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overdark's page
Organized Play Member. 357 posts. 2 reviews. 1 list. No wishlists.
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Liz Courts wrote: Heine Stick wrote: Give them time to get into the office, settle down with a nice cup of coffee. August 31 isn't over yet. ;) Fixed, after the prerequisite sip of coffee. :D I thought that was just what it was but I wasn't sure. ;)
Said it was going to ba available Aug 31, but now it says its unavailable. Whats going on....
Last One to Post wrote: overdark wrote: Last One to Post wrote: There is nothing new or interesting to post on this subject. Yeah because that was both new and interesting.
Oh wait, I meant it was neither new or interesting. Great! We're in complete agreement! This thread can end on an up note :D No again you just fall into the category of 'if this was all you had to contibute why bother', just go away. But with your screen name I can see that, thats probably not going to happen.
Last One to Post wrote: There is nothing new or interesting to post on this subject. Yeah because that was both new and interesting.
Oh wait, I meant it was neither new or interesting.
Conan was alright. Scorpion King level of quality, better effects.
Jason Momoa was a better Conan than Arnie, scarred (like he should be) and brooding.
Awseome Hyborian vistas.
But I just don't get why Hollywood thinks that Joe Schmoe the writer can write better Conan than REH.
In the end just not enuff balls as REH Conan.
The Phoenix on the Sword, The Tower of the Elephant, Jewels of Gwahlur, Beyond the Black River, Red Nails, The Forst Giants Daughter, The God in the Bowl. All better stories than the Mask of Acheron.
Dark Horse figured it out. Too bad Hollywood hasn't.
Sadly this is probably the final nail in Conans coffin.
Super awesome!! Bought and downloaded.
[EDIT] Wait I got carried away and didn't notice that it won't be for sale until the 31st. Darn! 5 whole days...
1 person marked this as a favorite.
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Maxximilius wrote: This thread lived too much already.
Please just let it die, people still posting.
Just go away, nobody made you read this.
Tobias wrote: Since NPCs are clearly out to abuse the system, why don't they optimize and take a level of aristocrat for the money and social class and then go expert for the skill points? Really, it's the commoners own fault for not bothering to bend the rules in their favour. Yeah because having a level of aristocrat guarantees those things. Right.
But you obviously have a better handle on the rules than me. Whatever.
Tobias wrote: Your math is wrong. Players sell for half price, not base price.
If I make something for half its worth, then sell it for half its worth, what is my profit?
Income from sale - Cost of material = Profit.
In the case of the 10,500gp armor:
Income from Sale (1/2 Worth - As per the Selling Treasure section of the PFSRD and Core Rulebook) - Cost of Materials (1/3 Worth - As per craft skill use)
5250gp - 3500gp = 1750gp Profit
In the case of the 1,106,000gp gun supply:
Income from Sale (1/2 Worth - As per the Selling Treasure section of the PFSRD and Core Rulebook) - Cost of Materials (1/2 Worth - As per Gunsmithing feat use.)
553,000gp - 553,000gp = 0gp Profit
In 79 weeks, the Gunslinger spent 316 times the amount the Expert did and made nothing. He has likely starved to death, as a 1st level character can't afford that kind of expense or he has extremely annoyed and violent investors with deep pockets after him!
Not that this facts are going to be acknowledged. After all, you completely ignored a discussion that pointed out that very flaw and did nothing to address the...
When did I say the gunsmith was a player.
And your math is wrong.
Sale of 10,500 gp armor. Cost of materials (10,500/3 = 3,500) So 10,500 - 3,500 = 7,000 gp profit.
Sale of 1,106,000 woth of guns. Cost of materials (1,106,000/2 = 553,000) 1,106,000 - 553,000 = 553,000 profit. (Sounds like a good living to me.)
Also if you don't know the difference between treasure and crafted items than I don't know what to say to you.
I don't remember who mentioned the Rival Guide NPC or for what reason.
