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mordulin's page

Organized Play Member. 215 posts (639 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 14 aliases.


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Scarab Sages

The 3rd level Spell Cache spell fro DPS++ says its electrotether, however, there is no electrotether spell. I assume they mean gravity tether from the general playtest handbook, which is what I am going to rule it as for now for my playtest game I'm running tomorrow.

Scarab Sages

I think there is a problem with the 14th level Mechanic feat Advanced Drone. It has a prerequisite of itself (Advanced Drone) and it mentions becoming an Advanced Companion. From what I understand the drones work like animal companions and the feats line up with that besides this one. 4th level - Tactical Drone (Mature Companion), 8th - Refined Chassis (Graceful or Burly I assume are analogs to Nimble or Savage), 18th - Elite Drone (Specialized Companion). You can't get more than 1 specialization unlike animals since its an 18th level feat so I am confused though on what Advanced Companion would be as I would have thought it was the Specialized companion.

Scarab Sages

How about a Titan Mauler archetype Barbarian? At 14th level they can enlarge person when they enter a rage.

Scarab Sages

If its going to be a while before you guys are playing this campaign I would recommend holding off on character decisions. The Advanced Class Guide should hopefully be out before you guys play and who knows how those classes will have changed from the playtest. It may be that one of those classes better fit the theme/RP Background you guys have in mind for your characters.

With the above party I think you have already hit the nail on the head for most of what would be problematic. Though I can add it does look like there is also a distinct lack of decent swarm fighting techniques (area effect sorcerer/wizard spells or alchemist bombs). If the Mummy movies taught us anything its that swarms of scarabs are just lying around waiting to devour tomb explorers.

Scarab Sages

Wow, it has been a couple of years since I've really posted much on the boards but I figured I wanted to get some writing practice in and might as well start a couple of Journals. This one I am running the Mummy's Mask Adventure Path so tons of spoilers. My player's I trust to stay out till after we have completed the campaign.

Just to set things up allow me to introduce you to Team ZORA:

Boaz a True Neutral Oread Warpriest of Pharasma with the Inquisitive Archaeologist campaign trait. Boaz is a native of the city of Wati and the designated party leader/speaker.

Zomo a Chaotic Good Garundi Cryptbreak Alchemist with the Blood of Pharaohs campaign trait. Zomo is a fellow worshipper of Pharasma and is also a native to the city of Wati.

Fatima a Neutral Good Catfolk Two-Handed Fighter (eventually Living Monolith) with the Devotee of the Old Gods campaign trait. Fatima also is a native of Wati but unlike the others her prayers go to Sekhmet.

and

Samar a Lawful Neutral Ancient-Born Dhampir Qinggong Hungry Ghost Monk with the Undead Crusader campaign trait. Unlike the others Samar is originally from Ustalav though he has resided in the city of Wati for over 20 years. Like Boaz and Zomo, Samar is a follower of Pharasma.

Unknown to half the group Samar is actually a convicted murderer and is seeking his redemption by devoting himself to the church of Pharasma. Boaz is Samar's jailer and he has authorization from the high priestess to execute Samar should he prove dangerous to innocents or the city.

The first game session was rather short and a good chunk of time was spent finishing up character creation and deciding on a name for the adventuring party. The opening ceremony went off smoothly and the party was relatively quiet and respectful during the assignment proceedings. The party was eager to get started first thing in the morning and as soon as they were allowed to they left for their assign tomb.

The Tomb of Akhentepi:

The morning started off peaceful enough. The journey to the tomb was uneventful in the early hours after dawn. Team ZORA inspected their site and while they noticed that the mortar seals had been broken away from the doors they brushed it off as the passage of time. A couple of hours of digging allowed them to clear enough space for them to try and pry the doors open. Unfortunately no one thought to get a crowbar, as the group was discussing who should run back to town and buy one, Samar tried his hand at opening the door with his bare hands. Miraculously the doors swung out enough for the others to finish pulling them open.

Once inside the tomb things began relatively uneventfully. A ghost scorpion managed to slip past the party and attempted to sting Boaz, but was unable to pierce his armor. The party quickly squished the large bug and moved inside the tomb proper. Not wanting more bugs or worse to sneak up on them from behind they decided to roll the interior door shut behind them.

