ofMars |
3 people marked this as a favorite. |
So maybe this should go in general instead of homebrew, let me know.
I created a shop generator. There aren't really clear guidelines of what should be available to purchase beyond the very simplistic suggestions in the GM guide, so I made a sheet to use the following calculations:
an item has a % chance of being in the shop, 70% if it's of the settlement level -4 or lower, 65% level -3, 60% level -2, 55% level -1, 50% level, 35 % level +1, 25% level +2
if it's in the shop, there are d3 of that item, +1d4 if it has the consumable trait, 10% chance of adding 1d2, and -1 available if it's uncommon, -2 available if it's rare. The philosopher stone and elixir of rejuvenation are technically in the sheet but currently have 0 chance of being shown as available in the shop.
https://drive.google.com/file/d/16SjEP0b5BoHOVbBrMaEVxUQ4vKo8zUkY/view?usp= sharing
I created it in excel, but it works in google sheets just fine. Make a copy and let me know what you think or if you have any suggestions on how to make it more accessible or if any calculations seem wonky