I am about to start playing a Nagaji Cleric(Crusader)/Monk(HG/SM) character and am looking for a miniature (male or female) with an urumi (whip sword, think Ivy from Soul Caliber). I remember seeing a few out there before, but the only one I have rediscovered is the Anima Tactics girl and am not crazy about her. Any have any ideas on other urumi wielding minis?
Kensai
20-pt build
Starting Stats
Traits
0 Dodge (Human bonus feat)
I have not put much thought into the build past level 15 since this is still a WIP; and even past level 9, the build is still somewhat fluid. I like the idea of Spell Perfection, but the relience on a single spell (and hence damage type) is kind of scary. Getting around the limitations this character has (like the one just mentioned) is the reasoning behind taking the Craft feats (cheaper items). Luckily our group is one of those that allow item creation and even new items within reason. He will be replacing a 7th level character, so his starting money is the same as what that character has. Also, roughly 1.5 to 2 years time between when old character retires and new one starts up. (Remember, this is in the Kingmaker AP.) Starting exquipment (major items)
Future purchase
One of the characters also has the Inscribe Tattoo feat. Because of this, this character (the magus) will be pruchasing tattoos that are the equvilant of lesser meta-rods of Elemental Spell of each type as money permits. Awhile back I figured out a rough estimate of the cost per charge for the various levels of meta-rods, so rather then buying duplicate tattoos (i.e. 2 lesser cold Elemental tats for a total of 6 charges/day), he will "add" charges to his tats using the normal rule for upgrading items. (Fluff: The tattoos get more detailed.) Anyway, that's the basic overview of the concept. Any thoughts or comments are welcome.
Dr. Johnny Fever wrote:
Yes, the slam attack should at 2d6 but you only have 1 of them per limbs (arms) evo. So switching the claws from the base form to slam takes you from 2 1d4 attacks to a single 1d8 (or 2d6 w/ ID) attack.
Ultimate Combat has an updated/expanded weapon groups listing on page 45 which includes the Monk group of weapons. But after looking at the printed list and then at a manually compiled list of monk weapons (minus Adv's Armoury: hanbo), I find some discrepancies. Here is the expanded list:
Spoiler:
bo staff
brass knuckles butterfly sword cestus dan bong double chained kama double chicken saber emei piercer fighting fan jutte kama kusarigama kyoketsu shoge lungshuan tamo monk’s spade nine-ring broadsword nine-section whip nunchaku quarterstaff rope dart sai sansetsukon seven-branched sword shan gou shuriken siangham tiger fork tonfa tri-point double-edged sword unarmed strike urumi wushu dart And here is the compiled list: Spoiler:
bo staff
brass knuckles butterfly sword cestus dan bong double chicken saber double-chained kama emei piercer fighting fan jutte kama knuckle axe kusarigama kyoketu shoge lungchuan tamo monk's spade nin-ring broadsword nine-section whip nunchaku quaterstaff rope dart sai sansetsukon seven-branched sword shang gou shuriken siangham temple sword tiger fork tonfa wushu dart 3 weapons in the expanded list are not in the compiled list (tri-point double-edged sword, urumi, unarmed strike) while 2 weapons in the compiled list are not in the expanded list (knuckle axe, temple sword). Unarmed Strike I am going to ignore since it's inclusion is redundant with it being listed as "monk". The other 2 (tri-point double-edged sword, urumi) don't mention them as being "monk" in either the weapon tables or descriptions. The knuckle axe is a variant of brass knuckles per it's description and is listed as monk in the table. The temple sword is listed as monk in the table also and mentioned as monk's being proficient in them. My question, after this long preamble, is this: What is the status of these 4 weapons (ignoring unarmed strike)?
Quote:
Yes, actually I would have relate the two even without seeing the playtest rules because aside from their durations, the two abilities are the same thing. But I am not going to push this any more. Everyone can play their game as they see fit. Now let's get back on track and help Walter with his guide.
Quote: Not "are equivalent", "were equivalent." They took that blurb out because that is no longer the case. Let's agree to disagree because unless you work for Paizo, you don't know any more for certain than I do. :) And the Arcane Strike feat description wasn't changed but rather an addendum was added to the description.
Quote:
Arcane Strike and the Magus ability are equivalent, and it says as much in the feat description in Hero Lab when you look at it with a Magus character. The final playtest rules said it also; but for whatever reason, that blurb was taken out of UM and is just implied. |