PossibleCabbage wrote:
Thank you guys. I was a little confused. Was looking for a blog about it as well. Trying it out in two days. So, hopefully it will be fun.
keftiu wrote:
Where is the link for the Kineticist? I can't find it on the website!
MellowDramatic wrote: Woof. Got to admit that was funny. Loved the race as a whole, and while both it and Shoony are both canine, they are vastly different. For some reason I could just see Hopper from Wheel of Time adapted into a Woofer for someone's game. Thanks
I have played a total of 3 Clerics. 2 of which have died, a Tiefling follower of Desna at the hands of troll during Carrior Crown. The other, a proud Dwarven son Torag, who died during Rise of the Runelords. My third cleric, twin to the tiefling (a human) has since picked up his brother's torch for Carrion Crown. He is a follower of Erastil and has a +19 fly- when he cast's the spell. However I have one cleric for Society- have not played Carlos the Jackal of Love, follower of Shelyn. Forgot I had another Cleric with a bow, died by goblin rage during Rise of the Runelords. I enjoy the class.
One upon a time there used to be a comic store in Riverton, Wy called Dragon's Tail, they were around when 3rd edition first came. In fact that is where I bought my first player's handbook for 3rd. But I will tell you this Eelario, if I was up in Lander I would gladly play, since that is were most of my family lives. So good luck. Maybe the next time I come up and visit, I might be able to play some PFS.
From Silent Tide to Eyes of the Ten, I watched a lot of characters grow from their first inkling to the final stride they would take on the pages of adventure. I started my pathfinder Career with Silent Tide and I remember how much fun I had with that first initial game. It is so different looking back on the past 3 and half years and wished I would have had the oppurtunity to do a campaign with the same character in the Shadow Lodge. Regardless, the story being played out with multiple characters is a lot of fun. To hear how much fun your players had this past weekend is fantastic. I wouldn't mind running something like that in the future or even having a chance to partake in one myself as a player. Thanks Drogon for the many years of adventures and many more to come. You are great DM and I hope that this endeavor is a worthwhile adventure for both you and your players.
Thefurmonger wrote:
Mr. Furmonger, As a player and one that has been playing in Society since 2009 I want to say this, YES. Come play. Dispite all the crazy antics and min-max characters read on the message board. The game in itself is very fun. The adventures are worth while- but most of all it's the table itself that determines the game. You can have six min-maxers at the table and still have one hell of an adventure. I just recently retired my first characters- he's not your average character. I had had a Druid named Stork who happens to be a Dwarf that worked as a Gardner and grew up in a desert. Never once enjoyed going underground nor did he like being on boats. Dog Sleds yes, boats definately not. But other characters I have been using are: Luke- an eighth level monk with who looks like and acts like Luke Skywalker did in the original movie. He has grown into his own since creation- but still fun. Wears a old rusty scroll tube on his belt and no one has any clue why he does (including him) Aiden- 3/1 Oracle of the Waves/Fighter- An attempt to create Aquaman, however he has dumb as a box of rocks and his profession is that of a male model. Doesn't under the concept of what Ferry is, even though he has ridden one. He still be belives a "Ferry" to be a small creature with wings. Jack: 4 Urban Ranger: Created to be a mix of John Steed from the Avengers and the Scarlet Pimpernale, even carries a cane sword. Absolutely useless in game play. But fun for roleplaying. Thorn: A straight foreward half-orc fighter 3/1 Fighter/Barbarian. However he comes from a long line of brothers that rangers from Half-elves, humans, half-orcs and tieflings. Saryn Zott: 2 Ranger and Thorn's youngest brother a tiefling who grew up in the Tian Xia region of the world. I am not a min-maxer. I create my characters with flavor so that they make good when it comes to both role-playing and combat. A table full of balanced characters is ideal, but ultimately it is the convergance of unique and outragious characters that makes a pathfinder society game worth sitting down.
