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Moments of enlightenment. Gotta love 'em.


Spyder25 wrote:
Cartigan wrote:
Spyder25 wrote:


well in one of the Dresden Files books the holy knights wife burned a faerie with a nail from a nail gun.
They are stretching the meaning of cold iron to include steel when it shouldn't.
Well his tools might have been blessed, the holy knight is a construction worker.

Just like George Carlin's golf clubs in Dogma :P


Swordsmasher wrote:

did you guys see the 100th episode?

Pretty cool stuff!

Hells yeah.

My fiance almost pooped herself when Cas pulled someone out of the ground. I think her thighs screamed thinking it was going to be John Winchester.


northbrb wrote:

just to let you know i heard this will be the last season.

what i am really looking for is some options for non spell-casters to do some neat things with mundane materials that a character from 1st level could use.

It was written to be the last season but the heads at the WB have decided to give it another one. How they are going to top killing Lucifer is beyond me.

Great show and I picked up the RPG. There isn't a lot of methods of keeping things at bay or destroyed but there is a smidgen here and there.

Your best bet would be to look up some stuff on goggle about spooks and adapt them to your own means OR try and check out some of the older Ravenloft stuff.


You just made my life a lot more simple. I have a few players that decided to go the spell caster route and they don't know rice crispies from rat turds about what their spells do. Hopefully this will help.


Liberty's Edge 5/5

Title should maybe be "Why force the fun to end?"

So why not continue the campaign as normal, but make 2nd edition into another option to play? Like have 1e, 2e, and core. There has been mentions of conversions between the rules being possible. You could sell 2 versions of the same product. People might complain about paying twice, but probably less than the number complaining about 1e ending. If you make converting a volunteer position like VA, VL or such then the most work Paizo would have to do would be reviewing a conversion and small edits. It would also open up the door to converting old seasons, which doubles the number of products you already have. Seems silly to toss out the old for the new, when you can have both.

I would happily play both, but won't know if I will ever happily play 2e since it seems to be killing 1e.

Liberty's Edge 5/5

Are any of the boons from 1st edition going to have any effect in 2nd? Talking race boons or any others be it hellbound, haunted, or mounted tradition. On the same note will the Gencon boon for this year have any effect in 2nd edition? I know it sounds selfish, but I would rather not gm for a boon that I'm not going to use.

Liberty's Edge 5/5

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Hello,
I hope I am not the only one who thought the original chronicle sheet for #9-09 Beyond the Halflight Path is well... poorly formatted, and could use some improvement. The thought occurred to me that each path has its loot outlined and could be separated out on the chronicle sheet for easier marking. I took the time to make an example of this, and was wondering if the official one could be modified to something similar for easier filling. Example Sheet. Sorry if this isn't something to be discussed in this forum. It just seemed like something that should be brought up.

Liberty's Edge 5/5

Noticed that the additional resources says: "Equipment: anything found on pages 28-29 and clockwork bug, clockwork prosthesis, mind buttressing, poisoning, saline purge, and serpentine tattoo are not legal for play;".

Does this mean that the rest of the equipment is legal in the book?

Asking because other books read:"All items in this book are legal for play except"

Liberty's Edge 5/5

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An investigation of the Lost Coast's most notorious haunted mansion sets the heroes on the trail of a cult of serial murderers called the Skinsaw Men.

Liberty's Edge 5/5

Trying this again. Sign up here.

City of Golden Death:
In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king Tar-Baphon has lain sealed for centuries. Now masked cultists have opened the golden city of Xin-Grafar to claim the wealth of the legendary city for the Living God Razmir. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world?

Liberty's Edge 5/5

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I know this is kind of late notice, but lets see if it can work.

City of Golden Death:
In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king Tar-Baphon has lain sealed for centuries. Now masked cultists have opened the golden city of Xin-Grafar to claim the wealth of the legendary city for the Living God Razmir. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world?

Liberty's Edge 5/5

In the additional resources page, the Giant Hunter's Handbook says, "Misc: the new skill options on page 11 will be covered in a future blog. Until that time, they are not legal for play". Did that blog ever occur? If so can somebody link it? I want to hide behind the raging half-orc.