
nkorppi |

Officially yes, every solo player who plays the campaign (without repeating the same scenarios) playing with multiple characters has to play the same characters over and over again and never have fun selecting a different squad for a scenario. Otherwise, some if not all characters will lose their right to the adventure reward or adventure path reward.
So, according to official rules, the game has to be boring and dull. :) Or otherwise characters don't level up.
But that is just idiotic.
I understand that for multiplayer groups, roleplaying a specific character makes sense. But for a single player with a group of adventurers, the idea of never swapping characters in or out is absolutely nonsensical, since it lessens the game. Not giving adventure rewards to those characters who have adventured the most or having to repeat scenarios to make sure each character combination complete everything --- that's the definition anti-fun.
I genuinely think the rules should be made different for players controlling multiple characters... in any case, I won't play the same characters over and over just to get a stat. It would be mind-numbingly dull, when there are so many amazing characters to join the party at convenient times. I will give the award feats to those who complete more than half of the scenarios.
Obviously it would be different if every player role-played one character in a gaming group. They would BE their character. I'm a group of characters. A changing group of them. Because this is much more fun for solo play. But I do expect my fantasy characters to get the long-term rewards if they do long-term good things -- even if they miss out one scenario because they were home with a flu, giving other characters a chance to step in. :)