mrofmist's page

Organized Play Member. 158 posts. No reviews. No lists. No wishlists. 1 alias.



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Lord Phrofet wrote:

This question is probably going to make some people angry but I am curious. Why did Paizo decide to release the Mythic style content instead of Epic (lvl 21+) content?

On a note I PERSONALLY do not care for Mythic. The reason being is that I felt that Pathfinder was sort of a overpowered 3.5 and I was hesitant to start playing it for that reason and finally started playing it in the last year. Mythic just seems like an overpowered Pathfinder. Now I understand there is nothing wrong with that and some of possibilities ARE interesting. I was just curious why Paizo decided to release this instead of making rules for play beyond lvl 20 which do require all their own rules as the basic D20 system does start to break down after a certain point.

I also understand a lot of people do not like Epic (I personally am of two minds; its nice to sometimes see that character I have been leveling for 15-20 lvls keep going on to new adventures but it can get a bit ridiculous at times) but the possibility of continuing existing characters or having an adventure of Mythic like proportions (sorry bad word play pun) is nice.

So was there any particular reason this decision was made?

Pathfinder is not an overpowered 3.5. I was able to get 15+ attacks a turn at a 10+ modifier at lvl 8 in 3.5, by stating prestige classes from books that were nigh unheard of. You can't do that in pathfinder. Pathfinder may be a little bumped up in power, but so are the monsters. And they removed all the loopholes and lvl stacking choices from 3.5. I'm sorry that you view it that way, I would suggest you reevaluate your views. Go read the disscusions on the matter.


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Ecaterina Ducaird wrote:

My .02?

They are not magic shovels and tankards as weapons (out of the box and standard) because those items are 'tools' not 'weapons'. If you can afford to fork out the several thousand worth of GP to make a item masterwork and a +2 equiv enchantment on it to make it a 'weapon', you probably want to do it with something that is a weapon to begin with and designed to actually hurt people, not hold your beer.

Why is there no greatswords of digging? Same reason. You use a tool for that, not a weapon.

Might there be 'magic weapon tools' out there.... can't see why not, but they aren't going to be purpose built by someone. A shovel might be have been imbued with necromantic energy over the years spent in a restless graveyard, or with wild energy from being used to tend a druidic grove. A mug might be a gift from Cayden Cailean that is imbued with his chaotic essence (and is always full). A mug might have been used by a king to defend himself against an ambush and saved his life years ago and become a minor historical artefact to a country, imbuing it with improved ability against whatever race ambushed him in the first place.

But that's the only way I see those things coming about. Hand of fate kind of objects rather than purpose built. You ask a magician to enchant your shovel and your probably going to get some odd looks and they may actually tell you to bugger off (who wants their name associated with a shovel? There's no prestige in having your name associated with a shovel, because heroes don't use shovels).

My 2 cents. Why aren't there greatswords of digging or +2 vorpal forks? Because this is a story based roleplaying game. Just an optimization fest. NPC's and in-game people don't think of their character sheets when making gear.

Just like the longbow revolutionized markmanship, but it wasn't the norm, so people never made it. The shortbow was the norm, it didn't occur to them to make something outside of that.

D20 has become too optimized, people have to have high dpr, have to have gear that sync's perfectly with their char sheets.

My group does none of this and we still tackle CR's 3-4 higher than our lvl because we play intelligently. We use the environment, we use teamwork. That's how it's done. Not by giving the courtesan rogue the +2 vorpal fork, a high bluff and sleight of hand, and improved crit (fork.)

You can do that, and sure it's neat, but it serves such a limited purpose. So yes, it's 300g cheaper, yes it's more optimized for the same purpose as a dagger. You guys remember that you're roleplaying a character that doesn't know all of this right? At least not like you do.


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Elamdri wrote:

I dislike that moving diagonally isn't always 5ft of movement. I houserule that in my games.

I also wish I could have back the HOURS of my life lost waiting for people to calculate their movement using the standard rules for diagonals.

It's based in math though. The diagonal of a 1 inch square is 1.5 inch. Since there isn't a feasible way to calculate a half-inch is d20 then every other square is worth 2.

What you're allowing is for someone to move 9 squares (distance equivalent) with a 6 square movement speed. In your game I would never move straight.


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W E Ray wrote:
WhipShire wrote:
You will really blow a gasket with this one (Dragon's Ferocity)

No I won't, like I said earlier, I won't even look at these things anymore -- and sure as hell won't let them in my game.

Instead I'll pat myself on the back for swearing to not buy the UC back when they first announced they were gonna publish it in a year hence -- and let everyone else know not to buy one.