Disappointment that the tomb may have already been looted began to set in as they found the ancient body of a thief after tying their rope together and climbing down a hole in the floor. Hoping the thief operated alone and thus died before getting to loot the tomb they moved on. The hallway beyond nearly proved their undoing as a dart trap continued to pepper the team, eventually dropping both Boaz and Zomo before everyone cleared the hallway. After some application of a healing potion and charges from Boaz’s healing wand the party was ready to move on.

The game session ended with the exploration of a couple more mostly empty rooms and a quick fight with more bugs that proved to be no real threat to a party of heavily armed and armored adventurers. Unfortunately there has been no real treasure found yet (though they seem to have a knack to go the opposite direction of any of the rooms with the treasure in them…).

Scarab Sages

My players had a really hard time deciding on an adventuring party name. Finally they decided on a similar naming convention to RWBY (for those that watch the show) and are calling themselves Team ZORA (based on the last letters of their characters names instead of the first like RWBY, mainly cause they couldn't make anything that actually sounded like a word with the first letters.).

Scarab Sages

I just started running this game last night. The characters my players made include:

An Oread Warpriest of Pharasma
A Garundi Cryptbreaker Alchemist
A Catfolk Two-Handed Fighter (Going for Living Monolith)
and A Dhampir (Ancient-Born) Qinggong Hungry Ghost Monk

So far they seem fairly balanced but the Cryptbreaker Alchemist's dice hate him when he searches for traps.... Nearly had 2 deaths with the first trap they encountered.

Scarab Sages

I am so glad my friend pointed this out to me. My attention on the boards is usually spent reading elsewhere. I totally would have missed this otherwise. Resume sent in last night. Good luck to all who apply! I am sure it would be a dream come true for any of us who get the position!

Scarab Sages

I love playing Origins and Awakenings. Working on my second playthrough on Awakenings now with a new Orlesian Warden. If you plan on playing a Arcane Warrior and plan to wield a sword instead of staff I highly recommend using this Arcane Warrior Spellcasting guide to help decide what spells you want to learn.

Scarab Sages

First to start, I admit to being a Power Gamer. I love the warlock but just straight warlock without prestige classes and especially limited to just the Complete Arcane invocations and pre-epic is not overpowered in my book. Seeing invisibility and Detect Magic all the time is great but not overpowered, see Permanency. (Some of my favorite things to do with a wizard was make permanent Arcane Sight and See Invisibility.) Flying all the time can be powerful at lower levels but they are still able to be pincushioned by archer mooks. Mid to High level DMs should be already used to Sorcerer's or Wizards having Overland Flight going and thus all day flight is almost the norm. Invisibility looses its appeal at mid to high levels when you are facing off against things like Dragons, Outsiders, or classed villians with quaffed potions of See Invisibility. When I played one I was a multiclass Sorcerer/Warlock/(Complete Mage Prestige Class that combined Warlock and Sorcerer and I can't remember the name of it right now...) and it wasn't until I reached epic level that my DM declared my character annoying and broken. 1 Epic level feat was all it took for that. (Wizards site had epic level Warlock feats and at 21st level I had the prerequisites to take the Elemental Master-type feat. It allowed me to cast Summon Monster I - IX at will (Air, Earth, Fire or Water subtype only), Dominate Monster at will (Air, Earth, Fire or Water subtype only)gave me resistance to Acid, Cold, Electricity, Fire and Sonic like 10 or 20 I think, and all creatures of the Air, Earth, Fire or Water subtype treated me friendlier (2 categories higher on the diplomacy chart. So instead of Hostile they would only be Indifferent to me.)) I wouldn't adjust anything from the base Warlock for a Pathfinder game myself. Especially if the player is having fun playing it as is. If you are really worried about the crafting abilities of the class just calculate the spellcraft DC higher for not having the spells per the rules in the Pathfinder Core book.

Scarab Sages

Just got finished running the kobold/mite lairs today.

Spoiler:
My group took a look at the wanted posters and decided to try and make peace with the kobold tribe to cash in on the reward rather than just slaughter them. They happened to explore the hex with the mite lair first and took to talking with Mikmek after rescuing him from his tormentors. After recovering the kobold statue, and more talking to Mikmek they decided to give the statue to Chief Sootscale. At the kobold lair they made the chief swear to peace before they would hand him the statue. They even let the chief get the killing blow against the shaman.

I just have to say, as a HUGE fan of the kobold race, I was very pleased to see the option for peace even included. Can't wait to see how things develop in the next adventure!