Argentine Blades CR 13 [Average AC 20, T 13]
Dulci (Oracle 10) AC 23, T 15
Estella (Fighter 6/Duelist 4) AC 24, T 18
Exander (Wizard 10) AC 16, T 12
Tatius (Fighter 10) AC 20, T 10
Children of Steel CR 23 [Average AC 27, T 17]
Derrak (Fighter 20) AC 30, T 14
Echean (Wizard 20) AC 24, T 16
Inaris (Cleric 20) AC 28, T 14
Wotywina (Rogue 20) AC 29, T 24
Dust Coven CR 19 [Average AC 27, T 15]
Mizzinastre (Annis Hag Witch 15) AC 31, T 16
Vhalhisstre (Drider Cleric 8) AC 35, T 13
Xeyog (Ranger 16) AC 21, T 15
Zelfane (Rogue 6/Shadowdancer 10) AC 24, T 18
Hands of Slaughter CR 11 [Average AC 17, T 11]
Aliciette (Bard 7) AC 13, T 12
Azygos (Druid 8) AC 13, T 12
Isai (Socerer 9) AC 16, T 12
Yrure'tugala (Dire Ape Antipaladin 5) AC 27, T 11
Hellblood Corsairs CR 21 [Average AC 26, T 17]
Belia (Oracle 18) AC 30, T 18
Molatunde (Barbarian 5/Sorcerer 12) AC 20, T 10
Captain Ozrin (Fighter 18) AC 30, T 23
Shavran (Rogue 13/Red Mantis Assassin 5) AC 25, T 19
Kodar Kneecappers CR 7 [Average AC 15, T 11]
Marnay (Cleric 3) AC 19, T 11
Matrena (Ranger 2/Rogue 3) AC 18, T 13
Phethean (Wizard 4) AC 15, T 11
Thortona (Barbarian 1/Fighter 3/Ranger 1) AC 16, T 10
Marrow Reavers CR 12 [Average AC 20, T 13]
Azrikalis (Quasit Rogue 6) AC 22, T 17
Lamya (Ranger 8) AC 22, T 13
Najak (Gnoll Barbarian 8) AC 19, T 10
Narim (Sorcerer 8) AC 18, T 14
Night Harrows CR 17 [Average AC 24, T 15]
Adgrif (Rogue 6/Assassin 8) AC 21, T 16
Mierela (Sorcerer 7/Harrower 7) AC 20, T 14
Nuetetia (Aristocrat 3/Cleric 13) AC 28, T 15
Vesnic (Vampire Fighter 4/Ranger 9) AC 29, T 15
Poisoned Lodge CR 9 [Average AC 16, T 12]
Areen (Rogue 6) AC 18, T 13
Ish (Ranger 5) AC 19, T 14
Mattie (Cleric 7) AC 16, T 10
Sussessa (Sorcerer 6) AC 14, T 14
Queen's Hands CR 15 [Average AC 21, T 12]
Anya (Summoner 11) AC 18, T 12
Ogoshae (Eidolon) AC 23, T 13
Lerwynn (Bard 13) AC 19, T 12
Victus (Cleric 12) AC 23, T 12
Wil (Fighter 8/Hellknight 4) AC 25, T 13
So yeah thats an impressive roster of suck touch AC.
Next.
REVISED
20th level human Expert
Basic NPC stats
Int 20 (base 13 + 2 human + 5 levels)
Craft (armor) +30 (20 ranks + 5 Int + 3 class skill + 2 masterwork tools + 6 skill focus)
Mithril Full Plate 10500 gp. DC 19 (well 29 really)
So taking 10 gets him a 46 check so thats 1,334 sp per week so that comes out to 78.71 (79) weeks.
Number of pistols crafted by 1st level gunsmith with no skill ranks and non-masterwork gunsmithing kit during the same time period, 553.
Your right thats fair. I don't know what I was thinking.
Value of armor at end of crafting. 10,500 gp.
Value of guns at end of crafting. 1,106,000 gp.
What other crafter gets to make 1,000 gp/day with no checks [auto checks ARE different because they are only automatic IF you have skills and/or feats].
Also you can't take 10 when crafting magic items.
Ross Byers wrote: I cleaned up some posts. Is it that hard to be nice to one another? I'm not the one that started with the name calling.
Calling someone a troll is still insulting, just because it may be accepted by a majority of people on this forum doesn't make it less isnulting.
