Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Enkїdu wrote:
I'm actually going less for the *actual* Hrungir at this point and more for the Norse Psychic theme but with the name Hrungir (simply because I resuse alias' and that one is available.) re:Teleportation I can certainly remove the Teleport other option and put those PP into his ranged attack. Also, I think you might be missing over his most powerful ability....Stun. He can potentially incapacitate any enemy in one attack.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Updated Hrungir with 3 advances and 6 more pp. Hrungir the Destined
Human Male
Super Hero Powers (Four Color Hero, A Rising Star)
Hardened Skin (Armor) - Level 2 - 2 points
Step Into the Bifrost (Teleport) - Level 1 - 11 points
The Mind of the Jotunnar (Super Attribute: Smarts) - Level 1 - 4 points
All Truths are Known to the Jotun (Mind Reading) - Level 1 - 2 points Your Mind is Weak (Stun) - Level 1 - 3 points
The Jotun Tongue (Speak Language) - Level 1 - 1 points
My Mind Speaks to Yours (Telepathy) - Level 1 - 2 points
Remaining Power Points: 0
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
I'm missing an edge, I think the command edge would be useful....Hrungir could "command" you via telepathy to get up and fight on.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
I decided that for flavoring his Jotun heritage, I'd take the distinctive form hinderance and make it a part of his "Armor" super power. His skin is made of stone.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Okay. Someone check this out for appropriateness. Hrungir the Destined
Human Male
Super Hero Powers (Four Color Hero, A Rising Star)
Hardened Skin (Armor) - Level 2 - 2 points Hrungir's Jotun heritage manifests itself as hardened skin the color of flint. Step Into the Bifrost (Teleport) - Level 1 - 6 points Hrungir, as a Jotun, has access to the Bifrost enabling him to teleport to locations far and wide. The Mind of the Jotunnar (Super Attribute: Smarts) - Level 1 - 4 points As the Demigod of Pride, Hrungir often uses his mental power to compete with the more physically gifted denizens of Asgard and Midgard. Mind Reading - Level 1 - 2 points Your Mind is Weak (Stun) - Level 1 - 3 points The Jotun of Pride uses his immense mental power to cause his foes to become stunned and in awe of his glory. The Jotun Tongue (Speak Language) - Level 1 - 1 points Hrungir speaks the Jotun tongue he can speak any language of Earth. (He cannot speak non Earth based languages) My Mind Speaks to Yours (Telepathy) - Level 1 - 2 points The Jotun may contact the minds of all lesser beings.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Hmm. I'm thinking I can still base my guy on Norse mythology (and keep him as an awakened Jotun) but go the more psionic/magic route ala Loki. Villain Concepts
Why did your character become a villain? Hrungir doesn't think of himself as a villain. He is always simply defending his honor, or competing with others. Of course, his vanity, pride and foolhardy sense of rightness often causes him to take positions that others might consider "villainous" Evil, not Psychotic! Hrungir certainly falls into that category. He doesn't pursue evil goals for evil's sake, he mostly opposes "good" guys as a means to compete and prove his own superiority. And, don’t forget to describe your costume!
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Hey guys, I'm one of the people that Zenfox asked to join. I'm not super up on how to build supers in SW (I think its just an extra step in creating a character) However, I'm looking at building something based off of this mythological figure
I think you guys might already have that though... The character concept I have is for this Jotun to be "woken" after being defeated by Thor millennia ago. He's not a hero, he was a rival and sometime opponent of Odin and Thor. As he awakens now to find the old gods gone, and aliens ruling over the humans he once called his people, his pride demands that he drive the invader off. Hrugnir would be prideful, boastful, vain and competitive. I welcome any ideas when it comes to mechanics.
The Wyrm Ouroboros wrote: Radiance is also a weapon that's pretty thoroughly dedicated to Iomedae, and a paladin of Iomedae is going to get the most and best use out of it. Wanting a paladin of Iomedae to be replaced by a paladin of Iomedae seems to me to be a pretty reasonable request. Except that it *isn't* a weapon of Iomedae. From The Worldwound Incursion:
Radiance was once a powerful weapon, yet since Yaniel's death the blade has become inert. When handled by a paladin, however, the blade suddenly glows with golden light and functions as a +1 cold iron longsword that radiates light as a torch on command. The weapon shifts and changes its form to match the paladin's deity's favored weapon (in the hands of a paladin who doesn't worship a deity, the weapon remains a +1 longsword). Certain events and tasks can awaken Radiance's latent powers, eventually transforming it into a full-fledged holy avenger-t hese events are noted in the following adventures in Wrath of the Righteous as they occur. In addition, Radiance is a legendary item (Pathfinder RPG Mythic Adventures 1 69) that bonds with a mythic paladin as soon as it is wielded in combat-in this adventure, Radiance bonds if a paladin uses it in the final encounter against Vorlesh's babaus. The weapon has two daily uses of legendary power that recharge each day, but does not currently possess any legendary attributes, for it has yet to be wielded by a mythic paladin. As Radiance has its own ability to grow in power, it cannot be given the upgradable legendary item ability. Anyways, thanks for your time Papa. Hopefully you'll find someone who will stick around.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
GM, I'm missing both of those Boons.