Scarab Sages

Will be stating this game up tomorrow. I have 2 players and a DMPC to help them out. They had there choice of rolling (3d6 reroll 1's on the first roll, roll six times) or point buy (25pts). The players have decided that they want to be known as the Horse Lords of ...... (they haven't decided on what name they are going to give their kingdom yet) so they each have a horse at start.

Lanliss (Elven Cleric of Erastil 1) (Pioneer Trait) (Vigil)

Gesade (Elven Cavalier 1) (Noble: Orlavsky Trait) (Vigil's wife)

Phos (Elven Fighter 1) (Sword Scion Trait) (DMPC)

Really looking forward to getting going tomorrow!

Scarab Sages

Me'mori wrote:

Speaking of, any word on Paizo's Lycanthropes? I recall one Dragon Magazine breaking the Lycanthrope advancement into levels (Werebear Monk!), but I've heard little to nothing about any such plans in PF.

Did I just miss it?

Paizo doesn't have level adjustment for there monsters so its up to the individual DM about how they want to handle monstrous PCs (like lycanthropes) if they allow them at all. You might want to check out Sean K. Reynolds Curse of the Moon book though for some interesting rules on lycanthropy!

Scarab Sages

I thought the movie was highly entertaining, in a turn off your brain way. But if you really want to know if its any good you should ASK A NINJA!

Scarab Sages

For my playtest I went with Bard wealth for Summoner and Wizard wealth for Witch.

Scarab Sages

Adventure: Hallow's Last Hope

DM: Mordulin

Party:

Byggvir (Half-elf NG Witch 1) (DM PC)
Beyla (Byggvir's Fox Familiar)
Argo (Human CN Battle Oracle 1) (socalgamer)
Viato (Elven CG Summoner 1) (Vigil)
Ignatius (Viato's Eidolon)

Summoner thoughts:

The summoner was great with a small party. Some fights were very close but the party managed to squeak by in the end with the aid of the summoner. My only problem with the class is the clutter effect from his massive number of summoned creatures. In the final fight of the adventure the Eidolon was thankfully absent as it had been reduced to negatives in a previous fight and the summoner dismissed him, hoping to summon him at full hp the next day. Still, he summoned three Celestial Riding Dogs on three consequative rounds against Greypelt (Worg Warrior 2). A CR 3 was taken out by smiting celestial puppies while the rest of the party struggled to hit (low rolls) a wounded wolf that was blocking their access to Greypelt. Except for the final encounter when the summoner unleashed all his remaining summons combat flowed like normal. Our summoner player had all his stats for his typical summon puppies and his eidolon with his character sheet so there was no book flipping which was nice. In the next playtest I am going to limit the spell-like summoning. (You cannot use this ability again until your previous summon(s) is dismissed or destroyed.)

Witch thoughts:

First, wow, bad luck meant this witch went down fast! 2 seperate encounters the witch wound up in the negatives in 1 round. He even had Toughness and a 14 Constitution so 11 hp! No slouch, just bad luck. Anyway he had a fox familiar. According to the Module Hallow's Last Hope, the firefoot fennec uses the same stats as a small dog so that's what we used for his familiar. As the DM and player I felt my familiar was too vulnerable. I would have felt safer if it had more hps. For my next playtest I may try it with the Familiar having the same hp as the Witch and see how that is balanced. There were some questions that arose from my playing the witch though that we weren't too sure on. For my Hex I chose Evil Eye, which is AWESOME, as it allowed the witch to do something magical without being too powerful. It felt more powerful than a cantrip but not as good as a 1st-level spell which I think is perfect for it since it can be used at will. However, can it be used against Mindless creatures? There was a cauldron construct in the adventure and with nothing else I could do I had the witch use Evil Eye on it. I figure since it didn't say in the description of Evil Eye that its mind-affecting it would work. It didn't really feel overpowered for me to give the construct a -2 to attacks for 8 rounds so I don't see a problem with allowing it to work on mindless creatures. Also, I was wondering if you could use Evil Eye multiple times on a target so it can eventually over 3 rounds have a -2 to attacks, AC and Saves or if you use it a second time it changes the thing penalized and resets the duration?

Overall the classes don't seem too bad at 1st-level. Next we plan to have Vigil DM us in Seven Swords of Sin and playtest 7th-8th level. Finally I will run us in Blood of Dragonscar to give us an idea of play at 15th level. I'm sure at least Vigil will post his thoughts on the summoner later.

