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nosegod's page
Goblin Squad Member. 4 posts. No reviews. No lists. 1 wishlist.
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Fromper wrote: If a check calls for Intelligence/Arcane, it means you use your Intelligence skill OR your Arcane skill. The two aren't linked.
In Seoni's case, her Arcane skill is Charisma +2, so that's what she rolls for anything related to Arcane.
Thanks Fromper! That's how I interpreted it, and it makes sense from an RPG standpoint as well.
Cheers,
Mark

NariusV wrote: Cheez wrote: Yeash - that makes Sajan base attack rather miserable:( Still, that's good to know as we were totally giving him that +2 at lunch today.
I finally found the Board Game Geek thread that had me twisted in knots on this subject..
"All you need to look for is the word ARCANE on the character sheet. If it appears then roll the indicated die and apply the bonus. If it does not appear then roll a d4. Don't worry about which one it is on different character sheets, just look at the character sheet of the character making the check."
Link: http://boardgamegeek.com/article/13553565#13553565
I'm not trying to call Joseph out here in any malicious way. I'm just a little confused on why he wrote that. I'm sure it was just pointing out a skill vs. a sub skill.
Ben
What he is referring to here is that ARCANE is a keyword listed in the check that he is trying to do.
In your case the INTELLIGENCE and CRAFT are the keywords listed. In your case ARCANE is not listed in the check. That is the difference. Follow up question: If a check has Intelligence / Arcane +2, and the Seoni has Charisma / Arcane +2, does Seoni roll her Intelligence roll and still get the +2 for Arcane, or can she roll her CHA +2 for Arcane, or does Seoni only roll her Intelligence?
Thanks, QuantumNinja. That's how I interpreted it, and subsequently played.
Tangent to this discussion, but relevant to Evade: Upon successfully evading an encountered card, can you then proceed to Encounter another card, or is your Encounter phase over excepting the use of blessings or other effects that allow you to Encounter again?
Thanks.
Full Name |
Augrael |
Race |
HP 48/48, AC 18; Fort +8, Ref +12, Will +10, Perception: +8 (DV) |
Strength |
18 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
12 |
About Augrael
Perception: +8; darkvision
Languages Aklo, Common, Necril, Undercommon
Skills Acrobatics +8, Athletics +9 (+12 to Climb), Crafting +9 (Repair only),
Occultism +10, Stealth +10
Light Blindness\, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious
Speed: 30 feet, burrow 5 feet, climb 20 feet
Melee: jaws +12, Damage 1d8+7 piercing plus ghoul fever and paralysis
Melee: claw +12 (agile), Damage 1d6+7 slashing plus paralysis
Consume Flesh: (manipulate) Requirements Augrael is adjacent to the corpse of an undead creature that was destroyed within the last hour; Effect Augrael devours a chunk of the destroyed undead creature and regains 2d6 Hit Points. He can regain Hit Points from any given corpse only once.
Ghoul Fever: (disease) Saving Throw DC 20 Fortitude; Stage 1 carrier with no ill effects (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight
Paralysis: (incapacitation, occult, necromancy) Any living, non elf creature hit by a ghoul’s attack must succeed at a DC 20 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
Sneak Attack: Augrael deals an extra 1d6 precision damage to flat-footed creatures.
Swift Leap: Augrael jumps up to half his Speed. This movement doesn’t trigger reactions.
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