If thats all you can contribute, just go away.
Mark Moreland wrote: Making a product page for this and getting it up as a publicly purchasable special is on the agenda for shortly after GenCon. Look for it by the end of August. Where would this product be? So that when it does come out I can look in the proper section for it.
I would assume it would appear under the Pathfinder Society Scenarios, but you know what they say about assumptions.
Xaaon of Korvosa wrote: overdark wrote: A Man In Black wrote: Gunsmithing works exactly like magic item crafting, because the Craft skill rules are nonfunctional for what gunslingers need to be able to do. If Gunsmithing's crafting is broken, then magic item creation feats are broken exactly the same way. Except crafting magic items requires checks.
Because magic item failures can become cursed...
Guns are not magical...unless of course you're enchanting them, then you use the magic item creation rules. Don't compare magic with mundane. Still broken, because guns require no checks, and are made faster than comparably priced items.
A Man In Black wrote: overdark wrote: 1st level wizards cant make anything better than low-level wand, scrolls and potions. With checks. The DC on those checks is DC 6. You can take 10 on crafting. They can't possibly fail. I didn't say they could.
Just that 1st level gunsmiths can make ALL firearms not just low level items.
1st level wizards can't even make +1 weapons. Except without raising the DC becuase they don't meet all the prerequistes.
Guy Humual wrote: overdark wrote:
Whatever man, your right I guess it's all fair. Your right 1st level gunsmiths should be able to make guns with no checks. While magic item crafters are still required to make checks, regardless of their rate of success, they still have to make checks. If, and, but, yeah thats a compelling argument.
Your right. Where would that 1st level gunslinger get the money to craft stuff? You know treasure in D&D and Pathfinder is scaled right? How about a gunsmith in the employ of Absalom, they've got plenty of money.
1st level gunsmiths can turn out a pistol per day. No checks.
1st level wizards cant make anything better than low-level wand, scrolls and potions. With checks.
A Man In Black wrote: overdark wrote: Except crafting magic items requires checks. Checks that automatically succeed if you're trained in Spellcraft, not exceeding your own caster level, and not attempting to otherwise bypass the prerequisites for making an item. Whatever man, your right I guess it's all fair. Your right 1st level gunsmiths should be able to make guns with no checks. While magic item crafters are still required to make checks, regardless of their rate of success, they still have to make checks. If, and, but, yeah thats a compelling argument.
Your right. Thats why you only made the top 32.
A Man In Black wrote: Gunsmithing works exactly like magic item crafting, because the Craft skill rules are nonfunctional for what gunslingers need to be able to do. If Gunsmithing's crafting is broken, then magic item creation feats are broken exactly the same way. Except crafting magic items requires checks.
@John Kretzer - Bestairy 1 monsters with touch AC within 2 points of (or equal to) normal AC...
Swarms (all), black pudding, cockatrice, dark creeper, darkmantle, shadow demon, imp, dog (both), dolphin, eagle, electric eel, ettercap, familiars (all), frog (both), gelatinous cube, ghost, ghoul, goblin, goblin dog, gray ooze, homunculus, horse (both), hyena, giant leech, merfolk, mite, morlock, nymph, ochre jelly, octopous, pixie, psuedodragon, dire rat, shadow (both), skum, constrictor snake, spectre, giant spider, squid, stirge, svifneblin, tengu, will-o-wisp, wolf, wolverine, worg, wraith, yellow musk creeper, zombie
Yeah that list is awesome.
No giants. No dragons. Most demons and devils are right out too. Highest CR on that list 8 (greater shadow).
So you have fun with that game.
Tobias wrote: Well, you had decided to judge them and the gunslinger class while purposefully ignoring the two balancing factors involved in firearms (misfire and cost). You can't compare damage per round involving firearms if you don't account for the loss of attacks caused by misfiring. You can't compare archery to firearms and not account for one of the most basic rules involved with firearms; that they break and explode.
You're making comparisons that insist that a 5%-15% misfire chance, which is an automatic miss mind you, shouldn't be counted in the results. That's like claiming that it's perfectly safe to hold plutonium rods in your bare hands for hours, so long as you discount any damage done by radiation. If you even comment on the benefits of a critical hit, then you have to admit to dangers of misfire because it happens as or more often than a critical hit.