Scarab Sages

Just have to state the Final Fantasy fanboy in me LOVES the Summoner!!! Now back to reading and preparing for playtest game tomorrow!

Scarab Sages

It is after 11 am pacific time, looks like Jason just lost his pie privileges for the day. Poor guy. After Thanksgiving pies are the best!

Scarab Sages

Ok, Everyone else here is in. That puts us up to 8 players which is fine since this is a pbp. :) So welcome aboard Thomas Thiessen, Memento Mori, abstract xp, James Martin, David Fryer, and Jess Door! I will see you all in the Out of Character Discussion Thread! I'm hoping to get this adventure started sometime this week or next pending everyone finishing character creation.

Scarab Sages

Tarlane wrote:

I'd love to be involved as well. I was actually going to run DoD at one point for my in person group, so I have read the first two modules for it, but that was when they first came out(almost two years ago now) and my memory of them isn't all that great.

If you don't mind that, I'd be very happy to toss my name in the ring. I can make whatever is needed to balance out the party, but I have some nice ideas for a scoundrel or a soldier, so those would be my preference.

Sounds good to me Tarlane, welcome aboard!

OOC Discussion thread now up with character creation rules.

2 down, 2-4 more to go.

Scarab Sages

thrikreed wrote:
I'd be game to game.

Welcome aboard Thrikreed! 1 down at 3-5 more to go.

Scarab Sages

abstract xp wrote:
I have the old WOTC d20 rules. Can I still participate (I know the SAGA rules are somewhat different) and do you accept Jedi?

The SAGA rules are a lot different, like the difference between d20 Modern and 3.5 D&D. I do accept Jedi though.

Scarab Sages

I've never run a PbP before but I would like to try and do a Dawn of Defiance game now that all the adventures are available. I'm hoping to find 4 to 6 players who can post at least once per day. Once I get a group of players I'll post my character creation rules for the game on a separate thread.

For those who don't know what the Dawn of Defiance is about:

"Dawn of Defiance is a Star Wars SAGA campaign set in the tumultuos period between Episodes III and IV. It consists of 10 linked adventures. These adventures are designed to take characters from 1st level to 20th level. Along the way, they'll become embroiled in the battle against the newly-formed Galactic Empire and will have the chance to strike decisive blows as they encourage rebellion."

Scarab Sages

I am looking to start up either a Star Wars SAGA game or a Pathfinder game after the start of the new year. However I seem to be lacking in players currently. I have been gaming for about 14 years now and DMed a number of different games in that time. I am a bit out of practice as a DM for a proper size group as my player base is currently 2. I am looking to find 2 to 4 other players who are hopefully in the area. As of right now we game on Tuesdays during the day. So that would be the ideal day for gaming. However, one other player and I both can modify our availability for almost any day off. (Wednesday day is the only exception at this time.) So if you are interested please let me know and let me know your availability. Once I have a group we can begin discussing what kind of game everyone wants to play. One last thing, our Tuesday player hosts game so if I can't find Tuesday players we will need to talk about places we could meet for game. I know a few public places that shouldn't provide too much distraction around here.

If you prefer to email me you can at:

Spoiler:
mordulin at yahoo dot com

Scarab Sages

Vigil wrote:
He was in Son of the Beach! You've totally seen that. We used to say he'd be perfect as Colossus in an X-Men movie.

Wow, I don't even remember that show. I must be getting old... Time to Hulu it for a refresher.

Scarab Sages

Well the new Conan movie is currently set for release in 2011 and the rumored actor for the lead is Roland Kickinger (the body double for the T-800 in Terminator Salvation). I hope he can act, I've not seen anything else he's been in.

Scarab Sages

GentleGiant wrote:
mordulin wrote:
New trailer is now up for this movie. Much better than the teaser I posted earlier. I am now very excited to see this movie!
"This video is not available in your location" blah blah blah blah blah, damn isolationist US websites. :-p

Sorry about that, I really wish I knew why websites do that. This website says the trailer should be viewable for everyone.

Scarab Sages

New trailer is now up for this movie. Much better than the teaser I posted earlier. I am now very excited to see this movie!

Scarab Sages

This season is looking very hopeful. Also wanted to Nyan Koi! to the list. Being pro-cats I am very entertained by this show. (Also liking 11eyes, Sacred Blacksmith, and Letter Bee so far.)

