mumbles Goblin Squad Member |
Couple of things to remember here. Firstly is the fundamental issue griefing or non consensual pvp? It is clear that serious consideration is being given to how to prevent griefing.
Secondly, griefing is not just about pvp - rogue carpenters in UO and people being trapped by tables? Jita being overrun by sheer numbers in EVE? People just jumping where you are fishing in WOW? People tapping nodes and not harvesting them, there is a huge list.
I personally dislike pvp, but I dislike a player base and a developer that is accepting of griefing more. I think that whilst there will be elements that may prove annoying, looking at the community right now I have high hopes for this working with or without pve specific servers.
Griefing is as much a function of the playerbase as the mechanics and right now whilst the mechanics may not be ideal the playerbase looks pretty damn encouraging.
Finally, my personal thought is that as I don't like non consensual pvp then there are approaches that can be taken, safety can be usually found in numbers. Now if I ride out into the wilderness alone then I expect to be set upon by bandits. However, I would be really surprised if I were to run into many unwanted fights riding out as a company. Pretty excited at the thought of it to be honest.