pad300 wrote:
My personal assessment of the new hexes is as follows:
(anything not listed is red, or maybe just yellow)
Hexes
Feral Speech - A solid utility, but still a secondary choice - light green
Water Lung - A solid utility, but still a secondary choice - light green
Swamp Hag - Potentially strong for a character who will only be in a swamp environment. ie not for your PC, who will be abused by the DM... Yellow
Major Hexes
Cook People - (Blue/Red) Red because 9/10 PC witches can't actually use it without huge alignment issues, but Blue because it is strong otherwise
Witches Brew - Light Green, strong for a potion witch build, but that's still pretty inefficient if your GM enforces WBL guidelines...
Ice Tomb - Blue. Currently the best major hex available
Beast Eye - If you have some reliable method of controlling regular animals, this becomes much more useful (Green with animal control, Yellow without).
Grand Hexes
Summon Spirit - Blue. First grand hex that I actually look forward to getting. Access to any spell you want, from any list...Need a bunch of wish spells? Call up the ghost of an 18th level sorceror - you will have a minimum of 3... For the low price of 1800 gp and material component costs (and the ghost might cut you a break on those...). Oracles are a fun source of cleric spells...
PS regarding the hex feats, Split Hex (and split major hex) and Accursed Hex are great. Spell Hex sucks - gee I can use a 1st level spell an extra 3 times a day...once I've hit 10th level and blown a feat on it...
you say my friend your using a lv 10 feat/major hex for 3/day 1st lv spells?... i can see why you would think that. but i counter with. you just paid a feat to get a 1st lv spell as a HEX. i.e.. with your hex DX. can be done in melee. now the DC one in particular is huge. this hex is blue for the sole reason that hex vulnerability exist. and it is literally BROKEN BEYOND REASON well not quite when combined with the healing hex (that's not why you want it tho tbh, just get a CL 2 wand of hex vul and have that essentially cast CLW or CMW at your CL) but regardless i think you underestimate the lv 1 spells crazy kooky effects that can dominate from being safe for melee and dc boosted out the wazoo.... (options include, beguiling gift, hex vul. one i like is obscuring mist to get my fill of witch x ninja nonsense XD