If you've decided that you want to abandon this line of discussion and get back to the smithing issue, that's fine. But your numbers don't hold up so you can't claim that the people disagreeing with you are wrong. In fact, the people who have done numbers seem to have shown otherwise.
I'm not the one who derailed this thread by bringing up again. This was started to discuss the Gunsmithing feat. Just willing to argue.
And if some of you can't get past an ironic thread title, then please go away. It was to get attention, get over it.
HappyDaze wrote: Shadow_of_death wrote: Why does mithral full plate take weeks upon weeks longer to make then regular full plate? Hell mithril is supposed to be lighter and easier to work with, yet it takes forever longer to craft then a steel set of full plate. How does that make any sense? I'm not aware of any source that says that mithral is easier to work with than steel. It's not he just made that up.
Tobias wrote: So we're discussing crafting again?
I guess that clears up the main issue of whether or not guns are broken.
In short, they aren't.
Right when you compare apples to oranges.
Which I was fine with but really you should compare two fighters, or two gunslingers.
But whatever, I'm done trying to convince you people. Yer fine with the touch attack mechanic as a feature of firearms, I get it. That doesn't mean your right though.
It would be better as a Gunslinger class feature.
John Kretzer wrote: I read some of this thread....but would like to add something about firearms touch attacks. You know how about instead of using big creatures with low touch ACs GMs actualy got a little creative and adapt the adventures to their players and use creatures with high touch ACs. So now yer gonna insult my creativity? Why should I alter a printed adventure? Just because Paizo can't build gun rules that follow basic game balance issues? If I wanted to do that I would just write my own adventures. BTW, what are those high touch AC monsters that I should be using? Quicklings, air elementals, and ghosts. Yay what a roster.
John Kretzer wrote: Also I saw a couple of posts by the OP complaining about hve to altering the rules for a $40 book....I see adding a sentence( to add crafts checks for making firearms and bullets) and removing the section on touch attack. That really is not that big of a thing to complain about. I don't have to change anything really from the Core Book, APG, GMG, UM, and other than a few poorly designed encounters from a couple of AP haven't had to change much from those.
Also regardless of how screwed up the craft system is, everyone else besides Gunsmiths has to deal with it to craft stuff.
I wasn't commenting on the general system, just the fact that Gunsmithing bypasses all the previous checks and balances for crafting items.
A Man In Black wrote: And Craft Wand allows you to make 1000 gold worth of wands per day.
What's your point?
You can make more than one bullet per day. 1,000 gold worth of ammo, not sure of the exact ammount that comes out to but I'm gonna go out on a limb here and say more than one.
Talonhawke wrote: The main issue with crafting is the time limit both on making and how much can be made even if i beat the DC by 100 i can still only make one check a day so i can only make one of what ever i am making a day wether its one sword one spoon or 20 arrows. Except Gunsmithing lets you make 1,000 gold worth of ammo per day.
Boy I wish people would read stuff first.
Talonhawke wrote: Missed your version of the feat craft can be made by the day you would divde your roll by 7 so you could make black powder at a rate of a shot a day.
I figured my bullet dc based off of other ranged ammo with DC's 12 for arrows 15 for bolts. As for batches i agree i just went with RAW on how they are sold equalling how they are crafted.
Your still looking at only making one shot a day of powder which brings us to the problem which is not the feat as written but the craft rules as written. Under which we have almost an exponentail cost to time to make curve.
You can easily make a keg of powder per day.
A Man In Black wrote: It's not tough, merely time-consuming and annoying repeated arithmetic. Yeah time consuming it took me like 20 minutes to make all the craft stuff I posted like 2 or 3 pages ago.
Guy Humual wrote: overdark wrote:
Again, yeah that the logical assumption. Do you really think a $1 bill costs more to make than a $20 bill. Your just being deliberatly obtuse. The point is items are valued at a certain level not only because of the complexity but also their rarity and the material that goes into them. The crafting rules simply assumes that the GP value of an item is based on it's complexity and thus more expensive items take longer to craft. So gold coins aren't any more difficult to craft than copper coins and take the same ammount of time to craft, the resultant gold piece is just more valuable than a copper piece it doesn't necessarily have 1 gold worth of gold in it.
