submit my question to the hive mind.

Under the Mage Bullets entry of the Spellslinger Archetype it reads:

"The effect of the mage bullets ability lasts for a number of minutes equal to the level of the spell sacrificed..."

So If you were to sacrifice a level 2 spell to imbue your firearm with Spell Storing, you would have two minutes to store a spell and then cast said spell before the enhancement expired?

While I certainly still see uses for this enhancement, it is definitely limited by the time constraint and planning complications.

Another part of my mind would think that once you store a spell in the firearm, it would remain until you cast it from the weapon, at which point you would have to sacrifice another spell in order to enhance the firearm with the Spell Storing property in order to store another spell, assuming that the original two minute period had expired.

While I would like this to be the case, I can't bring myself to believe it.

What say you, hive mind?


I'm rather certain that I am reading this correctly but, in the hopes that I am not I submit my question to the hive mind.

Under the Mage Bullets entry of the Spellslinger Archetype it reads:

"The effect of the mage bullets ability lasts for a number of minutes equal to the level of the spell sacrificed..."

So If you were to sacrifice a level 2 spell to imbue your firearm with Spell Storing, you would have two minutes to store a spell and then cast said spell before the enhancement expired?

While I certainly still see uses for this enhancement, it is definitely limited by the time constraint and planning complications.

Another part of my mind would think that once you store a spell in the firearm, it would remain until you cast it from the weapon, at which point you would have to sacrifice another spell in order to enhance the firearm with the Spell Storing property in order to store another spell, assuming that the original two minute period had expired.

While I would like this to be the case, I can't bring myself to believe it.

What say you, hive mind?


In my campaign my character is a Spellslinger(lvl1)/Alchemist(lvl4).

I chose to play this character with an emphasis on flavor, sacrificing damage. Strangely however, my character has become the highest damage dealer of the group. Although I have cleared everything with my DM, at certain times it almost feels like I'm cheating. I'd like to run my some of the issues I have seen arise by you guys to see if both my DM and myself have let this get a little out of hand.

Neither of us loved the Gunslinger class overall and so to compensate for the lack of Gun Training, he allowed the use of the Focused Shot feat for firearms.

During the adventure I rolled a crit while using an over-sized musket. This of course incurs the -2 penalty to hit but but bumps the damage to 3d6. Using Mage Bullets (Flaming Burst), Explosive Missile, Point Blank Shot and Focused Shot.

The Musket is a 3d6 with a x4 crit. The characters intelligence modifier was +6 at the time and so the damage was calculated as follows:

3d6+7 x4(Musket) +1d6+7x2(Crit bomb damage) +1d6(extra bomb damage, not multiplied) + 1d6(Flaming burst) +3d10(Flaming Burst crit)

The damage on the roll was just over 100. Am I doing something wrong?

Oh, and before people start yelling "bombs don't crit!", you don't multiply the damage beyond the first d6 but bombs do crit.

Even without the crit the damage seems a bit high.