Torbyne wrote:I would assume that the Millenium Falcon is supposed to be crewed by 5, two gunners, a pilot, a co-pilot and an engineer. Under my assumptions above, i would say the ship can be minimally manned by 2 (In Episode VII with just two people they have trouble even getting the shields up and with just Hand and Chewie onboard they have to give up some functionality to man the guns) and optimally manned at 15 to provide multiple shifts for each position and the ability to have a few people down for recovery or conducting repairs without significant impact.
15 is pretty overkill. The thing with the gunner positions and maybe even the co-pilot (to a much lesser extent) is they'd don't have to be crewed 24/7. The gunner slots in particular would be filled by otherwise off duty crew only when something happened.If it were a dedicated military attack ship, you might see your numbers, but for cargo or especially smuggling, 15 is way too many.
Loading down a cargo ship with extra people just isn't practical, even if they're time-sharing bunks (wherever those happen to be on the falcon). Really I'd say the optimal number is six, enough to have backups for engineer and pilot, 2 on guns when necessary, a co pilot, and someone in the 'communications/sensor' chair behind the pilot- where we see a random rebel in the attack on endor. But from a practical standpoint you'd wake those people up in a crisis, not strain resources (more life support, more food/water, less cargo) and ship space to have people standing around for hours.
Of course, this is only necessary because Lucas wanted to show the guns as ww2 bomber turret blisters. If it were practical and like most other ships in the SW universe, the guns would be fired from the cockpit, and an active duty shift would be 3 or 4.
15 is overkill because where are you going to get that many players. (Also giving everyone a turn and something important to do would be annoying :S)