A Man In Black wrote: Plus, it doesn't make the crafting rules less of a paperwork clusterf#+&. Really, its not that difficult. Make a check, do some multiplication, make a comparison, repeat if needed.
Your right thats pretty tough.
A Man In Black wrote: overdark wrote: Yeah cause thats the logical assumption. Gold coins take longer to cast than copper coins, if you'd like a less outrageous example. Again, yeah that the logical assumption. Do you really think a $1 bill costs more to make than a $20 bill. Your just being deliberatly obtuse.
Guy Humual wrote: lets say you wanted to make a pet rock (by gluing on googly eyes onto it), the DC would be non existent and it would take you no time at all, but if you wanted to make a pet rock out of the hope diamond it would take weeks and weeks to complete the crafting. One assumes that it's very slow drying glue. ;) Yeah cause thats the logical assumption.
A Man In Black wrote: But making a set of mithril full plate, for example, would take a level 20 character with Skill Focus, masterwork tools and 18 int a full 77 weeks. Greater expense = outrageously impractical amounts of time Is that even with taking the +10 to the DC to make it faster?
HappyDaze wrote: overdark wrote: A Man In Black wrote: overdark wrote: How exactly are craft skills nonfunctional. You make a check multiply your check by the target DC, compare that to the price of the item in SP and if that isn't equal to the price then you move on to the next week and make another check. Because anything with a high price takes ages, but you can make infinite clubs in a day. The rules don't make any sense any which way. What has a high price tag? Besides guns. Structures and vehicles along with certain alchemical items (like high-end poisons). So it takes a long time to build a house, yeah yer right that rule is totally nonfunctional.
A Man In Black wrote: overdark wrote: How exactly are craft skills nonfunctional. You make a check multiply your check by the target DC, compare that to the price of the item in SP and if that isn't equal to the price then you move on to the next week and make another check. Because anything with a high price takes ages, but you can make infinite clubs in a day. The rules don't make any sense any which way. What has a high price tag? Besides guns.
A Man In Black wrote: HappyDaze wrote: I do feel that the Gunsmithing feat as it is written is a poor addition to the game. I feel that all of the tasks it involves can and should be covered with Craft (alchemy) and Craft (weapons). And those skills would cover them, I imagine, if the craft skills weren't so badly designed as to be completely nonfunctional. How exactly are craft skills nonfunctional. You make a check multiply your check by the target DC, compare that to the price of the item in SP and if that isn't equal to the price then you move on to the next week and make another check.
They're pretty straightforward and totally functional.
They do cover firearms (as someone pointed out earlier, see page 101 in UC), just not if you take Gunsmithing to bypass all those checks.
Swivl wrote: overdark wrote:
The gunslingers DPR doesn't change, the archers does. End of story.
1) The archer still deals more damage in most fights. Being that most encounters are not APL +5, the archer wins.
2) You haven't addressed misfires at all. You haven't even played a gunslinger. I will keep saying this as long you say it's broken without playing it.
3) The gunslinger's DPR actually does change. When? When he's outside of the first range increment. Sure, advanced firearms may never make it outside their touch range in a game, but I've started plenty of fights more than 20' away. Even playing the gunslinger, I wasn't targeting the enemies' touch AC all the time (though I was trying to).
If you rid the guns of their touch AC, you might as well rid the guns of their misfire as well. Which would make them, well, a lot like crossbows (some of them repeating crossbows). Sure, there's a spread option, but for the money, that's just, well, underwhelming. YMMV, but your version of guns isn't very exciting to me. Nice to deal with someone who feel like talking about things instead of blowing up about stuff...
1) If you say so, I'm kinda sick of arguing about this.
2) Why should I? It was all about DPR, DPR, DPR. The DPR calculator doesn't address this, the archer could have someone cast warp wood on his bow in the first round so then what doesn he do? IF,IF,IF. You (not you specifically) were claiming that the archer just flat out owns the gunslinger on DPR and that blanket statement isn't true.
