micka micka's page

10 posts. No reviews. No lists. No wishlists.


RSS


"Alexander said just add a line allowing Dodge to be taken three times and the effects stack would be a fast, easy way to get what you are looking for."

Yes It's right, simple and effective. But I prefer my solution.

Why ?

Simple :
I am a human fighter Lv1, I take 3 feats : Dodge, dodge, dodge at my first.
I find it's so fast. No evolution in this method. The schield focus Feat ask for the greater upgrade a level condition (Lv8). It's to simulate the character's evolution.

The second point is the Ability condition Dex 15+ and Dex 17+, like Gnome say it's specificatly for characters with a high Dex score, like the light armored characters or for the warrior with a very high Dex (with the power to reduce the armor penality and up the dex bonus available to the AC).
So it's good for a rogue with Dex 18 and a leather armor and good for and heavy armored fighter with a very good Dex.
Don't forget that there are 15 character's points to create an adventurer and if you give at your Dexterity à lot of points you have less for the others abilitys. It's a choice.

To upgrade CMD, I agree with Gnome, there are another feat I remember.


Thanks :)

Yes, I thinks that's respect the soul of the game without change the égality in the differents characters and the simple feat Dodge can be more usefull. So I know that Dodge is a condition in a lot of Feat but with it, Dodge can be more appreciate. So like you say for light fighter and the monk. :D

If you restrain magical items it's a good opportunity to increase a little the AC.


Maybe this idea have been found before...
I have a proposition to up the dodge Feat. It's to have an evolution like the Schied feat "art of schield".

I have think 2 evolutions :

Improve Dodge.

Condition : Dodge, Lv 4, Dex 15+
Dodge bonus increase by +1

Dodge mastery

Condition : Dodge, Improve Dodge, lv 8, Dex 17+
Dodge bonus increase by +1

So with Dodge feat a character can have +3 dodge bonus to AC.

It's not my idea. I have read that in an unofficial supplement of D20 Modern RPG. I have find this intersting.

What do you think about that ?

PS : Sorry for my English I'm French...


So I limite the magic items in my D&D game for one raison.

The beautifull of a rarely magic. Each item with a +3 or more bonus is a legend. If all items are magic you kill the wonderfull. Magic items become common like a beer in a supermarket. My player have Magic items, but they learn to conserve it because it's rarely.

If I want a game with a lot of pyrotechnique magic I play D&D4.

Soit dit en passant merci Laurefindel ;)


Mmm ... yes I see... But me DM, I never give all of the magic item what you have say. It's... so much !

- Shied +5
- Armor +5
- ect .. +5

This is incredible. My player can have an objet +5 but... only one. Maybe a lot +1/+2 but that all.

But I understand what you say. I don't think this way because I play with low magic.


I agree with you if my BBD increase by +1/Lv. But It is not.

It's +1 every BBA +3.

For a Fighter the best BBA
LV3 +1
LV6 +2
LV9 +3
LV12 +4
LV15 +5
LV18 +6

This BBD don't impress a dragon Because a warrior without armor and dex bonus have AC 16. But the warrior is less ridiculous versus gogelin or little monsters. It's the same that a dexterity bonus so, it's an AC whenn the character have no armor. With a armor the AC calculate is the same, excepte maybe the warrior because the dexterity limitation bonus increase with the level. I think that Pathfinder créator have prevent if a warrior have a maximum in dexterity with a armor. So the effect is the same.

The only change with my rule is not when the character wear armor (maybe a little if the dexterity bonus is lower), but if he fight without.

If all attack hit easely, the winner is always the character with the most HP and the most Damage.
Don't need AC to dual in this condition. STR16 and CON18 is enought. My idea want to propose another option.


Ok If I have understand DM_Black, You say that the HP is here to simulate the combat expérience and the ability to reduce mortal blow by a "virtual dodge".

I'm agree, and I'm not agree whit you. Why ? For 2 things.

First : with initial system, only highest HP can win, because at the high level the attack hit everytime. So the character with a lot of HP win. I dislike the idea than there is only one the constitution to open the way of the victory. I have play with D&D 3.5 like that and I have see that.

Second : If you want to play an unarmored warrior, you cannot. Why ? Because with the initial system only the armor can do real AC bonus to resist at the monsters. With my system the armor stay better, but you can be unarmored. If you a good dexterity and good feat you can take the choose to don't wear armor, if you don't have affraid to lose your dexterity bonus...


Indeed, this rule is good for fighters because the dex armor bonus increase, but good too for rogue because a leather armour have a dex limitation of +6 and it's not necessary to put 22 in the dexterity to have a good AC.


Seldriss wrote:
Shadowlord wrote:
It looks pretty good, although I didn't understand a couple things. What is DV?
I think Micka refers to "Dés de Vie", which are Hit Dice in french.

Yes ! In french HD=DV.

I have read the rule in the Unearthed Arcana 3.5 and it's not the same that I propose. In this book That's a Défense bonus like D20 modern rules.

In my system, it's a the same that a greater Dexterity bonus.


Hello

I’m French, so I try to explain my rule idea, like I can. Sorry for my English…

I have bought a French book of pathfinder edition. You have made a good job to upgrade the 3.5 edition. Congratulation!
But I have one regret. With pathfinder edition there is one point that be not resolve for me. The Armor Class. So I explain.
The BBA (Bonus Base to Attack) increase with the level, but not the AC. So if you are a 4th warrior or a 20th warrior, with no armor and no magic item, your AC is 10 !
I think that the armor must be up with the level but not like a D20 modern system. So have one idea. Suppress the dexterity bonus to the AC and replace it by the AGILITY bonus.
This new bonus AC category is a combination of the dexterity bonus and the BBD (Base Bonus to Defense). This BBD up by one when your BBA up by 3. This AGILITY bonus run like the (ex)Dexterity bonus. He is limited by armor limitation and disappear in a lose dexterity situation.

I Resume:
AG = Dex bonus + BBD (+1 for 3 points of BBA)

Example:
I am a 15th fighter. My BBA is 15, so my BBD is +5 (15/3=5). My dexterity is 14 so my bonus dexterity is +2. So My AC with no armor is 17 (10+5+2). If I wear a chain mail (+6/dex limit 2) I have 18 AC.
If I am surprise in a battle, or lose my dexterity bonus with no armor my AC is 10, with my chain mail 15. So the armor conserves the monopole of the good protection, but if you can accept the risks, you can make a warrior that he fights with no armor.

So, has you can see, this rule don’t destroy the stability of the game.

With this rule, you can add these Feats:

Unarmored fighter
When you fight with no armor, your AGILITY bonus is increase by +2.

Agility of the warrior
Use your DV instead of BBA to calculate your BBD (+1 for 3DV).

So, What do you think about all of this ?