Michael Brock wrote: Revamping GM rewards is certainly on my list. One of the things on that list is a unique boon or Chronicle sheet for each star level that will be automatically placed in the GMs downloads once they hit each new star. However, races aren't going to be a part of them. Races will remain in the realm of convention boons. What about rewards to the GM's at their current Star level? Will we get those as well?
ElyasRavenwood wrote:
Hit 12th level on September 26, 2011. Took 2 years, almost to the date. Have to run the 12th level modules still. Male Dwarven Druid, Qadira. named Stork.
Blueluck wrote:
--- got t say, I don't think I want to see Paizo doing another edition of pathfinder or whatever you said. I'll stick to the current version. It's well thought out and world is fantastic. Don't screw with that- at least not for another ten years- if needed.
Utgardloki wrote:
Triga wrote:
I started playing due to an interest with the world itself. The owner of the gaming store I go too was really thrilled about the world and explained it in a way that made it sound worth investing in. I have now been playing for over a year now, and I am very happy with my choice.
As someone who plays a druid regularly, I would recommend counting the animal companion and any summoned creatures as an extension of the druid itself. Also the animal companion should always move on the druid's turn. On a sidenote, if you create a druid's animal companion give it some substance. Don't make it a generic animal, give it some background and jazz up the abilities, make it a challange for the players. And use Camels they rock for animal companions.
Is this all coming from a Pathfinder Society standpoint or for home games? Because if players were required to have to buy the Seekers of Secrets just to play society games, that will turn away players left and right. Because when you have society games the first book you need to look at is the Guide to Pathfinder Society Organized Play and then make sure its legal. Looks like I need to pick this book up myself. And if this thread isn't for society games, but a home campaign. The GM should lay the ground work, if a player does not want to abide by that, kick him or her out of the game. Don't try to mold that person, because they are just going to be disruptive from that point on. As for the langauge thing. Common is Common. I get annoyed when I play a society game and there is someone who speaks a different langauge other than common, elven, dwarven, orc or whatever. I want to punch them, yes they took the language for creative reasons, I commend that, but they are also making it hard for everyone else.
lrichter wrote:
Here's the deal, from a player's standpoint. It kind of blows when the same adventure is offered time and time again. I understand it being offered if Paizo's retiring it, but to replay just for the sake of replaying it, that's pretty boring and people are going to walk away. And the high level players know that as well. They're more likely dissapointed with the fact that their are no new adventures being offered, because from what I have read in your post that you are offering the same ones time and time again. LFR has this problem. I watched for the last couple years, the same players playing the same adventure over and over again. No new players were able to get into the game, because the group would be full nearly 2 months in advance. This problem also led to the growth of pathfinder in our area. I know that you don't like turning people away, and we hate to have to do it as well. But it does happen. I have a few recommendations for you, if you have not done it yet. The first would be to set up a yahoo group were people can log into and a sign up for games. And post each game a week to two weeks out, that way you get people to sign up. And when you start getting to the point of having to turn people away, it's time to up the ante and start offering two games on the same night. But don't run 2 or 3 games in one week. It will lead to bigger problems. To keep it fresh, run the adventures twice a month, or even 3 times. At any given time our game nights consist of 18 players and 3 dms and that's a weeknight. And we have over 6 different locations in the denver-metro area alone that runs adventures, and they get full every night that they are run.
you know I was really excited with the concept of this character class and was going to use come monday for Pathfinder Society. The idea of adding extra damage from let's say flare or ray of frost to my sword attack sounded pretty cool. But when I started to look through the spell list I found "1" spell that I can use. Shocking Grasp. What the heck is the point to the magus, if we can't use touch spells. Even magic missile used to be ranged touch (but that's not in the description anymore.) I'm pretty sure this class needs a complete overhaul or allow for the spells on its spell list to be used for channeling through the sword regardless of what the range of them is. To have one spell being useful and the rest being cast at a distance, you guys at Paizo have pretty much handicapped the magus. Yeah I turned him into a great fighter lite (but was looking forward to being able to use flare and ray of frost). Let me know when this gets fixed, cause my magus is going to be sitting on the sidelines watching the world go by. |