3) Sure you may START at more than 20', and have to close the gap like a melee character, so your first round won't be a full attack but that doesn't automatically gaurantee the archers first round will be a full attck tound either.
4)Im not 100% against the touch attack mechanic, I just think there are better ways to implement it. Not as a feature of the guns but as a class feature of the Gunslinger. This would keep guns out of the hands of most people since they are expensive, they do misfire, and they are an exotic weapon. The way they are now, chumps can shoot targets they should have no chance of affecting, even with a -4 penalty for being non-proficient.
CR 10 Average AC 23 (T 10)
Archer DPR - 73.00
Gunslinger DPR - 66.00
CR 11 Average AC 25 (T 11)
Archer DPR - 61.50
Gunslinger DPR - 66.00
CR 12 Average AC 26 (T 8)
Archer DPR - 55.75
Gunslinger DPR - 66.00
Maxximilius wrote: Oh yeah, the touch AC mechanic is so flawed, mind you, that a level 10 fighter does only little more damage against AC 28 than a gunslinger does against AC 8 and without a weapon that breaks on a fumble !
Damn you for breaking Pathfinder, Paizo. :(
I would laugh, if I wasn't so unsuprised by your attempt to convince yourself that you're even remotely right. You pull numbers out of a hole I wouldn't touch with a 10' pole for fear of becoming an eldritch abomination of madness and it is supposed to convince someone out there... it seems. Lvl 10 against cr 15 was a good joke, thank you. Or let's compare 2 cr 12 then, to find again how archer wins the round.
Make yourself a favor and either stop -trying- to argue, or trolling. You lost this argument during the playtest, came back now that thee was more material and potential to abuse - you're still wrong.
Deal with it and just houserule it if you don't like it, while PFS is having fun... :D
Wow, touch a nerve did I? Seems like someone has some bile to spew.
The CR 15 was just an example, all 10th level characters should be sucking in that encounter except the gunslinger doesn't thanks to his awesome weapon. But instead of pointing out what kind of mistakes I might have been making with my terrible archer in calulating his DPR you intead want to talk to me (complete with poor grammar) like you own this place, if you don't have something useful to post please just go away (seems like I said this once to you already).
Maxximilius wrote: Strength 15/18 (+2/+4)
Dexterity 18/20 (+4/+5)
Constitution 12/14 (+1/+2)
Intelligence 10
Wisdom 12 (+1)
Charisma 9 (-1)
Base Attack Bonus +10/+5;
Melee Attack Bonus +13/+8;
Ranged Attack Bonus +15/+10
- Gloves of duelist included =>
Weapon Training: Bows - +2 to attack, damage, CMB, CMD with Bows
+2 from gloves.
Attack with longbow : 10 + 5(Dex) + 2(WT) + 2(GloDuel) + 2(WF) + 2(Enh) = +25
Damage with longbow : 1d8 + 4(Str) + 2(WT) +2(GloDuel) + 2(WS) + 2(Enh) = 1d8+12
=> +2 Composite Longbow (Str +4) +25/+20; 1d8+12; 19-20/x3, P, 110' range
Rapidshot + Manyshot + Deadly Aim + PBS = +21/+21/+16; 1d8+19 19-20x3.
Against AC 28, average DPR per round using Tejon's calculator = 65,91 damage... but let's say an average of "50" damage because of DR applied once.
Not sure how you're getting this because my archer is getting 44.25 against AC 28.
Heres what Im doing in the DPR calculator.
target ac: 28, base attack 10, STR mod 4, DEX mod 5, power attack, PBS, rapidshot, manyshot, dice average 5, enhancement 2, threat 19, crit 3, ranged STR cap -1, focus level 3, weapon training 1 and a misc +damage of 4
Heres a more detailed DPR breakdown for my archer...
AC 22 - 78.75
AC 23 - 73.00
AC 24 - 67.25
AC 25 - 61.50
AC 26 - 55.75
AC 27 - 50.00
AC 28 - 44.25
So whats the problem?
