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![]() According to the feat, there is no DC because there is no check; you autopass for the required cost. Gunsmithing wrote:
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![]() Tvarog wrote: Snap Shot says initiative is treated as roll of 20 for surprise round but "may only take an attack action with a ranged weapon". Does that mean that if any attack is made, it must be with a ranged weapon, or does it mean that the only action you get at all is an attack action (specifically, one with a ranged weapon), and Ambush is worthless if you have or plan to get Snap Shot talent? A surprise round typically allows you to get one standard or move action. Snap Shot gives you a bonus to initiative for that bonus round, but limits your single action to a ranged attack.Ambush gives you a full turn's worth of actions in the surprise round. Based on the language, they aren't going to work together. I'd tend to prefer Ambush, as it gives more options/mobility during your surprise round. Snap Shot is only going to be useful when you spot an ambush coming or someone else spots your ambush. It will be helpful, but is more situational. ![]()
![]() Kazumetsa Raijin wrote: I wasn't aware I was able to take sub-domains unless it stated so. If we take up a domain(From the original choices for instance: Air, Animal, Earth, Fire, Plant, Water, or Weather), does that automatically give us access to the subdomains? I understand that certain parts would be "swapped" depending on what the subdomain states if we choose that one. You can take the subdomain of any regular domain you have access to, with the exception of Metal. Subdomain PRD, Subdomain FAQ ![]()
![]() Claxon wrote:
Normally, you are limited to a single thrown attack, due to the requirement that drawing a weapon is a move action. However, the feat Quick Draw does allow you to use all your iterative attacks. Quick Draw: Quick Draw (Combat)
You can draw weapons faster than most. Prerequisite: Base attack bonus +1. Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat. Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action. ![]()
![]() strayshift wrote:
I guess that would depend on the kind of melee you're running. I've been using an ECB quite well for my elven rogue(scout). Using the skirmisher ability, occasionally with spring attack, means I rarely get bogged down. Using the ECB, and vital strike when not springing, allows me to make the most of the single attacks I'm making most of the time. ![]()
![]() Gwiber wrote:
There are several classes that offer Hide in Plain Sight or a related ability. Some of them are conditional, such as a favored terrain, in shadows, etc; they would all work to use Stealth again after you have moved away from your target. ![]()
![]() MurphysParadox wrote:
Looking again at the curse, I suppose the extra darkvision from SD probably wouldn't stack either--"as if you have darkvision". If I do end up doing an Oracle/SD, I'd probably pick deafened as Krinn suggested. Reynard_the_fox wrote:
Is this a third party variant you are referencing? I can't seem to find it in the ARG. ![]()
![]() I like the Shadowdancer prestige class concept; darting in and out of the shadows unseen. However, most of the class's skills are very situational unless you can create your own darkness, mostly through the 2nd-lvl spell of the same name. Reading through the classes that have access to Darkness, I came across the Dark Tapestry Oracle mystery, which seemed to match both mechanically and thematically. 1. I'll obviously need at least 4 levels of Oracle to get Darkness. Since I'll need to be 6th before I start SD (5 ranks Stealth), I'd considered getting a level or more of rogue to get some sneak attack dice. Will this hurt me more than it helps? 2. My thought was to take the Clouded Vision curse--as I understand it, by choosing Pierce the Veil for my first revelation at level 1, the curse is basically nullified, correct? And I'll get another 30ft of darkvision once I start SD too, right? 3. The most important spell to pick up would be Darkness, plus Dusk of Twilight that I get from the mystery. What other spells might work well with the concept? 4. I definitely want to get Spring Attack as one of my feats; with Mobility already being required for SD, it makes sense to go one more step to open up opportunities to pop out of the shadows, attack, and hide again. Are there other feats that would fit well? ![]()
![]() williamoak wrote: Well, the horse animal companion only becomes combat trained once your effective druid level reaches 4 (as can be seen in the animal companion advancement). This does seem like an odd oversight, but dont forget that any other rider will have to do a great number of handle animal checks to get the creature to do ANYTHING since they wont know any tricks. You want him to attack? DC 25 handle animal. Same as anything short of just telling it "go there". (Might be wrong, though this could be an effective rule to limit cheap mount abuse) One of the features of a Cavalier is that their mount is Combat Trained at level 1 (along with Light Armor Prof at level 1). Makes for a much more combat oriented companion, even if you aren't riding them. Also, as others have noted, the bestiary horse only has primary att hooves, while the companion has primary bite and secondary hooves. ![]()
![]() Ty Marston wrote:
You can drown a shark by holding it still--it can't breath because no water is moving across it's gills. One could argue that a shark requires as much effort to float as a bird does to fly. |