Finally, can't wait to check out Fairy Tail!

Scarab Sages

Hey all,

I've been feeling kind of burnt out on DnD, even with all the excitement that is Pathfinder. So I run a game on tuesdays and I plan on starting a new campaign within the next week or two. Now I'm not very good at writing up my own adventures and prefer to run premade adventures so I'm looking for other premade adventures for non-DnD and not having too much luck on my own. Between my friends and I we own the rules for Shadowrun (3rd edition), Rifts, Big Eyes, Small Mouth (2nd edition), Star Wars SAGA (we've already tried Dawn of Defiance and it ended after 7 adventures due to delay in getting the newer adventures.), Star Wars (West End Games), Mage: The Ascension (2nd ed), Werewolf: The Apocalypse (2nd ed), Changeling: The Dreaming (2nd ed), Robotech RPG, and Dragonball Z RPG. If anyone knows of any premade adventures for any of the above systems it would really help me out. I prefer adventures I can buy and download rather than hardcopies as most of those games are older ones and its difficult to find out of print books.

Scarab Sages

Baroth wrote:

After a short period without playing D&D, I am going to run the Council of Thieves AP with a group of 4 players. We are currently in the planning phase and some questions cropped up.

1. What method for determining the ability scores is appropriate for the AP? I want to use the "Purchase" method but I do not know what variant of this method is appropriate? Standard Fantasy (15 points) or High Fantasy (20 points)?

I would say Standard Fantasy is the most appropriate method based on the sample characters in the back of the adventure.

Baroth wrote:
2. I am not really a supporter of letting a die roll determine the hit points of the heroes. Do I have to expect any problems if I use the "Hit Points per Level"-table on page 16 of the Pathfinder Society Guide?

Once again based on the characters in the back of the adventure I don't see any problems with using a static hit point per level, assuming a balanced group with ready healing access.

Baroth wrote:
3. We will have a cleric of Nethys in our group. However, I am not sure how well a cleric of Nethys fits into the setting of the AP and where I can get information on Nethys. As far as I know, there is not a detailed article on him so far except for those two pages in in "Gods & Magic". Do you know any additional, detailed sources for Nethys?

Wish I could help on that, but I don't think they've done a Nethys write up yet. The Gods and Magic is the best bet right now for info on him. I can't wait till they do an article on him though. I love his dual nature aspects.

Baroth wrote:

Concerning the first and the second questions, I have to point out that I want to stick to the power level given by the AP. I do not see the point of running an AP if I have to re-calculate and adjust every single encounter in the AP.

Thanks for your help.

Enjoy your game and welcome back to D&D!

Scarab Sages

Thank you guys very much!

1d100 ⇒ 7020d6 ⇒ (1, 3, 4, 1, 2, 3, 3, 4, 4, 5, 1, 1, 2, 3, 6, 1, 5, 4, 5, 1) = 59

Scarab Sages

Doh, apparently linked the homepage incorrectly....

Anyway, for anyone interested in the band here is their homepage.

I Fight Dragons

Scarab Sages

Awesome seeming game. Just downloaded the demo earlier today and it seemed really fun. Tim Schafer (creator of Monkey Island, Monkey Island 2, Grimfandango and Psychonauts) is the games creative director and with his past resume I have little doubt this game will be a blast to play and replay.

Trailer

Scarab Sages

Just found out about this band a couple of days ago and I can't stop listening to their music. Good stuff, highly recommend it to anyone who likes Alternative Rock and Nintendo.

Homepage

Some Youtube vids of their music

Heads Up, Hearts Down

I Fight Ganon (Legend of Zelda Theme)

Money

and

The Faster the Treadmill

Scarab Sages

Re: Your Brains by Johnathan Coulton

Scarab Sages

Trailer out now.

I think this looks really good. A fun action packed fantasy movie, makes me want to hunt down the old stories by Robert E Howard to read up on the character.

Scarab Sages

David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
David Fryer wrote:
Cosmo wrote:
[spoiler omitted]

spoiler omitted:
:P
Scarab Sages

Pendagast wrote:
Anyone actually make it to the end?

