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So after checking out the 4th bestiary, I stumbled upon the trox and thought it would be awesome to make a grappler out of one.

I was wondering if it'd be better to make a tetori monk, or a fighter.

I was thinking tetori since it gets the monks large unarmed damage, but was hoping to get other opinions on the matter.

Also, having a grappler who can grapple someone, and then burrow under ground and leave an enemy there to suffocate sounds pretty great (if a little evil)


Hey, so I'm planning on making an Alchemist bomber. I'm making him a dwarf for flavor. I was wondering if you guys could take a look at my build and tell me what you think:

Abilities: (15 point)
STR: 10, DEX: 14, CON: 10, INT: 17, WIS: 12, CHA: 7

feat/discovery progression:
1st: point-blank shot(1st level) Precise shot (campaign feat)
2nd: precise bomb
3rd: extra discovery (explosive bomb)
my other character died so I'm staring at 3rd. what follows is my plan up to lvl 10.
4th: force bomb, add a point to INT
5th: extra bombs
6th: wings
7th: extra bombs
8th: fast bomb, add a point to INT
9th: Either two-weapon fighting, or rapid shot.. not sure which
10th: probably acid bomb or tanglefoot bomb

I put 'campaign feat' above because my GM gives everyone a bonus feat at level 1. Any tips and pointers would be greatly appreciated.