Child

patnodewf's page

Organized Play Member. 82 posts (203 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.


Sovereign Court

1 person marked this as a favorite.

I've also got a free form-fillable PDF sheet, which you can download from my website here:

Bad-Ass Bandanna Studios

Sovereign Court

1 person marked this as a favorite.

So you're suggesting/implying that, using Cheapy's post as an example, both effects should happen?

Normal bomb damage with normal hardness AND the bonus 1/level from bore bombs?

Sovereign Court

1 person marked this as a favorite.

Tengu Drinking Jug for a Drunken Master Monk?

Sovereign Court

2 people marked this as a favorite.
lemeres wrote:
Must...resist...suggesting a wand of Open/close

My hat is off to you... you made me choke on my coffee...

Sovereign Court

1 person marked this as a favorite.

First thing I'd recommend, is the tutorial site: CLICK

Second, if you have questions, their community is honestly maptool's shining gem. You can find them here: CLICK

The community is rather active, and very helpful.

Sovereign Court

1 person marked this as a favorite.
Helaman wrote:
when is 2.6.1 due?

Yesterday evening, sir!

Sovereign Court

2 people marked this as a favorite.

Why not use Snake Style?

d20pfsrd.com wrote:
While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack.

...dump your gold into increasing your Sense Motive skill, it's cheaper than pursuing actual enhancement bonuses to armor/shields.

Level 10:

+10 Ranks in Sense Motive
+3 Class skill
+6 Skill Focus (sense motive)
+3 Wisdom Modifier
+2 Snake Style (feat)
+10 Competence bonus from magic item (Bonus squared x 100 gp = 10,000gp)

Total: +34 Sense Motive bonus @ level 10.
Prereq: Improved Unarmed Strike (feat), Snake Style (feat), 1 rank in Acrobatics & 10k gold.

Sovereign Court

1 person marked this as a favorite.

Rhine (sentient anthropomorphic rhinoceros)


    • Type: Humanoid (0 RP)
    • Size: Medium (0 RP)
    • Base Speed: 20 ft. (-1 RP)
    ○ Your speed is never modified by armor or encumbrance.
    • Ability Modifiers: +2 STR, +2 WIS, -2 CHA (0 RP)
    • Language: Common. Rhine can learn up to seven languages (except for Druidic or other secret languages). Rhine with high Intelligence scores can choose any of those languages as their bonus languages. (1 RP)
    • Thick Hide: +2 Natural Armor bonus to AC
    ○ Natural Armor: +1 Natural Armor bonus to AC (2 RP)
    ○ Imp. Natural Armor: +1 Natural Armor bonus to AC (1 RP)
    • Natural Attack (gore, 1d6): (1RP)
    • Powerful Charge (gore): (2 RP)
    ○ Whenever a Rhine charges using its gore attack, it deals 2d6 plus 1–1/2 times its Strength bonus as piercing damage.
    • Low-Light Vision (1 RP)
    • Subtype (Animal)*: Rhine are humanoids of the Animal subtype. An Animal is affected by mind-affecting spells and abilities as if it was a creature of the Animal type in addition to the humanoid type. If the ability does not affect creatures with an Intelligence higher than 2, the Animal gains a +2 bonus on their saving throw, but is otherwise affected by the ability as if their Intelligence were 1 or 2. (-1 RP)
    • Momentum**: Your base movement when making a Charge combat maneuver increases by 10 feet. Also, a Rhine does not suffer any penalties to their Armor Class when attacking on a Charge. If any line from your starting space to the ending space passes through a square that slows movement, or contains a creature (even an ally), you can still charge. Any space that blocks movement still prevents a you from charging, as normal. (4 RP)

*Subtype (Animal) is a situational penalty that I made up off the top of my head that is meant to portray the inherent animalistic nature of the Rhine. Just guesstimating the -1RP cost.

**Momentum is an advanced monstrous ability that I made up off the top of my head that is intended to highlight the instinctual charging capabilities of the Rhinoceros which the Rhine have evolved from. Just guesstimating the 4RP cost.

Total RP: 10.
(Even if Momentum and Subtype are off by a few points, it should still be in the same ballpark as Aasimar, and nowhere near Drow or Drow Nobles)

Sovereign Court

19 people marked this as a favorite.

You can download the PDF from my site here.

This sheet is meant to be filled out on a computer. From there, you can either use it at the table directly from a computer or you can print your data and bring that to the table instead. I suggest using Adobe Reader 7.0 or later to view or maintain the data within this sheet, you can save your character data between sessions as well. If you're not interested in using your computer to maintain your character sheet, and prefer the paper and pencil method, I recommend the Dyslexic Studeos sheets (linked below).

I've spent a good six, maybe more, months learning and working on the scripting for this sheet. My current group hasn't had any reason to avoid using it. They also seem to have found the majority of the bugs related to it thus far, so I'm comfortable releasing the document to the general public at this point.

In the past, our group had primarily used the SSA-X2 sheets for D&D 3.5 edition, and we all wanted something similar for Pathfinder. Since Shawn S. Altorio of SSA-X2 shut down his project a while ago, I was forced to start coding from the ground up. When I started, my knowledge of object oriented programming was quite limited, and I was only starting to be exposed to C#. PDF forms rely on Javascript, which isn't too different. Over time though, the sheet grew into what is presented to you now. The appearance and layout of the sheet didn't quite work well, as it was designed for D&D 3.5 edition. To address the appearance issues, I used the character sheets by Dyslexic Studeos as my primary inspiration.

A huge thanks goes out from me to both Shawn and Dyslexic Studeos. Without them, this project may have never been accomplished.

Sovereign Court

1 person marked this as a favorite.
psionichamster wrote:
Redemption and mercy...not really concepts they understand.

Perhaps not, but the lil' guy probably would go out of his way to free his brethren from the evil influences that others place upon his own kind. That is not to say that he won't decide that a few goblins are incapable of "salvation," though. He should be defending himself against the inevitable, absolutely. What he should be more concerned with, almost on the obsession/psychosis level, is taking out the source of evil influences. Like a leader of a goblin clan that is forcing them to do stereotypical evil little goblin things, or perhaps a lich or dragon that is using them as a tool for their evil deeds.

If a goblin is able to change his perspective of existence and believe in redemption in mercy, even to the slightest extent, he may wish to spread that to other goblins whenever he gets a chance.

I'm currently playing a Kobold Priest of Sarenrae that follows the same concept: underdog in life that has a very stereotyped racial opinion from dang near every corner of the world.

Sovereign Court

1 person marked this as a favorite.
Hypnotism, d20pfsrd.com wrote:
If you use this spell in combat, each target gains a +2 bonus on its saving throw. If the spell affects only a single creature not in combat at the time, the saving throw has a penalty of -2.

That is the mechanic that my group usually runs the Bardic Performance under. Of course you also have this playing a part of it too:

Bardic Fascinate, d20pfsrd.com wrote:
Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Rather than saying something is impossible, just set the DC for it.