I'm super late to the party on this one, but there's only two things I want; 1. The book split into smaller books that don't break. All the time. My ONLY real gripe with the damned thing is the binding can't support the weight of the book. 2. Crafting Magic Items needs to go as a codified system. I know, the hordes will hate that - but think about it - they don't even use it in PFS. It's pure power gaming munchkin nonsense.
Adamantine Dragon wrote:
3-6 rounds depending on the severity and circumstances of the fight. Over 4 or 5 and it really starts to drag for my group. BBEG fights tend to take longer due to there being more baddies, and more complicated circumstances, but still I wouldn't put them over 6 rounds normally. As for the healing thing, I always tackled it in a different manner - I'm a huge fan of a Fae Foundling Paladin (Sacred Shield) / Oracle (Life Mystery). You can use Life Link, and the Sacred Sheild's smite replacement to effectively halve all nearby damage to the party then localize it to the paladin. With Fae Foundling, lay on hands, and quicken channel you can burst heal like it's nobody's business while cranking the hell out of your AC. I mean even if you go straight paladin with it it's prety effective, and does it in an interesting way. You don't "have" to have a dedicated healer. You HAVE to have someone who can use a wand of cure light (which isn't hard at all, really) and you need someone who can cure damage in an emergency.
I've been playing it on normal difficulty, on Iron Man mode (game saves every turn, you can never go back) and I've been having a good time so far. I've only played four or five maps, and I've lost two troops so far - one to my own stupidity, and another to a sectoid laser pistol crit from a pretty decent range. Loving the game, and I've been posting Let's Play videos of it on the tube.
Dogbladewarrior wrote: Lol so in the NG+ I was having a pretty easy time of it until I faced Ornstein and Smough again and now I am feeling pretty challenged, they hit so hard they can kill me in basically two or three hits even before they combine. I am doing my typical dodging around enhanced with the dark wood grain ring that has served me so well in this game but I keep slipping up and getting smushed, lol. Ahhh yes, welcome to NG+. You know what's scary? There are people who have done SL 1 fist weapon runs through NG+. Hurts, right? Normally I kill Slim first. After that you can get Fatty stuck on a destroyed column - if you do it right you can loop him into a cycle of run at the column, poke him a few times, then dive away.
Dogbladewarrior wrote:
For Gwynn? The big thing is that his moveset can be parried. Once you get used to his swings you can just L2/counter him until he's dead. Also, if you've been relying on Iron skin, I wouldn't - he throws loads of lightning damage.
James Keegan wrote: The thing I love about this game is just how tightly combat controls. Heavy swords and axes feel heavy and swing wide, catching on the environment. Spears and light weapons jab quickly and are perfect for defensive fighting behind a shield or in tight corners. Even a point or two more in endurance makes heavier armor feel slightly lighter as you adjust to it. There's a definite sense of impact when an enemy is struck or strikes you. Unlike some games where it feels like waving a sword at something until it falls down. It's unforgiving, but it's a finely tuned machine of a game. Agreed completely. I love the feel of the game as a whole, but specifically the combat system is AMAZING.
Something that might help with the Capra fight (I don't know what your build looks like) would be to snag the Zweihander thats behind the ruined buildings in Firelink altar. It hits really hard early game and breaks a LOT of poise - more importantly then even hitting hard, this will allow you to stun-lock a lot of different enemies.
Jam412 wrote: Man, the Capra demon is really kicking my butt. I've fought it 4 or 5 times and have barley even hurt it so far. Anyone have any tips? The problem with the Capra Demon is that you don't get a chance to learn his moves at that point in the game, and he does loads of damage. If you need a better weapon (your chosen weapon should be around +5 at this point) Grab a bow and shoot the tail off the dragon from the right side of the area under the bridge it guards - it'll give you a really powerful early game weapon that you can use to help push you through the harder parts. Anyway, it's worth talking about the layout of the room a bit before tackling the Capra; You enter a fog gate. In front of you is a small courtyard, to your right are a series of columns that support a building. To the left, you've got stairs that leads up maybe 15 feet and hooks right. The Capra starts in the back of the room next to the stairs, with a hound on the stairs and the other at the base of them. Typically, the hounds will rush , while the Capra launches one of it's attack routines - these basically boil down to three hit combo, or leaping strike. If you don't kill the hounds, you're toast. If you're using a weapon with exceptional reach, go ahead and exploit it to kill the first hound. Remember that you can still BLOCK attacks - even the Capra's, though you'll take some excess damage through the shield. Running up the stair WILL buy you a little time to breath and take out the second hound - which, after killing the first, is the smartest move. Note - when you roll you have a moment of invincibility - if you are slow rolling, unequip some of your gear until you have a faster speed. Once the hounds are dealt with, the easiest way to handle the Capra is to run up the stairs, and step to the right and onto the overhang atop one of the doors.
