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TheZombiePunch wrote:
If you fail to meet the opponent's touch AC with your attack roll then you'll roll a D8 to determine where the bomb/splash weapon landed and then apply splash damage accordingly.

but if it falls short then it will still be in mid air right?


What happens if you throw an alchemist bomb straight down at an enemy but don't pass their AC


Zhayne wrote:
The rules only say metal armor on the druid, so it's only metal armor on the druid.

My GM has decide that they can't wear any metal, so magic rings or anything like that isn't allowed. Also any metal on their animal companion makes them lose their powers.


Ok so i'm confused about a druids ability to wear metal
is it only armour they can't wear?
or are they prohibited from wearing rings and necklaces as well?
and what about stuff they're forced to wear like manacles?
and can their animal companions wear metal armour?
basically i'm asking and what point druids lose their powers


Shfish wrote:

Fanta, do a quick search of woodland creatures....there are a lot more than just those that if you grew up in that environment you would have seen. If you are human/orc/halfelf/halfling we are talking 10-15 years of cognitive time to see creatures. If your an elf more like 50-75 years. Just saying man...personally I think putting excessive restrictions on your character for this is wrong.

Its like telling a fighter who is proficient in all martial weapons that he can't use a greatsword without a penalty because in his hometown they only had clubs, daggers, shortswords, and rarely a longsword...oh and all polearms are out because there weren't any in the town...sucks to be you..pick a different class man... >.<

My character is a gnome but sadly I can't find a list of woodland creatures, thanks for the advice I will probably end up changing class.


Shfish wrote:

Ok, so creatures of your normal environment, sort of...

What about dogs?
Wolves?
Birds?

My character grew up in the forest so any sort of domestic animal like a dog or horse wouldn't be allowed, I could maybe make an argument for birds but it would have to be like a robin or sparrow. wolves would be allowed as we have met them already in our campaign.


Shfish wrote:

Because when most people make a druid for the first time, they build from level 1...the thought about a GM making excessively hard conditions for one of your class features doesn't enter your mind when you are doing it the first time.

So yes, GM screwing the player would probably fit here. Saying they have to have met everything other than a badger? Seriously? It can't be assumed that creatures of the environment he is from have been met previously?

"Oh man, I know we need to get our injured comrade back to town real quick, but man, I have never seen a horse since we started adventuring so I can't wildshape into a horse. Sorry that my childhood of riding horses is insufficient to work here guys, I guess he will die. I call dibs on his scimitar!" ....
...
...

And RuyanVe its as much on the GM to let you know about their stances on vague things at character creation as much as it is on the players to ask.

Just to verify I didn't mean a badger literally, though with my characters backstory a horse would not be allowed, I can turn into small woodland creatures eg a badger or a squirrel or possibly a rabbit


Shfish wrote:

Need more info.

Is this PFS?
Is this homegame?
Is this homegame played similarly to PFS (as in as long as you have the books, and its a legal mechanic, you can use it?)

If PFS, then as long as you have the books, you can change into the appropriate creature.

If its a home game, GM call 100%. General guidelines would be native creatures to your environment. Outside of that, make a knowledge nature check, if you can make the check, then you know the creature (this is just an easy mechanic to represent the types of things you asked) and every time a new rank is added to knowledge nature you can reroll failed checks..

So basically, if its PFS yes, if home, then GM should make it easy to rule on each case to not make it too burdensome on paperwork.

Alright thanks, it's a homegame and the GM has decided that anything more than a badger can't be used unless met ingame.


At our most recent pathfinder game we've been having a
disagreement about the druid wildshape ability

Basically my question is how well does a druid need to know an animal to turn into it.

For example can they turn into an animal they have never met,
or an animal they have only read about,
or do they have to see a picture of it
or actually see and interact with the animal up close.