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BigNorseWolf wrote:
Also, armored dragon says rar

Yeah, I totally see the lack of armor covering the wings. ;)


Claxon wrote:
You're trying to make up rules and restrictions that the designers didn't want to be there.

Yeah, the primary rule of any RPG is the rules are a guideline. If as GM I find that ridiculous I am free to interpret it as I see fit, especially in the absence of any clarification.

I'd have the same problem with shapeshifters. It's clearly covered in fantasy rules - all equipment is subsumed by the new form and non-functional. Nice and clear.


There's a massive difference in function between extra limbs (which I pointed out I was fine with in my OP) and Wings which require a drastic range of rigorous motion and need to retain their shape and surface area for aerodynamics to work properly.

Seems the answer is there is no official interpretation.


So what's the ruling on Wings and other external appendages and armor?

I think the rule is armor reduces fly speed but what about environmental protection?

In a standard fantasy the convention is that armor has wing holes and everything else just works but armor isn't just armor in Scifi. It's also the thing keeping vacuum, radiation, heat and other nasty effects off your character.

It'd be fair to say everything still works normally with a tail or an extra arm but wings are a bit different. Maybe with something like Second Skin I could buy that a winged character just functions normally but what about everything else? Hard to imagine Golom armor encompassing a PC's wings and everything just working.

I know what I'd rule but are there official interpretations?


Pg 273, The rule clearly states at the start of each turn you have the condition.


I'd buy that except Far Shot doesn't work by hard numbers either, it just works by "range increments". ;)


It's a gunnery check so I assume the normal computers, systems malfunctions, etc apply.

But does the point value replace the [piloting|BAB]+Dex or just the [piloting|BAB]?

Man you guys write rules like champs. :p


The question is not about buffing starship weapons. It's really more of a request for clarity about when the effects of personal combat stop and the effects on starship combat start.

Feats appear to have been left out unless you count feats as class features. The idea that BAB might be unaffected while piloting is doesn't sit well with me either.

It's a really basic question, there shouldn't be that much room for interpretation.


That's a very shaky interpretation though. Stat damage doesn't specifically say it applies to starship combat so does that mean my paralysed pilot is OK to pull evasive maneuvers? Is the BAB of my level drained soldier still good for Gunnery? My deliriously ill/poisoned engineer still 100% in the engine room?

More clarity required.


Hmm. Feat doesn't refer to attacks, just range penalties.


1 person marked this as FAQ candidate.

Does Far Shot apply to starship weapons?


Thank you kindly.


Excellent. Though I still need an answer as to whether or not it's multiplied by CR?

IMO, as a GM I really shouldn't need to be making calls about monster stats. I should be making calls about bizarre edge case rule interpretations. I'm an old hand at RPGs so I'd just happily say it's the first even number that makes the bonus and be done with it, and woe betide any player that tries to argue with me. But, you're not doing novice GMs any favors.


Sure. And while I understand what's been done with monster stats is an attempt to streamline presentation, it's starting to become detrimental to the game flow.

I'm shown that Str is +3. That'd be great if I never had to know that resulted from having a 16 Strength. Except now I do because if the monster takes 16 Str damage it goes unconscious...or is that 17 because it's both the same bonus. Str drain will start affecting it at 1 point if it's 16, but not if it's 17. One means it's knocked out sooner from Str Damage than later.

I only know that because I'm a D&D nerd from long ago, feel sorry for anyone new to the system though.


Clarification required: Since SP loss is a multiple of level, what's the multiple for monsters for HP loss due to CON damage? CR?


Cool. My specific concern was CON since I don't see any affects in the Core Rule Book that do stat damage except for wounding. But, I don't think it's mentioned anywhere in the CRB that monsters would lose HP since they don't have SP.


I did consider the implications for other stats but after a search of the document I didn't turn up any effects that did stat damage except the wounding effect. So I assumed that this was intentional and maybe Con was an exception or something they overlooked.

I suppose I could just say that it just does Con damage and leave it at that, but clarification would be appreciated.


4 people marked this as FAQ candidate. 1 person marked this as a favorite.

Apologies if this has been asked but I've done a search and found nothing.

Now that monsters have no stats, if I hit a monster with a wounding weapon and it takes 1d4 Con damage, what happens?

If it's HP were a function of HD and Con I could do something. If it had SP I could house rule that it loses CR SP every 2 Con. But monsters have neither.