Otherwise, you can totally stand and fight him as long as you watch him and roll/block effectively. I think I ran through that fight like 8 times before I beat it the first time.
Derwalt, I haven't posted in a while - a lot of the reason behind that was the hostility on the boards. It doesn't matter that what you were playing was optimized - people shouldn't be taking pleasure in the fact that your character was deconstructed.
thomrenault wrote: Another thought that crossed my mind was that if Next stays on its current course, it could easily serve as a Pathfinder Basic while Pathfinder would serve as an Advanced D&D Next. Having compatibility between the products will be nice... Funny, I had the same thought. Paizo turned there back on the portion of the market asking for a slightly simpler system and (so far, I know, I know) D and D seems to be moving in that direction.
I guess here is how I feel about it; I have no worries about Pathfinder surviving and thriving - However, if D and D 5th Ed stays like it looks now - with a lower curve on the numeric side of things - I'll probably jump ship for it when it comes out. Not saying that I won't keep playing Pathfinder from time-to-time, but what they've put out so far is compelling, and fits my playstyle better. Of course, it's way too early to tell.
Kirth Gersen wrote:
True that.
thejeff wrote:
The answer is a level restriction for multiclassing. You can take 1 level of another class for X levels of the chosen class. Imperfect, but it works and helps out the classes that need help.
Wolf Munroe wrote:
Nothing is the answer to that. But I'm sure someone will have an asinine rules argument against it! I thought the Kite battle thing was cool as heck. Really evocative and fun.
hogarth wrote: One thing I've noticed is that I see more people arguing about D&D rules on the internet compared to 20 years ago. So obviously D&D rules are getting worse and people are getting more argumentative. Har har! And yeah Kthulhu - it'll be nice to have you state-side again we were all talking about how we missed you last night!
TriOmegaZero wrote:
Hey ToZ - I agree with everything you said - but when your anser is to fundamentally change the game system to something else (which again I really agree with) then the system might have some issues. I think the bigger point is that mechanics swung from being too abstract in the older days of RPG's to being too defined now. I mean it's all a moot point anyway - if pathfinder isn't cutting it for you go find a system that agrees with you better. If Pathfinder was all I played I'd go nuts. I love Pathfinder, but it's SO mechanical and that's a frustration I can understand... but that's what makes the combat so appealing. Basically pathfinder is (to me, mechanically speaking) a big combat engine. It's awesome for dungeons and combat, and kind of meh for storytelling. I know, I know - Storytelling has nothing to do with a games specific mechanics and everything to do with how you run and blah blah blah BUT - most of the role-playing encounters you run up against in the course of published material is really a skill check with added modifiers based on RP'ing. Like ToZ - I like to monkey with the system to see what works and doesn't work for me. As an experiment I ran an adventure recently where I took charisma as a score and all the social skills (sense motive, diplomacy, bluff, etc) out of the game entirely. It was a really different game for the players and I, and it was kind of interesting to watch them adjust (they all started at the end of 3.5/beginning of Pathfinder, I started way back). Just my 2 cents.
Matthew Morris wrote:
Agreed - I really hope they find a way to keep going with the YA - one of the best marvel titles in a long time.
James Sutter wrote: Since it wasn't yet written when this thread was originally posted... consider this the obligatory plug for Death's Heretic, a novel all about an atheist in Golarion. :) Well I might just have to check it out then!
Deadman - I didn't mean to offend - the point he was making is actually in support of polytheism. Basically western culture likes to deride polytheistic religions as primitive in comparison to the predominant monotheistic religions, which is hogwash. I don't think Dawkins is a "giant dick", I do think he's an activist. I whole-heartedly agree that people in general are over-sensitive about religion, and that it enjoys a special place in american culture where you can't even really question it, and that that probably shouldn't be the case. I really enjoyed his defense against being called a fundamentalist. I can see where people would have problems with him as he handles a culturally sensitive subject rather roughly, but I think it's a good thing that the discussion is happening.
