meyerwilliam's page

* Pathfinder Society GM. 143 posts. No reviews. No lists. No wishlists. 19 Organized Play characters.



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Grin,
Here is the list of tricks I am using:

1) Toad Protector Familiar from Arcane Heritage -- 3 extra hps, can divide damage dealt to me between the toad and myself as a non-action.
2) Double Life Link on people -- one from Oracle, and one from my wandering spirit hex
3) One level dip in Medium, channeling Marshal Spirit (lesser spirit power is to give my teammates a +1d6 to basically any d20 roll after we learn its a failure)
4) Choosing the séance power of Hierophant, which increases healing (my life link) by 2
5) Taking the scar trait from healer's handbook to increase healing (my life link) by 1
6) Fey Foundling (increased healing on me)
7) Double Channel pool (oracle and wandering spirit).
8) Life link my toad familiar.
9) Purifying channel when it becomes PFS legal (deal damage while channeling to heal)

So, as a non-action, at the beginning of my turn, I can heal everyone up to 16 points of damage, and both me and my toad take 5 damage per player. This is easily sustained, and easily my favorite healer yet.

I'm not familiar with the Kitsune trick ... is it PFS legal?


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Check out the sorc/wiz spell list. It contains core and noncore spells This should be used to address the issue


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Omagi wrote:
As far as optimization goes, this would be considered a lot of work for your character, but I built something kinda similar. Basically a healbot. I took life link from the spirit guide oracle hex and and took extra revelation to get the channel ability from life oracle.

Yup, same as me

Omagi wrote:

Feats

1 Improved initiative
1 Selective Channel
3 Quicken Channel
5 Extra Revelation
7 Extra Revelation

Revelations
1 Energy Body
5 Life link (extra revelation/life oracle)
7 Channel Energy (extra revelation/life oracle)

I went a different way -- with a dex of a 7, I didn't bother with initiative -- after all, until they are damaged, I cannot life link them :)

1 Fey Foundling
Human Selective Channel
3 Extra Revelation : Life link
5 Skill Focus (Knowledge Religion)
7 Eldritch Heritage (Arcane) -- toad protector familiar
9 Quicken Channel (tentative)

Revelations:
1 Channel
3 Hex: Life link, Extra Revelation Life Link
7 Wandering spirit ability: Channel.

Omagi wrote:
You may not need energy body because its mainly there to mitigate damage you're taking by healing yourself as move actions basically for free, but halfing the damage you take to your toad would probably work too.

Energy body is useful, not for the healing as a move action, but instead for the elemental traits (immunity to stuff), however, there isn't room for me to take it yet.

Yeah, so far -- there haven't been any complaints at the table by the players -- they love feeling invulnerable.


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I'm seeing only one die as a possibility due to the multiclassing rules for hybrids not stacking identical features unless specifically called out

What are your thoughts


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When I play a similar character to the guy you mentioned, I have an index card with "Immediate Action used (Flip over at the start of my turn)" on one side, and "Swift Action (Remove at the end of my turn)"

So, when I use charmed life, I put out the card. That reminds me (and all other players), that I cannot battle cry, or other things on my next turn, etc.

I find things like that VERY helpful, especially with how swift/immediate intensive the swashbuckler is.