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We are 5 Players, two of which DM alternating games on Saturday nights starting around 8 p.m. and going to around 1 a.m. in Dearborn Heights. My campaign is an Eberron Game Setting with Pathfinder rules and the other DM runs a standard Pathfinder Module.

Due to some minor complications we are temporarily playing in Allen Park until two of our players can get back into the game. Also I will be running a side module to satisfy our DnD fixes until we can get back to the main campaigns.This opens up a good opportunity to search for another player without disrupting the main story line.

I am looking for one more player to round our group out to 6 total (1 DM and 5 Players). A few of the players are seasoned vets and others are still kind of new to the game and the systems (3.5 and/or Pathfinder). Looking for someone laid back enough to not worry about the rules too much but also willing to roleplay out their character. I would give my campaign a 40 Roleplaying/60 Dungeon Crawling and the other DM’s campaign a 60 Roleplaying/40 Dungeon Crawling. Ages range from 31-38, willing to take younger players. Must be willing to tolerate an adult scene with language and off color comments and jokes.

For more information or interest I can be contacted here

nikroesis.nr@gmail.com


Thanks for the advice I will have to check it out. Still open to more suggestions would like to weigh my options so anyone else have any ideas throw them my way.


I am a part of a 4 person gaming group. One DM leaves us with only 3 pc's. This means when running any kind of module we not only require significant boons from the DM we also need to optimize our characters well. This is a significant weakness of mine. I tend to build my characters around a story. So I pick feats and powers and classes that I feel make sense story wise, but are more often than not under powered.

The current game we are playing is a Pirate adventure recently released through Pathfinder. My first level is already locked as we have played a session already. I am a level 1 Barbarian. Stats are Str 14, Dex 16, Con 14, Int 14, Wis 13, Cha 12.

The concept I have in mind is a Barb/Rogue possibly Barb/Rogue/Fighter. The DM has hinted that while combat will be important it is not the central focus which is why I have Rogue in there to gain some decent skills. I have kind of a Conan type character in mind. Obviously he will not be exactly like Conan as to build Conan would take allot of nerfing of the rules. For my first level feats I have picked Combat Expertise and Improved Trip. My reasoning for this was to be able to utilize the sneak attack I will be gaining when I take Rogue. With only 3 pc's I don't anticipate the chance to flank coming up much. SO I need to use other tactics to cause my opponents to become flatfooted. Such as tripping and Feinting. Right now we have no equipment or weapons as we were drugged and forced into service on the ship. If we get back our exact equipment I have Studded Leather for armor and a Heavy Flail for a primary weapon.

So what I am asking is what kind of advice as far as level prog, feats, equipment and such would people here advise. I am looking for things that will help my ac as well and help me in combat as well as ideas to keep me well rounded for social and other interactions since combat is not going to be a primary focus of the game. Any help is appreciated.