Maxximilius wrote: Wow, this archer build you just provided to justify it's ridiculously low DPR number totally blew my mind, I now underst... I have no idea what thats supposed to mean but, the archer you built gets into the mid 60s for DPR, so why is mine so terrible?
The original point i was making with this whole thing was how the touch attack mechanic is flawed, as the examples show (I was gonna say prove, but nothing proves anything around here).
The gunslingers DPR doesn't change, the archers does. End of story.
Gunslinger (No Archetype)
Human Gunslinger 10
Favored Class Bonus: +1 HP each level
Human Ability Bonus: +2 Dexterity (level bonuses +2 Dexterity)
Strength 13 (+1)
Dexterity 19/23 (+4/+6)
Constitution 14 (+2)
Intelligence 10
Wisdom 12/16 (+1/+3)
Charisma 8 (-1)
Base Attack Bonus +10/+5; Melee Attack Bonus +11/+6; Ranged Attack Bonus +16/+11
CMB +13; CMD 27 (23 FF)
Fort +11
Ref +15
Will +8
Initiative +8
Speed 30 feet (6 squares)
AC 26 (T 19, FF 19)
HP 94
Gunslinger Abilities
Deadeye, Deeds, Grit, Gunslinger's Dodge, Gunsmith, Quick Clear, Nimble +3, Gunslinger Initiative, Pistol Whip, Utility Shot, Gun Training (Pistol), Covering Shot, Dead Shot, Startling Shot, Targeting, Gun Training (Pepperbox)
Bonus Feats: Deadly Aim (-3/+6), Point Blank Shot
Skills (only those with ranks)
Acrobatics +18, Intimidate +12, Perception +16, Ride +18, Survival +16
Feats
Clustered Shots, Extra Grit, Precise Shot, Rapid Reload (Pepperbox), Rapid Shot, Weapon Focus (Pepperbox)
Weapons
+2 Pepperbox +19/+14; 1d8+8; 20/x4, B/P, 20' range
+1 Pistol +17/+12; 1d8+7; 20/x4, B/P, 20' range
Armor
+2 Chain Shirt +6; Max Dex +4, Armor Check -1
Magic Items
Amulet of Natural Armor +1, Belt of Incredible Dexterity +4, Cloak of Resistance +2, Headband of Inspired Wisdom +4, Ring of Protection +2
Uhm so I'm not sure where we're at right now since the build above is pretty close to my build...so here...
So heres what I came up with the Fighter (I was kinda working from memory so he might not be 100% accurate) against the average CR 13 AC 28 (T 10), not the Iron Golem the AVERAGE.
DPR: 44.25
Attack +1: 5.75
Damage +1: 1.77
Extra Attack: 13.50
And thats after I gave him a Misc. +damage: 4 (because I felt sorry for him)
If you change his target AC to 10 his DPR shoots up to 109.25 (but touch AC doesn't affect things I forgot, sorry)
The Gunslinger gets
DPR: 66.00
Attack +1: 0.00
Damage +1: 3.30
Extra Attack: 22.00
So yeah I guess if the low score wins (I bet it doesn't) the the archer is owning the gunslinger. Your right, I dont know what I was thinking.
So this thing is pretty easy to use so lets throw up some more numbers, shall we?
versus the Ghaele (AC 27, touch 15)
Archer DPR: 50.00
Gunslinger DPR: 63.00
CR 13 too tough lets go on down to CR 10
Average AC 23 (T 10) [thats just the bestiary 1]
Archer DPR: 73.00
Gunslinger DPR: 66.00
Wow I was gonna post some more Kingmaker encounters but Blood for Blood (the 10th level issue) is just loaded with crap monsters from front to back. 6 CR 6 trolls, wow color me underwhelmed. No wonder we rolled over these encounters, and were about a level behind the curve.
So I guess if you fight chump monsters the archer shines, but when you fight tough monsters the gunslinger shines. CR 13 encounters are more what I consider the norm for 10th level characters, not CR 11 encounters made up with 3 CR 7 Boggards and 3 Giant Frogs with 11 CR 2 Boggards, thats a speed bump on the way to a real encounter.
Also I think its worth noting that just like the numbers I posted earlier, the Gunslinger remains consistant in the 63-66 range while the archer fluctuates wildly from 44-73, which suggests to me the crucial point that consistancy wins.
