Calliope5431 wrote:
Quote:
It's not only physical resist 10-15 but complete immunity to a bunch of afflictions and most importantly free raise shield each round?
Just the fact that you can turn your free sustain to free raise shield is massive enough imo to bump it up as the best defensive impulse in the game.
Mmmm. Good point about the laundry list of immunities. I agree, it deserves a bump then. Still purely defensive, but that sure is a lot of defense.
On the other hand, I DO want to note - you're immune to HEALING. Which does hurt.
Not purely defensive, it also adds an extra damage die to all your metal impulses that deal damage. Technically changes unarmed attack to 1d10 as well, but that part is probably basically flavor in practice most of the time.