| overdriver |
I am loving the minecraft suggestions. A harvesting/crafting suggestion:
1.Exploring dangerous, unsettled wilderness for a good spot to start mining (near water, solid geographic defensive advantage and of course any surface indications that good stuff lies beneath.)
2. Setting up basecamp which is essentially a very basic defensive rest-zone/crafting/storage area.
3. Mining, finding resources that a) can be used to improve the base camp b) can be used to increase the efficiency of mining its self
4. Mining and harvesting rare resources that can be used for very special/ized crafting and/or trading and selling.
5. Mining and stumbling across a "random" dungeon that is obviously quite dangerous but offers rich rewards. This could be a long forgotten dwarven palace, the 'sealed' tomb of a very dangerous lich/entity, or simply a next of underground nasties and their treasure horde.
In the end, deep mining, extensive mining, can result in underground kingdoms, or even the base camp could be extended exponentially into a castle which would attract folk (npc's perhaps) who would like to set up shop, sell their wares, provide basic services and so on.
Can't wait to see what you all come up with :)