I guess the only thing that really sucks about this is I lose some respect for Paizo.

Actually, UC is one of the better books they've made. Martial character have always been weak, even in 3.5. That's why the tier 1 classes were Wizard, Druid, Cleric, and Archivist. And UM made casters better.

UC finally gave martial's the love they needed and have never gotten. Honestly, if you don't like it, it's probably because you're playing a caster. UC always martial's to stand up late game and early game to the massive power that a caster has.


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I've read through both entries, and the faction entry. And I see no rules reason a Paladin can't be a hellknight. I even says under paladin code that a paladin can ally itself with a creature of any alignment when it comes to accomplishing a greater cause.

Which is this case would be the Lawful upholding of the world. He could be a paladin of Abadar, or Torag. And even be bidden to maintain law.

None of the Hellknights abilities are evil. And even the class itself is not intrinsically evil. It's a primarily neutral class and faction that bases itself off Hell, but that's just for a Law standpoint. A faction based off Axis wouldn't by essence be good. Just organized and lawful.

Thoughts?


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Baerauble wrote:

A debate recently raged via emails among our gaming group about ranged full attacks within the reach of an opponent with Combat Reflexes.

Situation: Steve the archer makes 3 ranged attacks as a full attack action within the reach of an enemy (Larry) with Combat Reflexes and a Dex of 18 (situation for example only).

How many Attacks of Opportunity does Larry get against Steve?
0? (Full attacks are listed in the table as not provoking AoOs)
1? (Ranged attacks draw but since they're part of a single action it only provokes 1)
3? (Each ranged attack provokes as separate opportunities)

To mitigate bias I'm not putting my own opinion or that of the other members of our group here.

Thank you for your time.

It states the answer clearly in the ruling. A single condition can only trigger an attack of opportunity once in any given round from each available attacker. The firing of the bow is the condition.

This prevents things like one broken character I once saw, that stacks feats and prestige classes to allow him to use a gargantuan chain whip to pick up people and throw them 40 feet up. Them attack them 7 times as they fell, them with the 8th aoo throw them back up. Gaining infinite attacks. Luckily that above stated ruling broke the ability to make that character.


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Nimblegrund wrote:
Rubia wrote:
Muser wrote:


If you crit with a bomb, you crit with the whole slew of damage, so 5d6 becomes 10d6, 8d6 becomes 16d6, etc. Same thing as with evocation spells that include attack rolls. In fact, you can crit with anything that has an attack roll. Splash weapon, ray of frost, your mom, etc. When critting with a splash weapon, roll the damage dice two times and add any miscellaneous bonuses, like the Int bonus alchemists have or Point-Blank Shot, twice.

You're wrong. Read the Alchemist description, which I've pasted the revelant portion of for your convenience:

** spoiler omitted **

Rubia

So, supposing I have a level 3 Alchemist with an 18 intelligence. My bombs would do 2d6+4 damage, and on a crit, I would do 3d6+8?

A rogue with a short sword and 5d6 of sneak attack who crit's would not do 12d6 damage.

He would do 7d6.

1d6 short sword, 1d6 crit, 5d6 sneak attack.

Alchemist is the same, only the first die crits. Because that's the actual weapon die. The other dice could be considered precision damage, in a sense.


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darth_borehd wrote:

This is still a work in progress.

It is an open-source pantheon of Norse deities for use in your Pathfinder RPG game.

This is NOT a conversion of the Deities & Demigods section on Norse mythology. This is an independent attempt to create something usable for gaming but still close to the actual mythology.

To that end, I admit that some fudging did take place where the source mythology was lacking. For example, some deities I just made up a favored weapon that seemed to suit them because none of the stories about them really mentioned a weapon. If however, a weapon was mentioned associated with them at all (like Odin's spear) I made sure to make that the favored weapon.

Also, some sources cite different names for different gods or say that some are just other names for the same gods. For example, Was Freya the same deity as Frigg? Was she the same deity as Gullveig who was in turn the same deity as Heid? Could she be the same deity as Idun who was also the same as Ostara? I tried to separate the deities by portfolios and personalities. Hence, Freya is separate than Frigg and Idun. However, Idun and Ostara were just too similar in portfolio not to be the same deity.

I will be tweaking and expanding this based on feedback I receive. I will also be writing descriptions of each deity and an explanation of how to use Norse cosmology in your game.

Norse Gods for Pathfinder

Tyr uses a sword. Hence his flaming sword in legend. You could actually swap Tyr and Baldur and it should be fairly accurate.