More hits for less damage equals more damage overall.
How about a really tough monster, CR 15 Average AC 31 (T 8)
Archer DPR: 26.88
Gunslinger DPR: 66.00 (still)
Now thats fair? I just feel sorry for the archer, if it were fair and balanced, the gunslinger should be sucking in this encounter just llike the rest of his party.
A Man In Black wrote: overdark wrote: Statistical anomoly huh?
CR 13 Bestiary Monsters
Adult Blue Dragon (AC 28, touch 8) [difference 20]
Adult Bronze Dragon (AC 28, touch 8) [difference 20]
Froghemoth (AC 28, touch 9) [difference 19]
Ghaele (AC 27, touch 15) [difference 12]
Glabrezu (AC 28, touch 8) [difference 20]
Ice Devil (AC 32, touch 14) [difference 18]
Iron Golem (AC 28, touch 8) [difference 20]
Storm Giant (AC 28, touch 10) [difference 18]
Average AC 28, touch AC 10 [difference 18]
Yeah I guess your right, he seems to really stick out of that crowd.
Yes, he does, because it's the highest AC monster of all of CR 13. The difference between AC 8-12 is negligible, while the difference between 28 and 33 is very large.
You've picked the situation which is absolutely most favorable to a gunslinger, and come out less than 5% ahead.
I guess you sure showed everyone something, but I'm not sure it was what you intended. Uhm...he's almost exactly the same as the average for all these monsters, so I guess you told me.
Guy Humual wrote: overdark wrote:
You don't need the feat to make guns, it just makes it totally effortless and something that you dont need skill ranks for. Exactly, so again I fail to see the problem. If you don't have the feat then you have to craft them like everything else in the game. There is no feat that lets you magically craft anything else in the game bypassing all checks and the need to be a skilled craftsman.
Craft a masterwork bow. Takes skill ranks and checks. No feat to bypass these. And spend 2-3 weeks
Craft a masterwork pistol. Take Gunsmithing and spend a day. No skill ranks required no check involved.
Abraham spalding wrote: overdark wrote: Gunslinger DPR 69.30 (still more than 66.79)
So even using your precious DPR calculator I win.
Full Attack: 69.30
Damage +1: 3.30
Extra Attack: 23.10
Single Attack: 23.10
Damage +1: 1.10
Whatever the hell all that means. I assume that will mean something to you DPR fanatics.
Again I've just started messin with this thing, but it seems fairly straight forward.
1 to turn on feats. Dice average. Enhancement Bonus. Etc, etc.
Just one question -- where's the build?
Because you know -- you never actually posted it.
I mean you've thrown a lot of numbers around -- and even threw out a fighter longbow build -- but I'm not seeing a gunslinger build.
Which is of course because you haven't posted it. Its the same Gunslinger from the Iron Golem encounter.
You're gonna have to wait until tomorrow for the full stat block post, I'm outta here for today. But I'll post his whole stat block, but you should be able to get the same results as me with the info above, but if not I'll be back tomorrow.
Guy Humual wrote: overdark wrote: Guy Humual wrote: I don't see what's so upsetting about the lack of craft rules. The fact that for some reason guns are so special you dont need skill or checks to make them, unlike EVERYTHING else in the game.
Are there a lot of other craft skills that require a feat? Uhm...you mean besides magic items.
You don't need the feat to make guns, it just makes it totally effortless and something that you dont need skill ranks for.
Blackvial wrote: Can't we just ignore overdark? All he seems to ever do is complain and argue for arguments sake. Yes you can ignore be my staying away from my threads. So how exactly are you making this a better place.
Gunslinger DPR 69.30 (still more than 66.79)
So even using your precious DPR calculator I win.
Full Attack: 69.30
Damage +1: 3.30
Extra Attack: 23.10
Single Attack: 23.10
Damage +1: 1.10
Whatever the hell all that means. I assume that will mean something to you DPR fanatics.
Again I've just started messin with this thing, but it seems fairly straight forward.
1 to turn on feats. Dice average. Enhancement Bonus. Etc, etc.
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