Tactical Semiauto Pistol L
For a cost of 950 credits. So I only have the 50 + 720 remaining.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Keskodai moves out of cover and focuses his mind on the Ettin Mind Thrust!: 4d10 ⇒ (4, 5, 10, 10) = 29 Will DC 17 for half Status: SP 19/28 HP 30/30 RP 6/6 EAC 16 KAC 16 Spells remaining 1st 4/4 2nd 1/3 Thunderstrike Pistol 9/10
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Keskodai moves forward into some cover and draws his pistol Status: SP 19/28 HP 30/30 RP 6/6 EAC 16 KAC 16 Spells remaining 1st 4/4 2nd 2/3 Thunderstrike Pistol 9/10
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Indeed Master Goblin. Say, is that the toolkit that Livewire asked us to gather? Keskodai says, picking up the item and stowing it if indeed this is it.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Becalm yourself Anlow. No one here will harm you. Borgor will not harm you here. Keskodai says to the space goblin as he replaces his Thunderstrike Pistol in its holster. Diplomacy!: 1d20 + 8 ⇒ (15) + 8 = 23 Status: SP 19/28 HP 30/30 RP 6/6 EAC 16 KAC 16 Spells remaining 1st 4/4 2nd 2/3 Thunderstrike Pistol 9/10
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Keskodai, with his battle staff in one hand, draws his Thunderstrike Pistol with his other and fires at the goblin (#7) Sonic: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d8 + 2 ⇒ (7) + 2 = 9 Status: SP 19/28 HP 30/30 RP 6/6 EAC 16 KAC 16 Spells remaining 1st 4/4 2nd 2/3 Thunderstrike Pistol 9/10
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Keskodai takes a guarded step away from the goblin threatening Obozaya and he focuses his mind on the Goblin Leader #2 Mind Thrust!: 4d10 ⇒ (6, 1, 5, 9) = 21 Will DC17 for half Status: SP 24/28 HP 30/30 RP 6/6 EAC 16 KAC 16 Spells remaining 1st 4/4 2nd 2/3
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
I'm Helping!: 1d20 + 8 ⇒ (7) + 8 = 15 Sheesh. Keskodai smacks the side of the comm unit Gunners! We have broken their shields. One more shot and they are ours!
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
I am on it Obozaya Vesk. Keskodai opens a channel to the goblins This is Keskodai, Shirren. You will depower your ship and prepare to be boarded or face explosive decompression at the hands of our Vesk. and then to the gunners They seem to be ignoring me. Fire at will. Encourage: 1d20 + 8 ⇒ (4) + 8 = 12
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
From earlier
Encouragement DC19: 1d20 + 8 ⇒ (4) + 8 = 12 To the next attack roll
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
For speed of play, assume that any bonuses I grant are for the very next applicable roll no matter who is making it. Good shot Vesk Obozaya. We congratulate you on your martial artistry. To all crew: Continue the fight! Target those space goblins! Encouragement DC19: 1d20 + 8 ⇒ (4) + 8 = 12 To the next attack roll I know its probably too early for me, but once again I'm posting early with the intent of speeding things along.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Keskodai will give some helpful encouragement to his gunners (Whomever fires first gets the Bonus I guess...) Target the junkers and fire!These sentients have no regard for life! Encourage DC19: 1d20 + 8 ⇒ (14) + 8 = 22
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Keskodai was speaking softly with Chk-Chk when the klaxons began blaring. He hurried to the bridge and called out to Raia What is it we are dealing with Scientist Raia? Diplomacy DC19: 1d20 + 8 ⇒ (15) + 8 = 23 (Encouragement, Raia gets a +2 to Scan)
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
SM: 1d20 + 4 ⇒ (13) + 4 = 17 Keskodai's antennae quiver The prospect of Space Goblins fills me with a certain sense of loathing. They are the worst of pests. And then However, the thought of exploring an ancient starship would be an amazing educational opportunity for Chk-Chk.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Surely perhaps there is some need for an experienced mendicant priest of the Lady here? Some last rites that need performing?
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
This Shirren is on a grand tour of the galaxy. My son, Chk-Chk, requires stimulus to properly develop, and I am providing that stimulus by assisting various groups in their troubles. The Lady protects and provides for the two of us.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Life Science: 1d20 + 8 ⇒ (9) + 8 = 17
Ah! It is our great pleasure to meet a new species. We greet you Warden. and then Keskodai raises up the tiny cylinder at his waist and says Chk-Chk. Do you see the Superior Barathu. Yes, the Warden is several sentient beings merged into one more advanced life form. Fascinating. Being a Shirren who loves new things, Keskodai will try the food and drink. Ah. A bit...proteiny. he says upon tasting the drink
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Indeed. I so enjoy meeting new people. It's a shame that sometimes they die and I must attend their funereal rites. Keskodai says cheerily
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Keridan the Herbalist wrote:
Sounds perfect. That fits seamlessly with my concept.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
A Shirren enters and chitters I am Keskodai. I too have a meeting with the Vee Cee. and then seeing new companions Keskodai chitters happily I am Keskodai. It is my great pleasure to meet you. I'm actually uncertain if Shirren can physically speak, or can only use their limited telepathy...if the latter then assume that Keskodai just uses that to everyone.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Looking around the PFSRD. I like This archetype alot.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Ok, so sounds like we need some sort of Arcane character then! (Unfortunately, that sort of precludes my pre generated ideas. However, I have another idea!) I think I'll play a Witch with the Elements Patron (I'm seeing his Patron as "Nature") and the Blight Burned Trait. Between a Druid and a Witch we should have most types of magic covered... My basic idea is that the character would be raised deep in the Fangwood and not really be a native of Phaedren. However, whenever the campaign kicks off he would be in Phaedren peddling his herbalism. edit: I don't like the Slumber Hex and I won't be taking it. Ever.
Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.
Okay, waiting on the others before I decide. I think Ayesha is going martial so that leaves Dejik and myself.
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