Andrew Turner wrote:
The Qu'rans were burned because they were being used to send classified information - and it was the right thing to do from a security standpoint.
bugleyman wrote:
Good quote - I liked the one about the misconception that a monotheistic religion is better then a polytheistic religion, and that by extension an atheistic system would be the next step. Also I saw somewhere upstream that someone mentioned that Atheism was a form of faith (in that you have no proof of the nonexistence of god) which is patently false... the burden of proof always falls on the soulders of the party making a positive assertion and all that. Keep going back to that atheism is a form of faith nonsense in my head - I wish people would understand how offensive, subversive, and dismissive that statement actually is. It's just as bad as "homosexuality is a choice" or "he is so well spoken" when talking about a black man. Just because Atheists are a ill-represented minority doesn't mean we shouldn't be respected like everyone else.
Tom - I missed the chance to vote, but if I could have it would have been for you or Mike. That being said, I feel like you've shown EXCELLENT design work in all rounds of the competition. If you don't win, I feel strongly that Paizo will be giving you work either way - frankly you deserve it. I can't imagine that you and mike won't both be freelancing. It's been an interesting run this year - I think it was pretty clear up until the last round that you were a better designer than Mike (no offense, just stating my honest opinion) but the submission of adventures cast a little doubt onto that for me. Personally I would have voted for you - because I feel that you earned it with your stellar design work throughout the competition. And I don't understand how a parallel design issue would have had any impact on the work you've done - it's just as impressive either way.
I missed the chance to vote, but I would like to leave some feedback. Mike - I was really torn between you and Tom Phillips. His work displays a level of polish and finish that yours lacks, but your work is more over the top creative. I'm not saying either is better, but Tom, I think, is a sure thing. He's going to be writing for somebody somewhere no matter what - and frankly Paizo would be foolish NOT to hire him. I loved your monster, and your module proposal. I think, ultimately, for me at least... you would benefit the most from winning this competition, and vice versa, I think Pathfinder would benefit from you winning the most. Congratulations on a good run and a stellar final entry, I sincerely hope that either you or Tom wins, and that whatever happens you BOTH get to write for Paizo.
Kthulhu wrote:
You bet he is - deeply, deeply stupid.
I know this has been said a few times but I think it bears repeating - both players can decide not to be jerks and just get along with each other. That really is the crux of the issue - and like that metallica song, nothing else matters. Cooperation with others, meeting new friends, sharing adventures... these are the reasons Organized Play exists. Who cares about the rest? People love to take up the paladin discussion battle-flag and rage about, throwing heavy-handed opinions and interpretations. Why? At the end of the day, if you can't sit at a table and PLAY THE GAME with someone, the game's not the problem - you are. I know that comes off pretty harsh, and I'm sorry for that, but it's definitely how I feel about the issue - not that anyone should really care about little old me.
So, been reading a LOT of comics lately (trying to clear my backlog) - just read the last 16 issues of X-force, first 7 of Wolverine and the X-men, last 10 of Avengers, re-read We3, and read the first 12 Young Avengers (picked up a HC of it). and.... I'm digging it. I really thought I wouldn't like Wolverine and the X-men - but I really HAVE enjoyed the headmaster wolverine schtick. Some really good writing on that title - some of the beast dialogue has had me laughing pretty hard. my favorite "I may have made the espresso machine a tad TOO intelligent. This morning it turned on me and tried to strangle me to death with it's cords... that, or I may need more then three hours of sleep a week." X-force has been a lot of fun, with Genesis (apocalypse jr.) and the whole Dark Angel Saga. I'm getting really revved up for upcoming X-men vs Avengers crossover, and I think I'll get all of it (I have every issue of House of M, Civil war, and World War Hulk, and Siege.) as I kind of regret not picking up Secret Invasion. I wasn't too interested in it, but not having it leaves a large hole in my comic line. On the book side of things, just finished reading Joe Abercrombie's The Blade Itself trilogy - good stuff. Started reading the hunger games on the wife's reccomendation - not bad at all, even if it *does* reek of Battle Royale - which is fine by me. This has been a (not so brief) update on what I'm reading. You folks? Edit - if you haven't read We3 you really, realy should. Fantastic. |