Well, as Vigil, my DM, mentioned earlier, we had no problem in either the Carrion King nor the Zayafid fight. We are currently on the 4th adventure and not a single pc has died. We came close to having my character, the wizard, die at the end of the 3rd adventure but I pulled off a miracle and survived. At the rate we are playing I'd say in a couple of months we should be at the end with no problems. Our group is pretty balanced though and we are playing with the Pathfinder rules and a bunch of splat books so that could make a difference. (Our party in the Zayafid fight was a human wizard, human fighter/living monolith, half-elf monk, human fighter/rogue/dervish, and a dwarven cleric of Abadar. We have since added a 6th member to our crew in the form of a human rogue who used to be a froggy.)

Scarab Sages

I'm Mordulin on 360. Currently playing Batman: Arkham Asylum.

Scarab Sages

Quick question, did gaze attacks go away in Pathfinder? I was in the middle of working on converting a Shackled City adventure and I realized I wasn't too familiar with gaze attacks or the tactics of people mentioned in the adventure. I didn't see anything in the Bestiary preview or in the PRPG on gaze attacks and avoiding them like I did in 3.5. Was just wondering if we will still see gaze attacks and the rules for avoiding a gaze in the upcoming Bestiary or not. No big rush, I can just use the rules from the d20srd thanks to the backwards compatibility, but I was just curious.

Scarab Sages

Male Human Rogue 1/Bard 1/Druid 1

Hey Spinningdice/Laris, thought I'd point out that Scattered Shores looks to be starting up again if you are still in.

Scarab Sages

Male Human Rogue 1/Bard 1/Druid 1
Sunset wrote:

Um, I do apologize for 'dropping in', but how is this thread related to this one?

http://paizo.com/paizo/messageboards/community/gaming/connection/scatteredS horesNewToPbP

Mind you I may be making a big assumption that there is any connection.

Still, I am putting my hand up to join.

Cheers!

This was our out of character discussions thread for that game. Also we kind of jumped the gun on RPing and started early in this thread.

Scarab Sages

Male Human Rogue 1/Bard 1/Druid 1

Well as far as Marcel is concerned he is willing to work with those he considers unsavory or even criminal in the hopes that they lead him to taking down the rumored Council of Thieves. As long as he has that as his long term goal, he is willing to overlook some of the criminal elements he works with for now. In his mind, once he has taken down the Council of Thieves he can worry about lesser criminals in Westcrown, assuming his superiors allow him to. This is all how's he's starting of course. Who knows how his personality will change once he begins associating with unsavory members of society. After all when he was younger, he too questioned the way the government was run.

Scarab Sages

We have a player in our LoF game with this prestige class. He is a Fighter 5/Living Monolith 4 currently. He seems to really enjoy it so I'd suggest Fighter is a definate plus. Other than that a monk/living monolith could be an interesting combination.

Scarab Sages

My group is currently playing through LoF and CotCT and we converted our characters for LoF as soon as the new book was in our hands. I'm a player in both game and I can say its been pretty well loved by our group. The opinions of the different LoF players:

Our Human Fighter/Rogue/Dervish didn't have too much to change from the Beta so she still doesn't have much of an opinion on the changes yet. (I'm sure that will change this weekend when we do our CotCT game where she's a monk.)

Our Human Fighter/Living Monolith had to change some feats with the loss of Overhand Chop/Backswing but he changed it for Vital Strike since the BAB requirement went down and he's been loving it. Its really increased his damage output.

Our Human Monk also wound up gaining Vital Strike due to gaining Stunning Fist for free now and is happy about the new Flurry.

Our Human Rogue has taken the Trap Spotter and awaits its use in the near future.

Our Dwarven Cleric is the only one who wasn't all that happy with all the changes. He lost his heavy armor and he had the Travel domain and lost some of the usefulness of that ability. Though he does like having bonus spells again.

Finally, I was playing a Human Wizard and my DM let me pick a specialty since Generalist lost their bonus spells. I chose Diviner and couldn't be happier.

So for the most part we have very happy players with the new rules and we can't wait to test out some of the other classes in future games.

Scarab Sages

Male Human Rogue 1/Bard 1/Druid 1

Hey Caith,

I'm still here and ready to go whenever. I got the new core book so if we do update I can be ready in moments.

Scarab Sages

Promo Trailer for the upcoming season of Venture Brothers.

Rejoice with me fellow Venture fans! Soon our cravings will be fed!

Scarab Sages

I haven't been able to pick up Lich King still and now this!? Man!!! Goblins are finally going to be playable and I can't play currently! I need a job and to pay off my lingering debt badly so I can get back in.

Scarab Sages

SMURF!!!